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Victoria 3 - Dev Diary #144 - Charters of Commerce & Expansion Pass 2

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Happy Monday Victorians!

The time has come! Last week we announced Expansion Pass 2 (well, showed you the logo and a blurry square), thank you for the huge amount of responses, discussion, hype and speculation about what is in the Pass!

Speaking of speculation, we saw a lot of it for different countries based on the logos in the Expansion Pass, for example: Albania, Spain, Russia, Austria and everywhere across the globe! Some people thought the barrel was for brewing, the flag for flag customization and many, many more interesting ideas. Thank you for them all, we had a lot of fun following your discussions!

But today, we shall give you a quick tour of the Expansion Pass: first of all a proper visit to our first upcoming release and the barrel in the Expansion Pass 2 logo! Ladies and gentlemen, we are proud to announce Charters of Commerce!

Charters of Commerce​


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Welcome to Charters of Commerce, a Mechanics pack focused on building trade, companies and negotiating treaties with other nations!

Control world trade through market domination, expand companies to new horizons and strongarm countries into unequal treaties. Use the power of commerce to bend other nations to your will - peacefully or by force. Create monopolies to secure critical industries, keeping foreign investors in check. Ultimately, prove your mettle and produce unique Prestige Goods to make your brands known worldwide!

What’s included in Charters of Commerce?
  • Company Charters- Grant special Charters to Companies, giving them a range of special privileges:
    • Trade Charters - lets Companies trade their goods on the World Market
    • Investment Charters - allows establishment of regional headquarters that exploit the target's coffers
    • Colony Charters - makes it possible for a Company to run a colonial region on their own, turning them into a country in the process
    • Industry Charters - grants Companies the ability to expand into producing other goods
  • Monopolies - Boost the efficiency of selected buildings and grant your Companies an exclusive right to certain industries, ensuring their dominance
  • Diplomatic Treaties - Negotiate fair or unequal arrangements with other countries. Expands upon treaties added in Update 1.9, including Non-Colonization Agreements!
  • Prestige Goods - successful Companies can produce higher quality goods, such as Champagne (as an advanced variant of Wine)

Alongside Charters of Commerce, we will be releasing free Update 1.9 that will focus on some of the areas we mentioned back in January with Dev Diary 142. With the full Update including:
  • World Market with Autonomous trade - as shown last week in Dev Diary 143
  • Diplomatic Treaties - negotiate with other nations to truly make the best deal for you, with new additions such as Transit Rights!
  • Frontline and Military Quality of Life Improvements - improving front splitting, teleportation and more
  • Blockades - blockade key locations to control access for military or trade purposes

Now, you may be asking “What is a Mechanic Pack”? It is a pack aimed to provide mechanical immersion at a lower price than an Expansion due to lower focus on the narrative content. This allows us to provide a deeper mechanical immersion, while extra flavour will be included in an additional Immersion Pack within the same Expansion Pass 2.

This is a bit of an experiment on our end - as we want to make it possible for you to receive both new mechanics as well as narrative content when purchasing an Expansion Pass (as you would with an Expansion Pack), while also giving you an option to choose only one when buying content separately (Mechanics Pack + Immersion Pack). The choice is all yours!

Charters of Commerce and Update 1.9 will be releasing June 17th, for $19.99 and is available to be wishlisted now! We will delve into upcoming features in the future Dev Diaries and videos, so stay tuned!.

Expansion Pass 2​


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And so we bid you greetings to the second Expansion Pass for Victoria 3! Adding more to the game through a range of new content for trade, diplomacy, nations and much more!

Expansion Pass 2 includes:
  • Trade Ships Bonus Pack Instant Unlock
  • Charters of Commerce Mechanics Pack
  • National Awakening Immersion Pack
  • Songs of the Homeland Music Pack
  • Iberian Twilight Immersion Pack
You can see more information on each pack later in the dev diary!

By getting Expansion Pass 2 you will save -20% compared to the price of content being sold separately - and you will also receive Trade Ships Bonus Pack, which will be unlocked immediately upon purchase of the Expansion Pass 2. The whole package is available now for $35.97.

More information can be found on the Steam page for Expansion Pass 2, and we will have dev diaries leading up to each pack!

Trade Ships​

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For those of you who would like to delve into Expansion Pass 2 right away, we prepared an instant unlock: Trade Ships Bonus Pack. This art pack will become instantly available in the game for all who purchase the Expansion Pass, providing three new trade ship appearances to ply the trade lanes of the world map.

As we want to make these ships feel truly unique, the sails color update to which country you are playing based on their flag, and appear based on cultural heritage or culture. For example, a Marmara would appear as trade ships for Turkish, Greek or Misri primary culture.

You can also have these appear in other ways e.g. if you are a subject of someone who has them, if your Power Bloc leader has them or you are importing clippers from a nation with them!

A Qing Junk, in a dapper yellow
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The Marmara in Ottoman Empire colors, with a rather dashing red and white
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A Dhow clad in midnight sails
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National Awakening​

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Our next Immersion pack releasing in Q3 2025 is National Awakening - focusing on the century of national struggles in Central Europe and the Balkans. Will Austria survive its internal political and national struggles? And, how will they all fare with the swell of national identities?

Selected key features:

  • Austrian Internal Content - will Klemens von Metternich keep the crumbling empire together, or will nationalist forces break it apart? Is there a future for all the different ethnicities under Habsburg's absolute rule, or maybe it’s time for a more federationist state?
  • Hungarian Flavour - determine the place of the proud Hungarian nation within or without the empire.
  • Powderkeg of Europe - engage with intricate narrative content surrounding the emerging Balkan states, struggling for independence and power.
  • New southern states - form Yugoslavia or Illyria, carving out their borders and national outline as you please.
  • Historic characters - join a whole cast of bigger-than-life figures who helped shape the outline of Austria and Balkans.
  • New 2D art - including new map and UI skin, as well as event images.

Songs of the Homeland​

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In Q4 2025, immerse yourself in a music pack dedicated to the rise of national identities, modernism and a truly grand tomorrow!

Selected key features:

  • Embrace the power of the nation - immerse yourself in sounds of national pride and fervor.
  • Modern trends - experience the innovation of emerging modernist music.
  • Ambition wins all - lose yourself in the global soundscape of a truly global empire.

Iberian Twilight​

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And so we come to our last part of Expansion Pass 2, also releasing in Q4 2025. Iberian Twilight lets you ponder at the once mighty powers of the Iberian Peninsula, grappling with the clashing ideals of reform or reaction! Can you restore these sleeping giants to their old glory, or shall they fade away into the darkening night?

Selected key features:

  • Spain:
    • Carlist Wars - side with the liberals or counter their aspirations through dedicated narrative content.
    • Return of a global empire - rebuild your once powerful, world-spanning empire and face both new and old adversaries as you progress on the path to greatness.
    • The future calls - modernize your country and institutions, freeing the nation of the shackles of the past.
  • Portugal:
    • Define who you are - recover from the War of the Two Brothers and define the vision for the future of your nation.
    • The ultimate trade powerhouse - reaffirm your position as the world-leading trade power, spanning a commercial empire.
    • American ambitions - navigate the diplomatic relations with Brazil, defining your position as a former suzerain of the region.
  • Other:
    • One Iberia - unite the peninsula under your rule.
    • New art - including buildings, unit models and more!

What’s next?​


With that we finish the overview of Charters of Commerce and the new Expansion Pass!

The infographic below shows you when each part of the pass will land, with more information about each piece of upcoming content receiving their own dedicated dev diaries.

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Before we send you off, last week we announced new bundles coming to Victoria 3; the Starter Edition and Ultimate Bundle for new and seasoned players of Victoria 3! These will replace the previous Grand Edition and old Expansion Pass bundles, and provide the best way to start or complete your collection!

We joined Martin with the Trade Rework dev diary last week, next time we see you in a Dev Diary it will be mid April with Lino and information on Frontline Improvements coming in free Update 1.9! A happy Thursday when we see you next!
 
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Will Andora be included in the Iberian Twilight expansion? I think its inclusion would be fun, even if just for the meme. Besides, I could see it having a very unique government setup: two leaders, one of which is whoever is the leader of France, the other would be the leader of the Spanish devout faction. I know mod devs have been itching to get the tools to have nations with two leaders, so such a unique feature would not go unused.
 
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Somewhat concerned that nationalism content is an immersion pack (which reads to me as a bunch of journal entries and progress bars) rather than a mechanics pack.

(And the Iberian stuff sounds lamely alt-historical)
 
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All exciting stuff, thank you! Austrian and Ottoman flavour was much needed. And the focus on trade is also a good choice.

Also, is there any content for Bohemia/Moravia as part of Austrian flavour?

The Czech resistance was also an important part of the later Austrian struggles.
Also Polish part of Austrian empire in those times was quite rich in historical events( peasants uprisings in Galicia, polish political fight for minority rights in austrian parliment) and it would be good to see it in this pack along with Hungarian,and Balkan ones ;)
 
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I am quite skeptical of Charter of Companies and the idea of economic soft power, and "controlling the people who need it". It's actually a worry I have overall of the World Market. AI simply has no concept of where their goods come from. In current version, you can supply all the iron a country is using, and have it be the very reason their economy is working at all, and they still fight you over Regime Change in Tunis. Once there's an extra layer of ambiguity, and your goods go into the World Market and affect prices there, I doubt AI will ever pay any attention to how economically reliant they are on you... and that's honestly quite a shame in a game which focuses so much on the economy.

In a way it's a complaint about the whole idea of flavour in Vic3. I like that now I will be able to specialize my economy more, and that I can take Portugal and make it a massive trade empire utilizing Maccau and colonies. On the same time, I don't really care about Journal Entries to make Portugal more interesting.
  • It's largely the fact all countries play the same, with same resoruce needs, same autarky, same goals, etc. that makes me not want to play.
  • It's largely the absurd AI, which jumps into wars seemingly without any reason, and is there to ruin your day seemingly randomly. That the great powers seemingly can jump into any war, anywhere, with like 30 interests, that are completely free and don't require any actual reason. Yes, Britian has done nothing here for the whole game, yes, they can join any war here at any time for anything, have fun.
  • It's the signing of peace deals, and achieving all war goals that is terrible as AI has no concept of wargoals that they can and can't achieve. You either win completely, or deal with an AI that is stuck on 0 war support, and doesn't care. You can't say "but I take this island I wanted, and have occupied for the last few years", because some other wargoal is not achieved.
  • It's the frontline system, which was designed for masochists, as it mixes a relatively unmoving, grindy war, with a lightning fast and binary achieving of war goals from cheesy tactics. How often do you fight a war, sit there until a great power, that joined as a secondary participant leaves, and then just storm the enemy. Or how often is a war won by troops chasing a front line of a sneaky naval invasion? It's a system, that wants to feel like you take care of the economy, and it plays itself, but either what you do doesn't matter, or suddenly wins/loses the whole war in a few weeks.
And for how long those issues reemain, Victoria 3 will be this cool game, that I want to like more, than I do, and that makes me play it for a bit, get tired and frustrated, and not touch it for months.
 
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I have questions regarding the Iberian Twilight Immersion Pack.

Will you be redoing the states in Spain? As in, finally separating Valencia and Murcia into two separate states?

Also, will you fix the location of cities in Spain like Lleida (or Lerida) which you have wrongly placed in Aragon instead of Catalonia?

Thank you.
 
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Good looking pass for Vic 3. Regarding Chamber of comerce special goods for producing can it be passible to grow coca,and produce chocolate? In XIX century chocolate was for sure an luxurious good ;)
Also maybe if this is an "mechanic" DLC this is good time to small change in ammo factory.Now we have one ammo PM for whole military gear (guns, and cannons) splitting PM in ammo factory - explosives and fertilizer for canon shells ,and lead for small arms ammo can imho enrich military supply expirience ;) And if we can see mortars,flame throwers,and machine guns as separate units in army composition panel this would be victorian commander dream come to life ;)
 
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Can't you at least tweak it a bit? Like navies not recovering so fast after being defeated?
I think Trade without Naval power is definitely a bit half baked. It's the age of Mahan Power Projection. Naval Arms races, the US Civil War blockade, Gunboat diplomacy, and so on.
 
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Could we get a comment from the Devs on whether navies having actual ships is still (or ever) planned for 2025?

I'm a big fan of splitting big expansions into a mechanic and story DLCs, as the price for the big expansions were getting ridiculous. Many full AA games don't cost as much.
It is on their latest roadmap here: https://forumcontent.paradoxplaza.com/public/1221462/image1.png

I do think a good naval rework would be good as it's definitely the the age of Mahan
 
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I see that Illyria and the yugoslav states are being revisited with the national-awakening stuff.

will Dalmatia become an Italian homeland? im wondering this as at the time it was largely considered one and still had 25~% ish of the population at the time of the game starting and was much higher if we only looked at the cities.
 
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Im surprised ships and naval warfare seem to get no update whatsoever. Wasnt one point in the road map last year that ships can be individual Units etc...?
We have talked about wanting to look at navies in our What's Next dev diary and Developer Discussion video on that diary, where we went over what we wanted to look at in free updates moving forward post 1.8.

However, navy will not not be a focus of updates for the near future (e.g. 1.9), but will be when we can dedicate the time needed to it as we are quite passionate about the navy ( we really like ships and trains)
 
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For Austria. I assume the other Balkan states that weren't mentioned will get some flavor, ie romania and Greece. But I am curious if the other non-balkan people of the Austrian empire will have flavor stuff too. the Czechs, the slovaks, the poles, the ukranians, italians. I am also hoping we get various minoriites like the Roma.
 
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We have talked about wanting to look at navies in our What's Next dev diary and Developer Discussion video on that diary, where we went over what we wanted to look at in free updates moving forward post 1.8.

However, navy will not not be a focus of updates for the near future (e.g. 1.9), but will be when we can dedicate the time needed to it as we are quite passionate about the navy ( we really like ships and trains)
Thanks! I also really like ships haha. Keep up the nice work.
 
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More than one Iberia, for Portugal you should add the "Great Portugal" or "Portugaliza" project. As its name say is a project of union between Galicia and Portugal very popular in the 19th century but which have its roots in the Middle Ages (from the project of the countess-queen Taresia to the II Castilian Civil War passing through the Fernandine wars) and which have some revivals during modern era and the Portuguese Restoration War.

The "Full Iberia" is more of a thing of the Spanish/Castilian supremacism/nationalism in very general terms. Specially of course in the 19th century.

Pd.: in this line I'll recommend u to check on some topics as the migration of low class Galicians to Lisbon and the Anarchism grow as for the general migration of Galician intelligentsia to the broader Portugal (specially liberal professions as doctors) in the 19th centuries.
As the 1846 Galicia Revolution which started by the joint interest of Galician Soberanists (specially students and captains in the Guardia Civil) and Spanish Liberalists in the military but ended in a fully controlled Galician Nationalist uprising with (alledged) Portuguese aid.

This last wants to be somewhat of a (constructive, I hope) critique, but you always focus maybe to much in generic/mythical-nation state history letting aside non state nationalities, which for this era, are extremely important, specially in the Iberian Peninsula (and not just Catalonia).
 
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I am quite skeptical of Charter of Companies and the idea of economic soft power, and "controlling the people who need it". It's actually a worry I have overall of the World Market. AI simply has no concept of where their goods come from. In current version, you can supply all the iron a country is using, and have it be the very reason their economy is working at all, and they still fight you over Regime Change in Tunis. Once there's an extra layer of ambiguity, and your goods go into the World Market and affect prices there, I doubt AI will ever pay any attention to how economically reliant they are on you... and that's honestly quite a shame in a game which focuses so much on the economy.

In a way it's a complaint about the whole idea of flavour in Vic3. I like that now I will be able to specialize my economy more, and that I can take Portugal and make it a massive trade empire utilizing Maccau and colonies. On the same time, I don't really care about Journal Entries to make Portugal more interesting.
  • It's largely the fact all countries play the same, with same resoruce needs, same autarky, same goals, etc. that makes me not want to play.
  • It's largely the absurd AI, which jumps into wars seemingly without any reason, and is there to ruin your day seemingly randomly. That the great powers seemingly can jump into any war, anywhere, with like 30 interests, that are completely free and don't require any actual reason. Yes, Britian has done nothing here for the whole game, yes, they can join any war here at any time for anything, have fun.
  • It's the signing of peace deals, and achieving all war goals that is terrible as AI has no concept of wargoals that they can and can't achieve. You either win completely, or deal with an AI that is stuck on 0 war support, and doesn't care. You can't say "but I take this island I wanted, and have occupied for the last few years", because some other wargoal is not achieved.
Vic 3 is one of those games that gets 2-3x better when played in multiplayer for these and other reasons
 
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