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Victoria 3 - Dev Diary #17 - Migration

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Hello and welcome to yet another Victoria 3 dev diary. Today’s topic is Migration (meaning the movement of Pops between states), what role it plays in Victoria 3, and how it functions mechanically. There are two types of Migration in Victoria 3: Intra-Market Migration and Mass Migration, and we’ll be explaining both of these starting with Intra-Market Migration.

Intra-Market Migration is the movement of Pops between two States that are part of the same Market. Barring certain exceptions (such as slaves not being able to migrate, as covered in the previous dev diary), Pops are generally always able to move between States in the Market, though the number of individuals that are able to change their homes on a weekly basis varies based on factors such as the local Infrastructure and Market Access in the two States.

Which Pops migrate from and to what States depends on the Migration Attraction of each State. Migration Attraction is a value that is based on the average Standard of Living in the state, and modified by various factors such as over/underpopulation, unemployment/available jobs and so on. It is possible for a country to directly encourage Migration to a specific state through the ‘Greener Grass Campaign’ Decree, at the cost of some Authority. In general, Pops will move from States with a low standard of living and a lack of employment opportunities to states with a high standard of living and jobs to offer. States with a low population compared to the amount of available land are especially attractive to economic immigrants.

Kansas, already an attractive state for American settlers due to its sparse population, has been further prioritized for migration through the use of a Greener Grass Campaign decree
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Discrimination, too, plays a role in migration. Pops that are being discriminated against in a particular State, and have the opportunity to migrate to another State in that market where they would not be discriminated against (perhaps because of multiple countries sharing the same Market, and one of those countries having more liberal citizenship or religious laws) will take that opportunity in greater numbers, provided of course that there is an underlying economic reason for them to want to move there in the first place. After all, while enjoying voting rights is certainly nice, putting food on the table is higher on the agenda for most Pops.

Discrimination can also have the opposite effect: Pops that are already enjoying full citizen rights are generally going to need to be in pretty dire economic straits to consider moving somewhere where those rights are going to be taken away, and in the case of a Pop that is going to be discriminated against no matter where they go in the Market, they tend to stick to their cultural Homelands.

French colonial settlement policies means that their colony of Algiers receives a steady trickle of immigrants from mainland France every week
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So, what then of Mass Migration? Mass Migration is a mechanic introduced to try and model the migration of large amounts of people to places such as the US, Brazil and Australia in the 19th century. Mass Migration can happen when a particular culture experiences Turmoil, which is a product of having a large number of radicalized pops. A culture that has enough Turmoil to meet the threshold has a chance to create a Migration Target somewhere in the world, which is a flag set on a particular State that attracts huge numbers of migrants from that culture over the course of a limited timespan to that State and any States neighboring it.
Migration Targets are more likely to be created if the Pops in the culture have a low Standard of Living and high Literacy, and particularly likely to be created if there is widespread starvation among the Pops of that culture.

The selection of States for Migration Targets is based on a number of factors, including the state’s Migration Attraction, whether or not the culture is legally discriminated against in the country, and if there is a logical ‘path’ that Pops of the migrating culture would be able to follow from their Homelands to the target (such as trade routes). There is no inherent advantage in certain country ‘tags’ for who gets migrants - the US tends to get migrations because of availability of jobs and land combined with liberal citizenship laws, not because they have a built-in migration attraction bonus.

Fed up with economic hardship and political oppression in their homelands, a large group of Polish people have decided to try their luck at a new life in France
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There is one more aspect of migration that we’re only going to briefly touch on: Migration Policy. This is a group of Laws which lets you set the stance of your country on migration. For example, whether you want to promote the movement of people from your core lands to your colonies, attract skilled workers from other countries for your manufacturing economy, or even just minimize all migration (external and internal) as a way of maintaining your iron grip over the population. The reason we won’t be going into this today is because it’s currently in the process of being redesigned to this end (from a previous, much simpler set of laws). We’ll try to return to it at a later time!

With that said, we’ve reached the end of this dev diary, and in fact, the end of the current string of politics dev diaries, as next we’ll be changing our focus from inwards to outwards and talking about Diplomacy, on the topic of Prestige and Rank!
 
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No, countries have fixed primary culture (one or several) and this does not change other than if the country's definition changes (e.g. through forming a new nation). Discrimination law effects are measured against the primary cultures, so a large population of non-primary culture immigrants may demand equal treatment or pack up and move elsewhere, or even demand self-governance under certain conditions.
Sweet! Glad to hear the game will allow more then one primary culture? I am assuming that applies to the US with "Yankee and Dixie". Will the culture immigrants assimilate to out west be based on if its slave or free state? Do we still have "accepted cultures" as well?

I ask because can some primary cultures get demoted by event to "accepted culture" or even be turned into discriminated group depending on events or decisions? For example if the North wins the Civil War the Dixie culture can get demoted to accepted culture?

Also with the trade routes will that help keep immigration and migration patterns somewhat historical?
 
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Time to trigger crises in Europe, as the US, in order to motivate immigration to the US.
 
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We still haven't done our final pass on all the factors that play into creating Mass Migration Targets, shared cultural traits (like language) is one aspect we're looking at.

May I suggest a significant presence of that culture in a state should be a factor as well? Like Italians migrating to places where other Italians have already established for example. That way you create patches of minority cultures within the migration target, like Norwegians in the Dakotas and Irish in Massachusetts.
 
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I'd also like to know how war will effect migration. For example, if the american civil war is much longer and more destructive than in real life, it would make sense for some of the more recent immigrants to decide maybe this freedom thing aint so great after all and go back to their home countries.
War can have a number of deleterious effects on a society simply due to emergent mechanics affecting the Pops. We will learn more about this in later DDs. This means that prolonged wars definitely can cause migration waves away from the war-torn country, or perhaps just shift the population away from the worst affected region to other parts of the market.
 
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1. You said there's a chance a Migration Target will be created. So let's say two states have the potential to become a MT and they have the exact same Migration Attraction and other factors are also the same. The chance will then be 50/50 on which of them becomes the MT?

2. So then if they differ slightly and one is more attractive. Will in that case the most attractive state definitely become the MT or is there still a chance the other state will become the target?
It's determined by a weighted random, so if one is more attractive it might have a 55% chance vs 45% chance of being selected.
 
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No, countries have fixed primary culture (one or several) and this does not change other than if the country's definition changes (e.g. through forming a new nation). Discrimination law effects are measured against the primary cultures, so a large population of non-primary culture immigrants may demand equal treatment or pack up and move elsewhere, or even demand self-governance under certain conditions.
Self-governance seems like an interesting concept, what will it consist of in the game?
 
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Will it be possible to forcefully migrate certain POPs? Like for example Russians loved to exile rebellious people to Siberia, or British sending their prisoners to Australia?
 
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So if I'm an autonomous subject (Norway/Finland/Cuba/etc), I might want to make myself a very attractive economic/political place to live to attract the working class from elsewhere in the market, thus building myself up at the expense of my liege?
 
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After a Migration Target runs its course, can the same culture/pops start another one if their problems still aren't resolved? Will it target the same location, or make another random choice?
 
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It's based on cultures yes, just because the Migration Target exists doesn't mean that all Pops of that culture will automatically be pulled toward it. The well-to-do Pops won't be interested in moving, even if the presence of the Migration Target means they technically could.
Are we only gonna get the starving ones? In the 19th century, lots of well to do people have emigrated like British engineers and German activists, is there going to be a mechanism that represents these minor flows of elite migrants?
 
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Ahem.... "discrimination"? You are talking in a generic way about lessened rights broadly speaking, the ones we already know about, or there is a full, detailed "discrimination of pops by other pops" mechanic in the works?
 
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There should either be multiple migration targets at a time or a quick rotation of MTs of one culture, because it didn't happen that people of one culture emigrated to a single place over more than a few months.
 
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