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Victoria 3 - Dev Diary #144 - Charters of Commerce & Expansion Pass 2

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Happy Monday Victorians!

The time has come! Last week we announced Expansion Pass 2 (well, showed you the logo and a blurry square), thank you for the huge amount of responses, discussion, hype and speculation about what is in the Pass!

Speaking of speculation, we saw a lot of it for different countries based on the logos in the Expansion Pass, for example: Albania, Spain, Russia, Austria and everywhere across the globe! Some people thought the barrel was for brewing, the flag for flag customization and many, many more interesting ideas. Thank you for them all, we had a lot of fun following your discussions!

But today, we shall give you a quick tour of the Expansion Pass: first of all a proper visit to our first upcoming release and the barrel in the Expansion Pass 2 logo! Ladies and gentlemen, we are proud to announce Charters of Commerce!

Charters of Commerce​


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Welcome to Charters of Commerce, a Mechanics pack focused on building trade, companies and negotiating treaties with other nations!

Control world trade through market domination, expand companies to new horizons and strongarm countries into unequal treaties. Use the power of commerce to bend other nations to your will - peacefully or by force. Create monopolies to secure critical industries, keeping foreign investors in check. Ultimately, prove your mettle and produce unique Prestige Goods to make your brands known worldwide!

What’s included in Charters of Commerce?
  • Company Charters- Grant special Charters to Companies, giving them a range of special privileges:
    • Trade Charters - lets Companies trade their goods on the World Market
    • Investment Charters - allows establishment of regional headquarters that exploit the target's coffers
    • Colony Charters - makes it possible for a Company to run a colonial region on their own, turning them into a country in the process
    • Industry Charters - grants Companies the ability to expand into producing other goods
  • Monopolies - Boost the efficiency of selected buildings and grant your Companies an exclusive right to certain industries, ensuring their dominance
  • Diplomatic Treaties - Negotiate fair or unequal arrangements with other countries. Expands upon treaties added in Update 1.9, including Non-Colonization Agreements!
  • Prestige Goods - successful Companies can produce higher quality goods, such as Champagne (as an advanced variant of Wine)

Alongside Charters of Commerce, we will be releasing free Update 1.9 that will focus on some of the areas we mentioned back in January with Dev Diary 142. With the full Update including:
  • World Market with Autonomous trade - as shown last week in Dev Diary 143
  • Diplomatic Treaties - negotiate with other nations to truly make the best deal for you, with new additions such as Transit Rights!
  • Frontline and Military Quality of Life Improvements - improving front splitting, teleportation and more
  • Blockades - blockade key locations to control access for military or trade purposes

Now, you may be asking “What is a Mechanic Pack”? It is a pack aimed to provide mechanical immersion at a lower price than an Expansion due to lower focus on the narrative content. This allows us to provide a deeper mechanical immersion, while extra flavour will be included in an additional Immersion Pack within the same Expansion Pass 2.

This is a bit of an experiment on our end - as we want to make it possible for you to receive both new mechanics as well as narrative content when purchasing an Expansion Pass (as you would with an Expansion Pack), while also giving you an option to choose only one when buying content separately (Mechanics Pack + Immersion Pack). The choice is all yours!

Charters of Commerce and Update 1.9 will be releasing June 17th, for $19.99 and is available to be wishlisted now! We will delve into upcoming features in the future Dev Diaries and videos, so stay tuned!.

Expansion Pass 2​


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And so we bid you greetings to the second Expansion Pass for Victoria 3! Adding more to the game through a range of new content for trade, diplomacy, nations and much more!

Expansion Pass 2 includes:
  • Trade Ships Bonus Pack Instant Unlock
  • Charters of Commerce Mechanics Pack
  • National Awakening Immersion Pack
  • Songs of the Homeland Music Pack
  • Iberian Twilight Immersion Pack
You can see more information on each pack later in the dev diary!

By getting Expansion Pass 2 you will save -20% compared to the price of content being sold separately - and you will also receive Trade Ships Bonus Pack, which will be unlocked immediately upon purchase of the Expansion Pass 2. The whole package is available now for $35.97.

More information can be found on the Steam page for Expansion Pass 2, and we will have dev diaries leading up to each pack!

Trade Ships​

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For those of you who would like to delve into Expansion Pass 2 right away, we prepared an instant unlock: Trade Ships Bonus Pack. This art pack will become instantly available in the game for all who purchase the Expansion Pass, providing three new trade ship appearances to ply the trade lanes of the world map.

As we want to make these ships feel truly unique, the sails color update to which country you are playing based on their flag, and appear based on cultural heritage or culture. For example, a Marmara would appear as trade ships for Turkish, Greek or Misri primary culture.

You can also have these appear in other ways e.g. if you are a subject of someone who has them, if your Power Bloc leader has them or you are importing clippers from a nation with them!

A Qing Junk, in a dapper yellow
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The Marmara in Ottoman Empire colors, with a rather dashing red and white
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A Dhow clad in midnight sails
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National Awakening​

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Our next Immersion pack releasing in Q3 2025 is National Awakening - focusing on the century of national struggles in Central Europe and the Balkans. Will Austria survive its internal political and national struggles? And, how will they all fare with the swell of national identities?

Selected key features:

  • Austrian Internal Content - will Klemens von Metternich keep the crumbling empire together, or will nationalist forces break it apart? Is there a future for all the different ethnicities under Habsburg's absolute rule, or maybe it’s time for a more federationist state?
  • Hungarian Flavour - determine the place of the proud Hungarian nation within or without the empire.
  • Powderkeg of Europe - engage with intricate narrative content surrounding the emerging Balkan states, struggling for independence and power.
  • New southern states - form Yugoslavia or Illyria, carving out their borders and national outline as you please.
  • Historic characters - join a whole cast of bigger-than-life figures who helped shape the outline of Austria and Balkans.
  • New 2D art - including new map and UI skin, as well as event images.

Songs of the Homeland​

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In Q4 2025, immerse yourself in a music pack dedicated to the rise of national identities, modernism and a truly grand tomorrow!

Selected key features:

  • Embrace the power of the nation - immerse yourself in sounds of national pride and fervor.
  • Modern trends - experience the innovation of emerging modernist music.
  • Ambition wins all - lose yourself in the global soundscape of a truly global empire.

Iberian Twilight​

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And so we come to our last part of Expansion Pass 2, also releasing in Q4 2025. Iberian Twilight lets you ponder at the once mighty powers of the Iberian Peninsula, grappling with the clashing ideals of reform or reaction! Can you restore these sleeping giants to their old glory, or shall they fade away into the darkening night?

Selected key features:

  • Spain:
    • Carlist Wars - side with the liberals or counter their aspirations through dedicated narrative content.
    • Return of a global empire - rebuild your once powerful, world-spanning empire and face both new and old adversaries as you progress on the path to greatness.
    • The future calls - modernize your country and institutions, freeing the nation of the shackles of the past.
  • Portugal:
    • Define who you are - recover from the War of the Two Brothers and define the vision for the future of your nation.
    • The ultimate trade powerhouse - reaffirm your position as the world-leading trade power, spanning a commercial empire.
    • American ambitions - navigate the diplomatic relations with Brazil, defining your position as a former suzerain of the region.
  • Other:
    • One Iberia - unite the peninsula under your rule.
    • New art - including buildings, unit models and more!

What’s next?​


With that we finish the overview of Charters of Commerce and the new Expansion Pass!

The infographic below shows you when each part of the pass will land, with more information about each piece of upcoming content receiving their own dedicated dev diaries.

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Before we send you off, last week we announced new bundles coming to Victoria 3; the Starter Edition and Ultimate Bundle for new and seasoned players of Victoria 3! These will replace the previous Grand Edition and old Expansion Pass bundles, and provide the best way to start or complete your collection!

We joined Martin with the Trade Rework dev diary last week, next time we see you in a Dev Diary it will be mid April with Lino and information on Frontline Improvements coming in free Update 1.9! A happy Thursday when we see you next!
 
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Prestige products I can guess

Champagne
Persian carpets (fabric)
Germans cars
Swiss furniture
Russian luxury clothes (representing furs)
Honestly furs should just be added in as their own good, both as an alternate material for luxury clothing and to fill in the Simple Clothing need (stitched-up rawhide in place of properly made clothing). Not to mention giving the Hudson Bay company its original purpose in a dlc featuring company states.
 
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I assume Chapter 3 will be US related same for HoI4 next year. For some reason, themes in different game's dlcs tend to overlap. The more autonomous and reworked company designs may allow for adventurers like William Walker.
 
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Austria has desperately needed a sui generis narrative content pack since day 1 and I am very chuffed to see one.

I really hope that it isn't all just focussed on Hungary and Austria's interaction with the Balkans though. German nationalism was an important force within the entire empire, and garnered a strong, defensive counter-nationalism from other nations. In turn, Hungarian nationalism and centralism instigated exactly the same response from the many nations within historic Hungary. The Czechs played a key role in Austrian domestic politics, especially in pushing for a plurinational union, and came to feel fatally betrayed following the dual compromise with Hungary. Other groups had their own agendas - Romanians, Poles, Slovenes, Italians, etc. - many of which had an external dimension (Italian reunification, Polish independence movements in Congress Poland, etc) - and all of which played their part in destabilizing the country and ultimately leading to its dissolution.

There's an absolute wealth of narrative content - and interesting gameplay choices and trade-offs - that Austrian internal politics could provide. I'd really hate to see the situation in Austria streamlined into some singular 'recognize Hungary' binary that resolves all internal nationalist tension. I'm cautiously optimistic, but I'll wait to hear more about this pack before I buy.
 
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1) Will companies with their own state count towards the company limit? When they acquire their "statehood" by owning territory, will the production buildings in my country become the property of foreign capital? Will this somehow be the number of properties of my capitalists? 2) Will companies specializing in a given sector somehow support the development of specific technologies? if you are thinking about something like this then I beg you to do it, I really miss something like this, private capital investment in technology, companies are perfect for this.
greetings and I'm looking forward to these new changes:)
 
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While these are all good, I can't stress enough that AI should be able to play the game more competently as it's completely at the mercy of a player. I don't want just another way of snowballing to walk all over AI. It need to produce and enrichen POPs so that trade makes sense. Right now it's all autarky since AI can neither provide raw materials nor buy finished goods by itself.

German, Italian reunifications and Tanzimat should also be railroaded for the AI. Spain and Austria content is good but none of them as important the previous three. The map ends as it was in 1836 except North America and Africa. These patches should fix these along so there's actually a living and evolving world alongside what we're doing instead of just being our sandbox to destroy or build as we please.
 
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Amazing announcement!

Interesting, but I find it a bit incomplete. While governments did grant monopolies to certain industries (like the British East India Company, Dutch VOC, or various state-sanctioned utility monopolies), history also shows many powerful monopolies forming naturally through market dominance.
Standard Oil, American Tobacco, and U.S. Steel achieved near-complete market control without government assistance. In fact, governments eventually had to create antitrust legislation specifically to break up these monopolies, (eg: Sherman Antitrust Act, well within the timeperiod of the game) and subsequent trust-busting efforts.

This seems to only represent government-granted monopolies while missing the other side of the historical relationship between monopolies and governments. A more nuanced approach might include both the ability to secure government monopoly rights AND the government antitrust actions against too-dominant companies.
Imho it would be amazing to see the game exploring the tension between business power and governmental regulations.
I just hope that "form monopoly" is a scriptable effect so that flavorful specific monopolies can be implemented (by dlc or mods).
 
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Could we get a comment from the Devs on whether navies having actual ships is still (or ever) planned for 2025?

I'm a big fan of splitting big expansions into a mechanic and story DLCs, as the price for the big expansions were getting ridiculous. Many full AA games don't cost as much.
 
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While these are all good, I can't stress enough that AI should be able to play the game more competently as it's completely at the mercy of a player. I don't want just another way of snowballing to walk all over AI. It need to produce and enrichen POPs so that trade makes sense. Right now it's all autarky since AI can neither provide raw materials nor buy finished goods by itself.

German, Italian reunifications and Tanzimat should also be railroaded for the AI. Spain and Austria content is good but none of them as important the previous three. The map ends as it was in 1836 except North America and Africa. These patches should fix these along so there's actually a living and evolving world alongside what we're doing instead of just being our sandbox to destroy or build as we please.
Railroading sucks, no. I want to see the organically develop.
 
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All looks really promising, I have already got this second season pass, as I wholeheartedly love this game and would like to see it continue to grow.
My single remark is that I'd be immensely disappointed if nationalism is going to be simulated via Journal Entries and not have its own unique mechanics.
 
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No one is talking about the fact that we can expect two major map updates this year - Balkans (or broadly understood Central Europe) and Iberia!
 
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Railroading sucks, no. I want to see the organically develop.
At this stage I have lost hope for that but if the choice is between what we have after 2,5 years and anything else, anything else is better. Current AI is at stage where I was in 2003 on the day when I first installed Vic 1. It's way behind the me after reading tooltips for 2 days though.

But yeah sure, if they'll make it so it can organically develop, go for it.
 
I *Very* rarely use this account to talk on the forums or reply to dev diaries, but I just wanted to post my comment here from the OPB video to make sure the devs hear my thoughts and hopefully take them into consideration:

while none of the content presented I think is bad I do have to say I'm very disappointed and underwhelmed, again especially with the mechanics change I think they're good and I really look forward to the company colonial mechanics, to start I really dislike the dlc model they're using, they shouldn't be trying to adhere to this 'plan' where they release one big mechanic expansion and then immersion/flavor dlc that might have some mechanical changes along with it but not the focus and I really really think this is the wrong way to approach things, right now they need to focus almost solely on revising, overhauling, and changing mechanics and core gameplay features because that's currently the biggest thing dragging the game down especially in terms of warfare and diplomacy and it's really disappointing to see them instead focus effort on making an iberian flavor pack??? who asked for that??? I can guarantee anyone who would be interested in that (which I absolutely would) would far prefer a complete naval and army overhaul, and that goes into my second issue that being these mechanical changes while looking great simply should not be the priority at the moment, as OPB said by focusing on trade without a naval overhaul inherently limits the effectiveness of these changes, or say the whole carlist question will be incredibly limited by the lack of a real comprehensive internal political system, these dlc should be like phase 2 level stuff they start working on after they overhaul more of the fundamental systems that people have problems with/are still lacking, and its even more disappointing when mods have already added some incredible mechanics much faster on things paradox should really be working into the core gameplay (cabinets, parliaments, parties etc come to mind), it just really feels like they don't seem to have their priorities in order and are focusing on the wrong things and with the incredibly slow place of bigger mechanic focused updates and fixes it just really makes the game feel somewhat hollow and while improving just not fast enough and not in big enough ways to really feel substantial
 
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I *Very* rarely use this account to talk on the forums or reply to dev diaries, but I just wanted to post my comment here from the OPB video to make sure the devs hear my thoughts and hopefully take them into consideration:

while none of the content presented I think is bad I do have to say I'm very disappointed and underwhelmed, again especially with the mechanics change I think they're good and I really look forward to the company colonial mechanics, to start I really dislike the dlc model they're using, they shouldn't be trying to adhere to this 'plan' where they release one big mechanic expansion and then immersion/flavor dlc that might have some mechanical changes along with it but not the focus and I really really think this is the wrong way to approach things, right now they need to focus almost solely on revising, overhauling, and changing mechanics and core gameplay features because that's currently the biggest thing dragging the game down especially in terms of warfare and diplomacy and it's really disappointing to see them instead focus effort on making an iberian flavor pack??? who asked for that??? I can guarantee anyone who would be interested in that (which I absolutely would) would far prefer a complete naval and army overhaul, and that goes into my second issue that being these mechanical changes while looking great simply should not be the priority at the moment, as OPB said by focusing on trade without a naval overhaul inherently limits the effectiveness of these changes, or say the whole carlist question will be incredibly limited by the lack of a real comprehensive internal political system, these dlc should be like phase 2 level stuff they start working on after they overhaul more of the fundamental systems that people have problems with/are still lacking, and its even more disappointing when mods have already added some incredible mechanics much faster on things paradox should really be working into the core gameplay (cabinets, parliaments, parties etc come to mind), it just really feels like they don't seem to have their priorities in order and are focusing on the wrong things and with the incredibly slow place of bigger mechanic focused updates and fixes it just really makes the game feel somewhat hollow and while improving just not fast enough and not in big enough ways to really feel substantial
I mean, it’s this or a subscription model.

You shouldn’t sell the critical stuff, that leads to bad, fractured game design. But they have to sell something, that means they have to sell other stuff instead, which requires dev resources.
 
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Can I form Personal Union as Austria and Spain to revive the Habsburg Empire?
Also, will there be adjustments to the German and Italian Unification mechanics since Austria was heavily involved in these two processes? How will these two Regions interact with the new Austrian/Balkan immersion pack?
 
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lol I know a lot of very vocal people on this forum will be happy to see the Carlists in here. Excited to not see “how can you expect this history game to be historically accurate about [non-European region], they don’t even have detailed mechanics related to the Carlist wars!” comments anymore.
 
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I'm a little confused by the "Colonial Charters". I though the era of private colonization was basically over by the Victorian age?