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Victoria 3 - Dev Diary #121 - Maps Maps Maps

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Greetings fellow map-starers! I am Lufthansi, one of the narrative designers on Victoria 3, and I’m here to talk about the upcoming map and pop setup changes for Sphere of Influence. Since there’s quite a few of them, let’s just jump straight into it.

Persia and Central Asia
The lands of Iran and Turan have gotten a much needed facelift for the upcoming expansion.
Say goodbye to the conspicuously modern-looking looking Afghanistan (bar Wakhan dongle) of 1.6, and say hello to your new best friends in the region: the emirates of Kabul, Kandahar, and Herat. These three Pashtun realms will be the main contenders for the struggle to unify Afghanistan under one banner, though the Uzbek khanates of Maimana and Kunduz might give them a run for their money.

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To their immediate south, the Khanate of Kalat’s influence in the region has grown considerably, with an enlarged Makran now starting as a Kalati vassal, standing in for the plethora of local Baluchi tribes that owed the Kalati Khans their allegiance.
Further east, the Sikh Empire’s borders have been redrawn to better reflect the situation in 1836 and the Nawabate of Bahawalpur has been established on the left bank of the Sutlej river. In the Eastern Hindu Kush, Chitral emerges as a new power, representing both itself and dozens of smaller statelets and tribes such as Hunza and the yet-Islamised ‘Kafiristan’.

In Central Asia proper, borders have been polished and shifted around slightly, with the most notable addition being the establishment of a decentralised Turkmen area, representing various Turkmen tribes outside Khivan control, chief among them the Tekke.

Persia has seen its starting territories further reduced, losing control of more of its coastline to Arab and Baluchi rulers and having to contend with a new vassal: the influential Sheikhdom of Muhammara, conveniently parked right on top of the country’s major oil reserves. (Surely nothing bad will ever come of this). Oh, and Persia is now blue (dabadee dabadi).

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In terms of state regions, there’s quite a few new ones, and we have tried our very best to toe the line between what is historically appropriate and what is recognizable to the modern eye. The state regions represent a mixture of historical provinces, borders, and cultural areas, so while the initial setup might look alien to some, to all you Durand line fans out there, I say: ‘fear not, there is still a way’.

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The old pop setup of Persia and Central Asia included many oddities, like the vast majority of Persian Jews and Armenians being slaves for some reason. This has now been rectified, and pop numbers and cultures for the entire region has been reworked, working off a motley collection of primary and secondary sources of varying trustworthiness as well as a good pinch of creative licence. You will also find three new cultures added to the region: Luri, Mazanderani, and Chitrali, each with their own accompanying country/releasable.

The Russian Empire
Another big change this patch will come in the form of a map rework to the Russian Empire and its surroundings. A whole lot of new states have been added to the game, and even more remoulded to better reflect the international, cultural, and administrative divisions of the time.

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Accompanying this state rework is another pop setup change. Primarily based on downscaled and modified data from the 1897 census, it adds a number of new cultures to the game, such as the Mordvins, Bashkirs, Chuvash, Udmurts, and the Buryat.

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The Baltic Governorates under General-Governor Carl Magnus von der Pahlen will also make their debut in this patch. Starting as a German-cultured puppet under the Russian Empire, it is there to reflect the unique cultural and political situation of the three governorates of Estonia, Livonia, and Courland.

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Of course, no map rework is complete without a slew of new releasables to populate it. I’m not going to list them all here, so feel free to look around and identify your own favourites!

East Asia
Sphere of Influence will also see the arrival of a much requested religion, namely Confucianism. Confucianism will start out as the state religion of China, Korea, and Vietnam, though they all retain large Buddhist minorities. (In Vietnam’s case with the Buddhists making up the majority of the population.) Due to a change in the countries’ law setup, China and Vietnam will both start out by tolerating their Buddhist subjects, whereas the Buddhist practitioners in Korea will be persecuted by the state, representing Korea’s historical anti-Buddhist movement.

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America and Australia
To all those still grieving the loss of Noongar some patches back, I bring good tidings: Noongar is back, and it brought some friends! Wati and Miring together help reduce Anglo control over the Outback, better reflecting the limited control settlers then enjoyed over the country’s interior.

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North America is also getting a bit busier, with the addition of the Seminoles of Florida (at long last), the Salish and Bannocks of the Western Plains, and the Athabaska of Alaska.

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The addition of the Seminole is also accompanied by a new starting Journal Entry for the United States, ‘The Seminole Wars’, detailing the grim conquest and eventual displacement of the Seminole peoples of Florida by the United States.

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Miscellaneous Changes
Some other changes include the beautification of the Southern Bessarabian strip ceded as part of Romania’s ‘All for One’ Journal Entry, and the addition of more straits around the Tierra del Fuego to sort out some colonisation wonkiness, which would cause some individual island provinces to not be colonised by either Argentina or Chile.

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Well, that’s all for now! I hope you are all as excited for Sphere of Influence as we are! See you all in the next developer diary where WHO WILL DO WHAT?

Editor's Note: We left this because it's funny. But next week the ‘WHAT’ our diary will be is the Changelog for 1.7 and Sphere of Influence, and the ‘WHO’ is writing it is Mikael! With that, have a Happy Thursday all!
 
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New on this forum.
I got the grand edition on launch on Steam but the sphere of influence Dlc appears on my account as not bought before. Is this normal? Will I get the dlc on launch day or I am supposed to buy it again?
 
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New on this forum.
I got the grand edition on launch on Steam but the sphere of influence Dlc appears on my account as not bought before. Is this normal? Will I get the dlc on launch day or I am supposed to buy it again?
If you got the Grand Edition it will appear in your library when it comes out.
 
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I would like to request a feature: a tab similar to the Market tab, but showing prices, buy/sell orders and the balance of goods in states directly controlled, i. e. not including the rest of the market.

This feature would be invaluable in planning for the termination of a subject/CU relationship. It's already possible to get this info on a state-by-state basis by using the menu for each good, but nowhere is this info collated for convenience.

I'm currently playing as Venezuela and it's been awful hard to plan for leaving the CU without this info handy; I have seen many reports on reddit of others in this situation who have also had to resort to unthinkably low tech methods, often involving a pen and paper (!).

More generally, I have found the absence of a spreadsheet showing production/consumption totals independently of the market/trade system to be impractical when planning, as this spreadsheet could be tweaked to show projected figures if buildings were fully employed (to aid in adjusting production ratios); or show numbers independently of constraints such as market access.
 
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So in Dev Diary 26:

Curacao was mentioned as belonging to The Netherlands(as it did and still does), but this territory in the game unhistorically now belongs to Venezuela can we please fix this already? Next to Aruba and Bonaire? Also, the Dutch Caribbean holdings are missing? The SSS islands, (Half Off)Sint Maarten, Sint Eustatius and Saba?

These Islands played a vital part in the development of The Netherlands as a strong economy and to this day are highly valued by the Dutch.
It's extremely offputting that these Islands still don't belong to The Netherlands!
 
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This really looks good Prdx. I will say is just my opinion and recommendation... It would be good if they fixed the laissez faire economy and for it to be equal to or better than in Vic 2, it is strange to see a country with that policy building private works. By the way Prdx, when will you improve the war and battle system? because it is strange to see a large battle line on the map just beginning the game, I know it is to simulate the eventual Great War, but at the beginning and middle of the game it looks strange, not to mention how tremendously unenjoyable and intuitive it is the battle system currently, I know that they want to make us think that we are a Head of State, called Queen, King, President, among others, giving orders to our generals, but one of the problems is that the options that the video game gives us are minimal ...And please bring back the newspaper system like in Victoria II: Heart of Darkness.
 
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Welcome to Chinese Religious Demographic Data Club. The first rule of Chinese Religious Demographic Data Club is: you do not talk about where you got the Chinese religious demographic data from.

Jokes aside, how to depict the Chinese religious/philosophical 'system' in Paradox games has always been a difficult topic, especially since most of our games follow a mutually exclusive either/or approach to religion, which has great difficulties accommodating the more "pick-and-mix" approach to religion/philosophy that was and is the case for China.

V3's Confucian / Buddhist split relies on a set of assumptions that help split up the pops in Confucian and Mahayana pops, such as whether or not the pop is Han or not, if a state region is considered an especial hot-spot for Buddhist or Confucian practices, how rural or urban it is, or rough 'estimates' given in academic literature, etc.

I am more than open to feedback on the division here, so if you have any strong feelings about it, feel free to report them in the forums.
Why not create a new Chinese faith in this game? For example, we Chinese call it ''Ru Shi Dao''. It means Confucianism(Ru), Buddhism(Shi) and Taoism(Dao), the combination form of Confucianism, Buddhism and Taoism. This three-in-one religion is the most correct mainstream religion in China, and every Han Chinese believes in it.

If in this religion, the existence of Confucianism, Buddhism and Taoism can be tolerated with great tolerance. Note, I am talking about Buddhism as a whole, not just Mahayana Buddhism. In China, both the Chinese people and the Chinese government allow the existence of Theravada Buddhism and Vajrayana Buddhism, and will not discriminate against other Buddhist sects just because they believe in Mahayana Buddhism.
 
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I think that the division of the "Ostsee provinces" would make them more historical (because each governorate had its own autonomy, in addition, it would allow new events to be added in future updates, for example, the creation of the Ober Ost and the restoration of the Duchy of Courland for the German Empire)
It's also worth adding the Latgalian culture in Latgale: this territory was part of the Vitebsk governorate, and in the 19th century there was a rise in Latgale self-awareness (two trends stood out in it: full cultural independence and fusion with Latvian: in real history, the second way won), in addition, after the November uprising (and then the January one in the 1860s) active immigration of former revolutionaries began in this region, which led to a large ethnic diversity of the region.

The Russian American Company should be a dominion (like the British and Dutch East India Companies): this would reflect the special status of the territory. In addition, in real history, during the Eastern War of 1853-1856, the RAC agreed with the Hudson Bay Company on the neutrality of the North American colonies in this war (therefore, no battles were fought there during this period), while in the game at the moment landing in Alaska is the most common way of waging war with Russian Empire.
 
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A few more points:
It's worth separating Los Altos into a separate state region (or two, given the territory that was ceded to Mexico). Without this, the decay of the SPCA at the moment looks incomplete. In addition, due to the lack of a separate state region, when Los Altos released, it will simply appear in place of Guatemala.
In Tibet and the surrounding areas (Gansu, Sichuan), there were tribes that weren't controlled by anyone (they were integrated into China only by the 1950s), it would be good if this were reflected in some form. In addition, there were about a dozen and a half independent Tibetan monastic kingdoms.
The Trucial States could also be separate, so that their complex relations with Persia and the British East Indies would be more accurately reflected, and their consolidation would be possible both by their own forces and by the colonial powers.
Also, Mountanous Lebanon still existed in 1836.
 
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The more I think about this, the stranger our current solution seems. A state split might be a bit much right now, but I will see it renamed following the release of 1.7.
Thank you!! The current solution is indeed strange!!!
 
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The new map states in Central Asia broke the Russian journal entries to get claims in the area.
Some states still get the claim, while ferghana for example doesn’t, Bukhara only partly, as well as khiva only 2/3 states get a claim
 
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Thank you for adding the Seminole Wars. I live in Florida and its a big part of our state history.

Now we just have to get the Conch Republic as a releasable in some modern day mods.
 
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