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Update from the Developers

Greetings all,

At the risk of stating the obvious, the release of Graveyard of Empires has not gone the way we wanted. Today, I want to post a mini-retrospective that explains some of what happened leading up to the release, and how we plan on acting on the results of that and on subsequent feedback and reception moving forwards.

One of the most important parts of the pre-release process we perform in Studio Gold is the Go/No-Go meeting. This is where each discipline; QA, Tech, Design, Marketing, Business et al, present their perspective on the state of the game and expectations on the likely reception thereof. We do this so we’re all on the same page, and so we can jointly arrive at a consensus on whether to launch or not. In GoE’s case, while we identified some areas of uncertainty mostly relating to dev diary feedback, we agreed that there was nothing out of the ordinary here, and that a release at this stage was acceptable. I don’t want to diminish my role here or throw anyone under the bus: as Game Director I can overrule in either direction, and I did not - I did not see what I should have seen.

Collectively, and personally, we were quite clearly wrong. As an organization we were unaware of the issues present in this release, and this represents a serious need for some inward thinking on how we arrived at this decision, and how we reorganize ourselves to prevent it occurring again. I have few answers for you right now as we’re focusing on the short-term goals for putting Graveyard of Empires right, but we have no intention of sweeping this under the rug.

From a long term perspective, this is now the second release of a Country pack which has performed worse than expected. Review score is actually a surprisingly difficult metric to evaluate. It is better to think of it as a snapshot that, on balance, gives us an idea of how much of the community considers everything surrounding a release to be a net positive or negative. This can include price, quality, scope, overall opinion of a company, and many other things. What we tend to do is aggregate the key sentiments of negative and positive reviews and work out, on balance, where the main points for and against are. The two main negatives on Trial of Allegiance were, in first place the regional price adjustments in two specific markets, followed by scope. It’s a bit early to say for Graveyard of Empires, but first impressions are content direction & quality (as we’ve acknowledged), followed by scope.

Both regional pricing and content quality are things that I would hope are relevant only to the individual releases here. They’re localized. Scope, on the other hand, represents a clearer area where we need to offer more on a fundamental level. Scope in this context, is the nature of what we’re offering: focus trees, mechanics, 3d models; the whole package. Content-only releases are popular with some HoI fans, but on balance are not enough to resonate with the majority of the community. Once again, I don’t have an answer yet here, but we’re aware of it, and will be evaluating how to make these releases more exciting to more people.

And finally, in the short term, I want to address our plans for Graveyard of Empires. Beginning this week, we have a series of patches and updates planned for GoE as well as for the base game in order to both fix and improve content that you found lacking. I sincerely appreciate all those who have reached out with constructive suggestions. We have all hands on this endeavour right now.

Timeline:
  • 12th March - Patch (Operation HEAD)
  • 20th March - Patch (Operation KNEE)
  • Late March - War Effort (Operation SHOULDER)
  • April - Updates & Changes to GoE content

/Arheo

HOI-War-Effort-Roadmap-2025-2025.03.10.png
 
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Is the team going to be making a major effort to clean up bugs that have been hanging around?

How about freshening up old mechanics released through DLC that have gotten stale or aren't particularly well-liked by players?

I understand restricting work on NEW mechanics to the next DLC, but it is a reasonable expectation that the team continue to update and improve mechanics introduced by past DLC.

Overall maintenance of the game itself is what I'm asking for here. The sort of maintenance the Stellaris team does. Work entirely unrelated to focus trees.
 
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I have a few gripes with the current content, but my main one is that Kurdistan is not really as challenging as I expected.

I did not expect to get cores on all of Iraq as Kurdistan, and I think it could be a really interesting run for more hardcore players who enjoy pain and suffering a challenge. I believe those cores in lands that were not really inhabited by a large proportion of Kurdish people break both game immersion for those who want to roleplay as Kurdistan, as well as the fulfilment gained by accomplising a challenge.
 
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I think the Kurdistan path for Iraq should be reworked. First of all it should be hidden. Moreover, deciding to play as Kurdistan should result in a tag switch, not in a Kurdistan Cosmetic tag for Iraq.
 
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My (propably as always not very popular) opinion is, that PDX if they want to save their reputation (because they decided to keep this dlc/abomination a thing) should fully now focus on fixing the game. While many would like good new dlcs (i still cannot comprehend how we got only half of SA and will never see the other) the situation has it, that most regions without dlc will not be interesting for everyone. While I liked SA dlc, it was wastly criticized because people did not want to play in that region (who knows why they bought it in the first place) and power creeping, that is not even a thing considering you are only a south-american country with small buffs (compared to all european monarchies, with the exception of France). The regional issue will always be there, some people will not want Arabia, some rest of SA, Central A, East Indies, etc. But releasing a dlc that is broken and unplayable, not even fun with just spam of 35 day focuses is not something that people really want, definitely not when the only playable paths are the meme paths (stop with them, it is fine with all romes, Araucanía kingdom and very few more in my opinion though). To add one more thing is, that the dlc does not add anything to the base game, other than empty nations, these nations shall be deleted, and maybe only maybe (idk how the situation is I dont really want anything) give the historical tree of dlc countries to the base game.
So mainly fix the game by fixing bugs and delete useless nations, the game is buggy and extremely laggy (removing the autosave in Ironman would be godlike move). But I do not have hopes they will fix much, since bugfix cannot be sold for 20 euros as dlc (hopefully).
 
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Is the team going to be making a major effort to clean up bugs that have been hanging around?

How about freshening up old mechanics released through DLC that have gotten stale or aren't particularly well-liked by players?

I understand restricting work on NEW mechanics to the next DLC, but it is a reasonable expectation that the team continue to update and improve mechanics introduced by past DLC.

Overall maintenance of the game itself is what I'm asking for here. The sort of maintenace the Stellaris team does. Work entirely unrelated to focus trees.
Exactly.
Bugs like Hungersköld a sweedish national spirt not removing when the conditions are met, or the US civil war not working properly such as the government type switching to loyalist neutral have been around forever

It should not be the expectation that I need to wait until sweeden or the USA gets another dlc that bugs are fixed. Ideally every focus tree and country should be at a bare minimum functional at all times. Especially when people pay an extra premium for this content
 
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It should not be the expectation that I need to wait until sweeden or the USA gets another dlc that bugs are fixed. Ideally every focus tree and country should be at a bare minimum functional at all times. Especially when people pay an extra premium for this content

This. I know I've pleaded for them to do a MTG 2, but honestly keeping past DLC up to date is something they shouldn't be expecting payment for. Especially when another team in the same building is doing similar updates on their game (Stellaris) for free.

If you are going to extend the life cycle of a game to 10+ years maintenance work is needed.
 
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Respectfully, I think the war effort patches bring changes and fixes that are welcome by the community, but I feel that many people have the impression that war effort patches are less impactful than custodian patches, especially in terms of increasing the value of existing expansions. I think many players are happy with small tweaks for balance and minor improvements to focus trees and it's obvious that demanding a total focus tree overhaul is far too much, but key systems from DLC like espionage continue to feel neglected, while other patches such as with the air designer did not resolve player frustration and concerns over air combat. When people say custodian team, I think they desire content additions to older DLC like how the Stellaris team overhauled plantoids and humanoids DLCs to be at rough parity with other species packs.
The country "mini-games" are in my opinion the worst offender of this. Whether it be appeasing/banning groups as Bulgaria, Congress for USA, Balance of Power, etc. that are introduced but only will ever apply to countries that were in that dlc. Not to say any of these are necessarily bad (cough balance of power cough), but because they only ever get introduced and never iterated upon, both unseen potential and frustrating annoyances are never addressed.
 
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Hello Ahero,


thanks for your feedback. I think focusing on bug fixing and quality first is the right approach.
Nils has confirmed that the critical core mechanic bug of the Mefo Bills in the Price Control and Prioritize Economic Growth path will be fixed, and that after 4 months, we can finally play Germany somewhat as it was intended—along with its core mechanics, without reloading the game all the time.

__________________________________________________________________________________________________________________________________________

A small question: Will other bugs from BBA and Götterdämmerung also be fixed?

Like the: "Legion Condor" focus not granting air volunteers limit properly bug"


Or will the three-year-old BBA Field Marshal Disappear bug be fixed or is it planned?

Many have pointed out that the bugs have become too numerous and are only increasing. I completely agree, to be honest, it's no surprise that the mood is starting to shift when a new DLC is being sold while older DLCs still have critical core mechanic bugs and focus tree bugs—or when a three-year-old DLC still has bugs that were once fixed but reappeared with BBA and addressing the many accumulated bugs could help restore the trust of both shareholders and players.
 
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So here is my 2 cents why I didnt purchase the DLC.
I have absolutely no interest in countries like Afghanistan that have no relevance to ww2. My interest in Iran and Iraq are minor, considering there was some action.

I do think a revamped focustree for the Raj was needed, as I think the basegame one is outdated.
And that brings me to some of the criticism I have.
I think the basegame Raj focustree should have been updated in at least some fashion. F.e. the 3 railroad focuses of each 70 days should have been buffed. There is absolutely no reason why you guys skipped out on the Raj railroad focuses, but did update the railroad focuses for South Africa, Canada and (some but not all) Australia's ones.
There are more, like the 'expand airbases' and 'Workforce Integration' (-> construction speed boosts to factory-full provinces is useless) focuses that feel absolutely useless.
I dont expect a complete overhauled focustree for free for basegame Raj, but at least give the basegame focustree a look and tweak some of the garbage focuses.


Furthermore the addition of extra puppets for France and the UK conflicts with some of their focuses like Imperial Federation, and Develop the colonies and French Union There should be a bypass option for france for Develop the colonies when compliance is already at 100%
 
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Thanks for the update Ahero. I would like to request that the latter patch mentioned restore (Or implement) the planned shared tree and Sabaad pact tree that appears in the files for Arab releasables. While I know shared trees were not well recieved in ToA, I think that that mini tree would be better than nothing at all.
 
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The reception to Trials of Allegiance was mostly focused on the feeling that the added content was not needed i.e. "South America didn't get involved in WW2, why are you making content about South America and locking it behind a paywall." (Which honestly reveals the levels of Eurocentrism embedded in the HOI4 community, but I digress). There were quality control problems in ToA too, but a large portion of the negative reviews were questioning the existence of the content in the first place.

The reception to Graveyard of Empires is focused more on the quality of the content rather than on its existence. It's not just about broken foci though as the main source of negativity seems to come from poor game design. Stuff like long focus times, protracted wars, lack of scripted peace deals, and poor variety of playstyles. The team as a whole needs to get better at content design.

P.S. One suggestion could be to have more foci that start border skirmishes from Waking the Tiger for quick early game conquests instead of always given out boring old war goals.
 
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So here is my 2 cents why I didnt purchase the DLC.
I have absolutely no interest in countries like Afghanistan that have no relevance to ww2. My interest in Iran and Iraq are minor, considering there was some action.

I do think a revamped focustree for the Raj was needed, as I think the basegame one is outdated.
And that brings me to some of the criticism I have.
I think the basegame Raj focustree should have been updated in at least some fashion. F.e. the 3 railroad focuses of each 70 days should have been buffed. There is absolutely no reason why you guys skipped out on the Raj railroad focuses, but did update the railroad focuses for South Africa, Canada and (some but not all) Australia's ones.
There are more, like the 'expand airbases' and 'Workforce Integration' (-> construction speed boosts to factory-full provinces is useless) focuses that feel absolutely useless.
I dont expect a complete overhauled focustree for free for basegame Raj, but at least give the basegame focustree a look and tweak some of the garbage focuses.


Furthermore the addition of extra puppets for France and the UK conflicts with some of their focuses like Imperial Federation, and Develop the colonies and French Union There should be a bypass option for france for Develop the colonies when compliance is already at 100%
The reworked Raj tree is for free in the base game. It's all the new alt-history content that's locked behind the dlc.
 
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Corporate jargon aside, this is 4th "we are sorry, we acknowledge mistakes, we will improve" annoucement i see from Paradox. There have been tons of bugs reported for years that have gone unaddressed, it would be nice to finally do something about that, and this kind of posts has zero credibility.
Yeah we don’t need the dev’s to say the words “I’m sorry” over and over for this whole situation to be fixed. Frankly I think they should have done the common sense solution of just making their internal bug fix list public and mostly just shut up and fixed bugs for a few weeks
 
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Has there been a change in the way HOI4 DLC is localized? Since BBA, every release has shipped with mistakes in almost every piece of English-language copy, either basic technical and spelling errors or phrasing so bizarre that it's often difficult to understand. These have never been patched beyond character name or political party fixes, and talking to speakers of other languages, this doesn't seem to be an English-only issue.
 
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But making a DLC that is both very niche, *and* doesn't offer anything transformative for the rest of the game, I think, is simply a bad idea.
Eh, i didn't mind country packs with no mechanics. If proper respect was paid to the historical contents first, plausible alt-hist second, and then, after all of that first, wacky stuffs, it would be all good.

I still supported Trial of Allegiance despite South America isn't a major theatre in WW2, because my line of thinking is at play there, and at least the bugs there aren't as annoying as in GoE. Also they have the mandatory list of advisors in the end of each countries' devdiaries, unlike in this one.
 
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