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Update from the Developers

Greetings all,

At the risk of stating the obvious, the release of Graveyard of Empires has not gone the way we wanted. Today, I want to post a mini-retrospective that explains some of what happened leading up to the release, and how we plan on acting on the results of that and on subsequent feedback and reception moving forwards.

One of the most important parts of the pre-release process we perform in Studio Gold is the Go/No-Go meeting. This is where each discipline; QA, Tech, Design, Marketing, Business et al, present their perspective on the state of the game and expectations on the likely reception thereof. We do this so we’re all on the same page, and so we can jointly arrive at a consensus on whether to launch or not. In GoE’s case, while we identified some areas of uncertainty mostly relating to dev diary feedback, we agreed that there was nothing out of the ordinary here, and that a release at this stage was acceptable. I don’t want to diminish my role here or throw anyone under the bus: as Game Director I can overrule in either direction, and I did not - I did not see what I should have seen.

Collectively, and personally, we were quite clearly wrong. As an organization we were unaware of the issues present in this release, and this represents a serious need for some inward thinking on how we arrived at this decision, and how we reorganize ourselves to prevent it occurring again. I have few answers for you right now as we’re focusing on the short-term goals for putting Graveyard of Empires right, but we have no intention of sweeping this under the rug.

From a long term perspective, this is now the second release of a Country pack which has performed worse than expected. Review score is actually a surprisingly difficult metric to evaluate. It is better to think of it as a snapshot that, on balance, gives us an idea of how much of the community considers everything surrounding a release to be a net positive or negative. This can include price, quality, scope, overall opinion of a company, and many other things. What we tend to do is aggregate the key sentiments of negative and positive reviews and work out, on balance, where the main points for and against are. The two main negatives on Trial of Allegiance were, in first place the regional price adjustments in two specific markets, followed by scope. It’s a bit early to say for Graveyard of Empires, but first impressions are content direction & quality (as we’ve acknowledged), followed by scope.

Both regional pricing and content quality are things that I would hope are relevant only to the individual releases here. They’re localized. Scope, on the other hand, represents a clearer area where we need to offer more on a fundamental level. Scope in this context, is the nature of what we’re offering: focus trees, mechanics, 3d models; the whole package. Content-only releases are popular with some HoI fans, but on balance are not enough to resonate with the majority of the community. Once again, I don’t have an answer yet here, but we’re aware of it, and will be evaluating how to make these releases more exciting to more people.

And finally, in the short term, I want to address our plans for Graveyard of Empires. Beginning this week, we have a series of patches and updates planned for GoE as well as for the base game in order to both fix and improve content that you found lacking. I sincerely appreciate all those who have reached out with constructive suggestions. We have all hands on this endeavour right now.

Timeline:
  • 12th March - Patch (Operation HEAD)
  • 20th March - Patch (Operation KNEE)
  • Late March - War Effort (Operation SHOULDER)
  • April - Updates & Changes to GoE content

/Arheo

HOI-War-Effort-Roadmap-2025-2025.03.10.png
 
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Will be looking forward to what those upcoming patches actually address - everybody has a different idea of what's most pressing, don't they~ -, and further information on your team's evaluation and self-reflection.
 
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As much as I have criticism of Graveyard of Empires, it is very nice to see you as developers be open about the fact you're deciding to learn from this experience and taking steps to amend what went wrong. I personally really enjoy DLC with only focus trees, they serve to flesh out regions which otherwise would go without content. If someone doesn't care about that, then they can just skip it, since there's no gameplay content that they'd be missing out on.
 
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The British communist tree is currently broken if India becomes independent before the AI/player does the decolonization focus for the Indian subcontinent. This results in a softlock and makes it impossible to avoid a civil war due to decolonization not being completed
 
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Will these upcoming patches have major changes to the content for the GoE countries?

Everyone has a different interpretation of what constitutes "major", so I will say this: the latter patch in this cycle will contain changes of a larger nature than we would normally expect in a post-release cycle. It is intended to focus more on additions and changes to the existing content than bug fixes (which will be the domain of the preceding patches).

I understand that specifics would be more useful, but in short we're still working it out. And taking on board as much feedback as we can.
 
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The British communist tree is currently broken if India becomes independent before the AI/player does the decolonization focus for the Indian subcontinent. This results in a softlock and makes it impossible to avoid a civil war due to decolonization not being completed

We are aware of this, and have it fixed internally.
 
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Also, I don't know if this is a bug or not but, if you set Greece to go Monarchist they almost always lose the Civil War and then are stuck with the base tree. If you could balance it so Monarchist Greece wins at least most of the time?
 
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One of the biggest problems has apparently still not been recognized. And that is all the bugs that came into the game from the other DLCs. It should be clear to everyone that GoE is a disaster. But the problems started much earlier.
 
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As an organization we were unaware of the issues present in this release, and this represents a serious need for some inward thinking on how we arrived at this decision, and how we reorganize ourselves to prevent it occurring again.
For me, from the outside, it looks like you have much the same issue as with the Norwegian content for AAT that had a lot of glaring issues that were not identified (by the developers) prior to release. Back then I pointed out that there appeared to be a ‘systemic’ problem where one failed to identify issues that should have been easily identifiable, some already in the idea phase. Its dissapponting to see that the same issues seems to persist but good to see that you take responsibility and dont sweep it under the rug, this time.

Still, with Norway being the way it still is and the more or less total radio silence on the subject, I am very catuiously optimistic for GoE.
 
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Can you share in what way, if at all, there will be something related to the urban warfare rework?

Because I'd love for GoE to offer a mechanic for everyone, regardless of which nation you play.
 
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I hope @Duke_Dave's and @SNKxAckerMan's suggestions (this and this, yes i want to see Arabia become a tiered formable for free) would be utmost prioritized to be implemented in HEAD and KNEE.

My Southeast Asian suggestions can wait, but i hope by Operation SHOULDER it would be implemented too.
 
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Thank you it is very great that you are doing these improvements.

It will be important to give better gameplay opportunities for these countries and also to update the other National Focus from other countries from previous expansions so they can match with the new content.
 
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Please fix the South Azerbaijan-related content. Especially with the generals on the wrong side of the conflict, communist focuses releasing Azerbaijan SSR puppet forming instead of period accurate (South) Azerbaijan People's Government and Iran Crisis in general with Azerbaijani and Kurdish resistance.

Would be also kinda cool to have new portraits from Graveyard of Empires to be available as new avatars for Paradox Forum. (like Iranian generals)
 
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Can you share in what way, if at all, there will be something related to the urban warfare rework?

Because I'd love for GoE to offer a mechanic for everyone, regardless of which nation you play.

While I'm not ruling anything out at this stage, systems-level changes tend to require a longer balance period than a couple of weeks. We're actively investigating it though.

I hope @Duke_Dave's and @SNKxAckerMan's suggestions (this and this) would be utmost prioritized to be implemented in HEAD and KNEE.

My Southeast Asian suggestions can wait, but i hope by Operation SHOULDER it would be implemented too.

Absolutely, we've seen @Duke_Dave's thread already, and we'll see what is possible there.
 
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I wonder if your team/studio has a workplace rule that punish people for playing HOI4. Because it looks like there simply no on in the team spent time playing the actual game, like, ever. If you have this kind of rule, please delete it. As a modder I understand the toll on making the game, but until you play a freshly started game, you never get the perspective of what kind of shit you wrote in the codes. I learnt it the hard way.
 
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