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Victoria 3 - Dev Diary #82 - Voice of the People

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Good afternoon Victorians! It is with great pleasure that I can finally reveal to you our first Immersion Pack: Voice of the People. Voice of the People is the Immersion Pack promised by and included in the Grand Edition of Victoria 3, and will be released alongside the free 1.3 Update on May 22nd. Today’s dev diary will give you a feature overview for Voice of the People, as well as some words on our design philosophy for Immersion Packs and an update on our team structure.


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Proudhon is one of many historical Agitators in Voice of the People, alongside other noteworthies such as Leon Trotsky, Sun Yat Sen, and Susan B Anthony.
Without giving too much away - we’ll be going more in depth on this next week - Voice of the People is named for its headliner feature: Agitators. Agitators are a new kind of character that rally your pops to support Political Movements that align with their Ideology. Agitators will shake up your internal politics, acting independently of their Interest Groups. Amplifying power from below, Agitators serve an opposite function to Interest Group Petitions which reflect the demands of the political elite. Depending on how your goals align with theirs, Agitators might be a painful thorn in your side or a valuable ally to your political agenda.

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Mr Marx, having been unceremoniously booted out of his home country, is looking for a loving home.
Are you sick and tired of that one Agrarian Party leader with inexplicably high Popularity stealing votes from your cherished Liberals? Is there a Radical Agitator spreading dangerous ideas in your bastion of political reaction? Well I’ve got a solution for you: Exile. Inconvenient characters can now be expelled from your nation and driven into political exile, up for grabs for whatever nation wants to harbor your unpatriotic dissidents. On the other side of things, perhaps you feel like your nation needs a shakeup, and that Danish Anarchist Exile would be just the man for the job - you can peruse the list of available Exiles and invite them to your country as an Agitator.

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Napoleon III went on to restore the French Empire in our timeline, but what would France look like under the House of Orleans or the Legitimists?
Vive la révolution! Vive la France! Voice of the People’s content and visual focus is themed around France, one of the greatest powers of the era and one of the most, in my humble opinion, in need of a healthy dose of content. In an upcoming dev diary we’ll be going into detail about what we have planned for France, but right now I can tell you that we’ll be tackling such weighty topics as the Paris Commune, the Dreyfus Affair, and the dynastic struggle for the French throne - including of course the return of the Bonapartes. We’ll also be covering the nation’s quest for territorial expansion both within Europe and beyond. With ample new Journal Entries and Events, playing as France will offer a much more immersive experience.

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The map of the world has become some sort of Carte du Monde.
I think by now you’ve probably noticed that something is different in these screenshots. Voice of the People will add not only a beautiful baroque blue UI skin, but also a totally new French-themed paper map of the world - featuring my personal favorite art in the game, the Pacific Bread Centaur. On the character art side, we’ve added many new historical Agitators who will have their own unique appearance including outfits and props. And as if that weren’t enough, there’s even more to come in the dev diary on visual features in a few weeks' time.

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This is the Bread Centaur. I will not elaborate.
I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country. These aren’t the only changes to the map coming in 1.3 - most notably we’ve made major changes to Algeria which we’ll also talk about in a future dev diary.

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Can you spot what else is different about France besides the borders?
I’d like to talk a bit about what an Immersion Pack entails for Victoria 3 and how we’ve decided which parts of the 1.3 Update will be free to all players and which will be exclusive to the Immersion Pack.

So far, everything we’ve talked about in the previous 1.3 Dev Diaries is part of the free update - the Revolution Clock, the changes to Law Enactment, and the new Laws for instance. These are reworks of existing systems and additions to them, exactly the kinds of changes that Paradox veterans might expect in a free update.

Immersion Packs are envisioned as content-driven and art-heavy, with mechanical features that support this content and make the world come to life. As the title implies, Immersion Packs are about immersion. You can expect them to contain plenty of narrative content like Events and Journal Entries, major visual updates, and light but impactful new mechanical features and systems reworks. Immersion Packs will be themed around one country or region of the world, and this is where the bulk of narrative content and art will be focused and take inspiration from. These new mechanical features and systems reworks will be mostly contained in the free update that will be released alongside the Immersion Pack - everyone gets the feature, but Immersion Pack owners will also get all the bells and whistles. In the case of Voice of the People, Agitators will be a free feature while certain interactions (such as Exiling characters) will be included in the Immersion Pack.

Time for a team update! Since around the game’s release, the Victoria 3 team has transitioned from being a project aimed at delivering a single product - Victoria 3 1.0 - to a team that can work on multiple updates simultaneously. We’ve divided ourselves into three sub-teams with different focuses, sizes, and fields of expertise. For instance the “Machinists” team was responsible for bringing you the 1.2 Update, and is defined by a focus on systems design and code-heavy tasks. Voice of the People and 1.3 is primarily the work of the “Academics” and “Artisans” teams, which focus on narrative design/scripted content and art respectively.

The teams tie in to our major post-release goals that we’ve talked about before: 1.3 and Voice of the People are focused on Internal Politics and Historical Immersion, which (very deliberately) lines up perfectly with the expertise of the Academics and Artisans teams. While the Academics and Artisans work on 1.3, the Machinists team is cooking up the next systems-focused update, which will include some long-awaited free updates related to our other post-release pillars. We’re far from ready to start talking about this now, but I can assure you it is exciting stuff.

I’m sure you’re excited to read more about Voice of the People, but that will have to be all for this week. Join me for next week’s dev diary, where I’ll be going into depth on the mechanical features: Agitators and Exiles - as well as unveiling a new (super moddable) way to interact with characters.

Voice of the People will release on May 22nd alongside Patch 1.3. Pre-orders available now with limited-time bonus content, also included in the Grand Edition!

Pre-order now!

Steam
 
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Are ALL agitators historical people or will we get generated ones ? will the historicall ones be garanteed to be generated or will they have a chance ?(the ones that show post startdate ofc, since the game is 100 years)
There are both historical and randomly generated agitators. The historical agitators will spawn under historically appropriate conditions, and they're not guaranteed every game.
 
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I'm glad we got rid of focus trees as the basis for DLCs and moved on to journals. Plus ça change....
I'm glad people like Journal Entries as a system of content delivery. I still think there's plenty more improvements we can make to them though!
 
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Sounds like the opposite. If they're marginalised you can not exile them.

Just get them out of your government and don't let them start planning a revolution and you can exile anyone who isn't marginalised.

True, I overlooked the crucial "not" in the tool tip.
 
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So if I manage to marginalize the Junkers, I can exile Bismarck? And another country can then invite him and he will become an agitator there? Am I reading this correctly?

EDIT: I misread the tool tip. It says "TUs are not Marginalized"
If you want to Exile Bismarck, you just need to make sure the Junkers aren't in government, marginalized, or insurrectionary
 
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Can agitators be invited by any nation in the world. For example, can Japan invite an exiled French agitator, or do some restrictions apply ?
Now that you mention this, I hope one day we get foreigner advisors as a way to catch up technologically. This in addition to industrial tycoons and other types of characters.
 
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I'm glad people like Journal Entries as a system of content delivery. I still think there's plenty more improvements we can make to them though!
Actually - since Hearts of Iron is the obvious analogy for most people, will France be the only nation to get journal content? The German DLC for HOI, for instance, had focus trees for other axis members. Or should we expect that there will be a unique DLC Fore very nation to get journals?
 
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If you want to Exile Bismarck, you just need to make sure the Junkers aren't in government, marginalized, or insurrectionary
I understand the in gov and insurrectionary restrictions, but why marginalized? Or is there another, perhaps less costly, version of it for a marginalized IG? (I guess waiting for the next dev diary works too :p )
 
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In the case of Voice of the People, Agitators will be a free feature while certain interactions (such as Exiling characters) will be included in the Immersion Pack.​
Im confused, does this mean agitators will mess-up your domestics politics but you cant do anything to get rid of them without paying for the DLC?
 
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I understand the in gov and insurrectionary restrictions, but why marginalized? Or is there another, perhaps less costly, version of it for a marginalized IG? (I guess waiting for the next dev diary works too :p )
It's probably for balance reasons. Exiling a leader probably makes the IG quite unhappy. Unhappy marginalised IGs have no real impact. So if you could exile marginalised leaders you could just keep rerolling leaders until you get one you prefer (and spam the global agitator pool at the same time).
 
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Finally. We can now influence proper politics.
The part I could never really went French Empire really irked me.
 
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There are both historical and randomly generated agitators. The historical agitators will spawn under historically appropriate conditions, and they're not guaranteed every game.
I would love historical characters to be guaranteed every game. Would it be possible to have a game rule on this so I can have a more railroaded experience etc?
 
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Im confused, does this mean agitators will mess-up your domestics politics but you cant do anything to get rid of them without paying for the DLC?
We don't know how agitators will mess-up ours politics, and the quote says certain interactions will in the expansion. We can probably expect a more in-depth look at how agitators work next dev diary.
 
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