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Victoria 3 - Dev Diary #85 - Voice of the People Art Content

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Overview
Hello! With the 1.3 update and the Voice of the People pack we’re adding a bunch of new visual features and components. While adding new agitator characters across the world, a lot of care and attention has been put into making France its very own visual culture.

1.3 Update
For the free 1.3 update and the agitator feature you’ll be able to see some brand new character outfits for the generated agitators across the world, setting them apart from the standard politicians and giving them a bit more of a rebellious eccentric look, this is further emphasized by the new character background for agitators. In addition, there’s also new effects for the revolution map markers that give them a more eye-catching fiery appearance, and speaking of fiery, another visual update coming with this patch are reworked battle effects for almost all units. Lastly we’ve also added an actual mesh for the aerial reconnaissance PM so that you now actually see planes circling the battlefield.

Initial concept art for the generated western agitator.
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3D model for the generated western agitator.
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And finally the generated western agitator in game. Following are some more generated agitators across the world.
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Eye-catching revolutions!
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New particle effects for the battles!
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Tons of new explosions and more!
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The skies are a great vantage point to see the new effects!
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Historical Agitators
In the forefront of the Voice of the People pack stand some of the eras’ most iconic agitators and revolutionaries ranging from Lenin to Emperor Norton and many others. Most of these unique historical figures sport new visual assets tailor made for them specifically. The ability to read up on their actual history is also now available through the Wikipedia links in their Character Detail screens.

The fancier you dress, the more people will listen to you, right?
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We can't all have as strong of Mustache as Zapata did at the age of 20…
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The “Learn More” button that will allow you to read up on certain historical characters!
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Revolution Effects
Expanding on the generic revolution effects we’ve created an assortment of unique VFX that adds a new visual flare for each individual Interest Group when they are revolting, this is accompanied by banners appearing on all the residential buildings in the corresponding flag. These effects will show who among the revolutionary IG’s has the most traction in a state and highlight that with the corresponding effect!

Spawning in every hub affected is the most prominent revolting IG effect.
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Raise your pitchforks! Or your books…
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French Visual Culture
At the heart of the visual content for Voice of the People we’ve focused on making France and its aesthetic pronounced in all aspects of the game with various new assets!


Buildings
The beauty and culture of France will now be present on the worldmap through a completely new set of all the games’ buildings. Everything from the lowest of residential buildings to the biggest factories now have more unique depictions and visual flavor to them, check out the lavender fields on farms for instance! Using historical references ranging from common architectural language to a bit more specific and eccentric the French buildings bring a new level of class to the world.

Initial concepts of the french buildings!
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New huge factories and ports bring class to trade and production.
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You can almost smell the lavender fields!
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French towns now contain a huge variety of buildings and details.
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UI Skin
Not only will the French aesthetics be prevalent on the map but also in all aspects of the interface! Inspired by Art Nouveau and ornate details from French patterns we’ve created a complete new look for the UI. This new look covers all existing areas of the game, giving not just a fre(n)sh coat of paint but also a lot of new intricate details for frames, patterns and more.

Blue is a soothing color, perfect for keeping cool when dealing with revolution!
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Icons will remain recognizable!
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France being #2 in the ranking, only appropriate there’s a lot of silver in its UI.
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Paper Map
Even when getting an overview of the world through the paper map the French theme and revolutionary history will make its presence known through a completely remade texture for it. Featuring various new patterns and illustrations depicting monumental parts of French history tied to revolutions. In addition we’re also adding illustrations of large mountain ranges and rivers to the land masses to further embellish the feel of the paper map!

In this paper map we’ve drawn out things like mountain ranges and large forest areas!
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A very intricate pattern glues together the many illustrations in the new map.
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A lot of the new illustrations depict events from revolutions…with some easter eggs in there.
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Map Table
Around the paper map we’ve also created a new look for the surrounding table, much in-line with the look of the interface. We also have created new thematic assets for the table, these assets also carry the spark of revolution ranging from a home-made bomb to very classy French grapes. The last piece of new things added to the table is a piece of cloth that will serve as the place for coin emblems, representing the packs you currently own, so it’s a coin collection waiting to grow!

New assets and the beginning of a coin collection!
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Lots of your agitators may have some sour grapes…
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Illustrations
The last but not least visual component added to Voice of the People are a wide range of new illustrations for the new events that focus on political clashes, schemes and law. The final but most prominent component of all illustrations is a new main menu screen featuring agitators from the pack and architecture from the new French buildings.

A coup d’état is a risky affair.
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Expect resistance when trying to change a country.
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A new start to the game!
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That gives you an insight into what new visual content we’ll be rolling out with 1.3 and the Voice of the People pack, hope these updates further your immersion through the new agitators, playing as France or with a new looking interface!

Next week we will have the changelog for 1.3 and Voice of the People!
 
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Sooner or later, we're gonna get Jack Reed and Huey Long, and... oh, wrong game. [profanity moderated out]
 
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Very excited to see the debates about whether Lenin should be Vanguardist.
I mean, given that he coined the term "vanguard party", there's no reason why he shouldn't be.
 
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It's a little bit more complicated than that. State and Revolution talks about smashing the state, for example.
I mean, I'm aware. I've read Lenin more than once (hell, I am a Leninist). In the same book, he calls for oppressing the bourgeoisie with a powerful proletariat state. That quote is actually a quote from Marx's 1871 "The Civil War in France", and refers to the idea that the proletariat shouldn't continue to use the bourgeois state or any form of government prior after the revolution, but instead create a new, proletariat one.

That's exactly what Lenin said, actually: that Marx said that, and more correctly that Marx and Engels included it in the 1872 (and last) edition of the "Communist Manifesto".

I'm not here to argue about it, though. It's just that Lenin being included as a Vanguardist is really the only ideology that fits his writings.
 
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Sooner or later, we're gonna get Jack Reed and Huey Long, and... oh, wrong game.
Huey Long should only be in the game if he only shows up in an independent Louisiana, not in the US.
 
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Historical Agitators
In the forefront of the Voice of the People pack stand some of the eras’ most iconic agitators and revolutionaries ranging from Lenin to Emperor Norton and many others. Most of these unique historical figures sport new visual assets tailor made for them specifically. The ability to read up on their actual history is also now available through the Wikipedia links in their Character Detail screens.

The fancier you dress, the more people will listen to you, right?
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We can't all have as strong of Mustache as Zapata did at the age of 20…
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The “Learn More” button that will allow you to read up on certain historical characters!
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This is wonderful, but does it apply to ALL historical characters? Or only agitators?
 
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Looks really nice! I hope there’s a way to switch between the different UIs / maps / main menus a la carte. The blue UI looks really really good, but I liked the OG main menu screen best (and I’m on the fence about the new map).

Also, when I hear “new particle effects” I just think “ouch, that performance hit!” They look lovely, but we really need some performance fixes very badly. A late game war in Europe is… not fun rn. Me, I zoom into Kerguelen and watch the battles on the left panel, hoping my game doesn’t crash on the first of each month - so I probably won’t be seeing too many of those lovely new fronts.
 
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The IG revolution effects are the best part of this for me. In the past PDS required you to use dozens of mapmodes to get information. I'd much rather that today's greater graphics power was used to convey strategic information on the base map, rather than wasted on pretty particle effects.
 
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The 2D art is really great. It's consistently so good that it make me sad that there's 3D stuff taking the spot of what could be more excellent 2D! Cheers to that team.

I don't understand a lot of the zoomed in animations, do many players play zoomed in enough to see those things? I suppose as a small nation I'm zoomed a bit closer, but I don't know why you'd zoom in close for these types of things? (Admittedly zooming post 1880 on my ancient machine introduces enough performance issues I've learned not to).
 
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... they do? Well I'm talking about Lenin, I have no clue what Zapata looked like, but just because he's younger than he is in the famous pictures doesn't mean he doesn't look like Lenin.
Zapata definitely looks odd, facially, though I'm unsure if they might be limited in what facial features are currently available for models.
The 2D art is really great. It's consistently so good that it make me sad that there's 3D stuff taking the spot of what could be more excellent 2D! Cheers to that team.

I don't understand a lot of the zoomed in animations, do many players play zoomed in enough to see those things? I suppose as a small nation I'm zoomed a bit closer, but I don't know why you'd zoom in close for these types of things? (Admittedly zooming post 1880 on my ancient machine introduces enough performance issues I've learned not to).
Honestly, I do really love doing that, occasionally, though I'm also the kind of person who misses the ability in the original Rome: Total War to just look at your cities independently of battles.
 
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