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Victoria 3 - Dev Diary #88 - Voice of the People narrative content improvements

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Hello Victorians! We have deferred discussing our post-release plans until next week, as we felt there was another, more pressing topic to cover.

You were not satisfied with the narrative content included in Voice of the People, and neither are we. In particular, we see the following weak points in some of the Journal Entries included in the DLC:
  • Too passive
  • Not providing enough of a challenge
  • Detached from the rest of the game's systems
  • Not enough interaction with countries outside of France

We have spent the last couple of weeks going over what improvements we are planning to make for this content. We touched on it briefly in last week's diary but I will be going deeper into details today.

But first I want to mention when owners of Voice of the People can expect to see these improvements. An initial rollout is planned for June 26th alongside version 1.3.3 of the game, which will also contain some bug fixes and balance improvements. You can expect the remaining improvements in early Q3.

Our top priority is a revamped Divided Monarchists Journal Entry. Currently, it checks off all of the problems on the list above. Our intended rework looks as follows:

Rather than the player selecting their preferred dynasty, establishing a character with the right ideology in government, and waiting while engaging with the occasional event, there will be three separate tracks - one for each dynasty / ideology - that will increase or decrease independently of one another at different speeds depending on multiple factors, including what characters exists in the country but also what the player is actually doing with France. The intent is to ensure the player's preferred candidate is actually threatened by opposing ideologies, inviting you to plan ahead and do more character management. The new Character Interactions in Voice of the People, as well as the Agitator and Exile mechanics, will prove useful tools for this.

All events associated with the Journal Entry will be revised, with options that relate to the three dynasties differently. You won't merely be advancing or setting back "the monarchist cause", but rather advancing one of the dynasties while setting back the others, alongside other effects and tradeoffs.

In addition, we will be adding support for Journal Entries to confer country-wide effects while they're active. While the Divided Monarchists Journal Entry is in effect, a low Legitimacy government will result in much greater radicalism across France than before, which will encourage resolving the dynastic crisis sooner rather than later. A failure condition will also be added, resulting in France's collapse back into Republicanism.

Finally, once your preferred candidate sits on the throne, cementing their dynastic reign will require you to prove they're capable of effective rule, by adding more conditions you have to fulfill in order to resolve the Journal Entry successfully and in a reasonable amount of time. Failing to cement your dynasty may even result in another period of dynastic squabbling.

The revision to Divided Monarchists will be coming in the 1.3.3 patch.

Our second priority is the Natural Borders of France. Here, the main issue is that France's international aspirations have no direct impact on the nations affected, beyond perhaps becoming targeted in subsequent Diplomatic Plays. Our intent here is to add more international fallout from the actions France takes during this Journal Entry, with events for Prussia/Germany and perhaps other affected countries that both inform and give them options for how to deal with the situation.

We will also be addressing Haiti's debtor relationship with France, by adding a new Journal Entry that gives Haiti more options in how to resolve the situation.

We are aware that older narrative content in Victoria 3 also exhibits similar issues to the ones we're revising from Voice of the People. Assume and expect that we will gradually revise such content to higher standards in free updates.

Other ways in which we will improve Voice of the People include notifications, which will be looked over and enhanced to ensure appropriate parties are informed of relevant events outside their borders. For example, the Indochina crisis and the adventures of Garibaldi certainly made international news at the time, and if it's appropriate we're going to make sure you're informed of these and other events even when you're not directly involved.

We are also planning to do some additional work on AI related to Voice of the People content, specifically improving French AI handling of their Algerian colonies and the related Journal Entry, and improving the characteristic behaviors of the French AI while led by one of the three dynastic monarchs.

A few general improvements to Update 1.3 will also be rolled out on June 26th, alongside the bug fixes and balance improvements. One concern with the ability to invite exiles is that there's no indication there's someone new and recruitable in there without going to look all the time. As a first pass to addressing this we are going to notify you under certain circumstances when a character is exiled, so you get a heads-up that there's a reason to go check it out. The Industry Banned Law is also going to be revisited to ensure that even if it may be unlikely to lead you to economic prosperity, it at least fills a valid niche for a certain kind of country.

Due to its sandboxy, systemic nature Victoria 3 is not the easiest game to write historical content for, and we're still working on honing in on exactly what type of events and Journal Entries are the most fun for you to engage with. But that is no excuse, and you deserved better. Our greatest asset as developers is to be able to have this dialogue with you, and we deeply appreciate your constructive criticism. Our many learnings here will be carried forward to all future narrative content we write, where it will make for more challenging and fun gameplay in a world that feels more alive.

Next week we will return with the aforementioned update to our post-release plans, as well as more info about the open beta we are planning for later this year. Until then!
 
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Will there be journal entries and events added for various historical or potential agitators in other countries? It would be quite disappointment and missed potential to introduce no new content regarding these figures for rest of game's development cycle because it is "done and released" DLC content. Also highlighting issues with one-country-focusing content DLC.
 
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The Divided Monarchists Journal Entry, even if revised in the way you suggest, should not be the way one gets Napoleon III in charge. We already have a mechanism to get Napoleon in charge, with an excellent historical basis (that is, it actually happened). The goal should be making the historical outcomes more practically obtainable, not making the wildly ahistorical outcomes (the July monarchy transferring directly to either the Bourbon or the Bonaparte dynasty) more attainable. Napoleon III got elected president and then declared himself Emperor, there should be more focus on making that outcome more practically achievable than there is on making the highly ridiculous idea of a Bourbon restoration happen in France. The idea that one could run France badly enough to convince everyone that either Bonaparte or Bourbon is a good idea and not have French radicals immediately upend the place seems a bit silly to me.
 
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Other ways in which we will improve Voice of the People include notifications, which will be looked over and enhanced to ensure appropriate parties are informed of relevant events outside their borders. For example, the Indochina crisis and the adventures of Garibaldi certainly made international news at the time, and if it's appropriate we're going to make sure you're informed of these and other events even when you're not directly involved.
I hope the use of the word "notifications" means it's a configurable message setting. I already get a lot of spam in CK3/Stellaris about events in other countries I don't care about.

Curious. Can you give us some examples of older narrative content that needs rework like this?
The scramble for Africa should be one. It's...not very interactive outside of random infamy penalties from "border skirmishes" (despite what the current geopolitical situation might be). The US journal entries are okay, but could be improved.
 
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Curious. Can you give us some examples of older narrative content that needs rework like this?
In particular, we have a lot of random events that aren't attached to mechanics like law enactment, revolutions, and elections which don't offer compelling choices, are too repetitive, or supersede rather than work alongside the game's mechanics. We're also going to look over content relating to unifications (Italian, Canada, etc.) to model more historical outcomes, similar to how we reworked German unification Journal Entries for 1.3. Reconstruction is another candidate for an update. To take some examples.
 
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We're looking into a few things we've had reported since VotP release (particularly since this thread surfaced). If we can find any optimizations that are safe enough to roll out for 1.3.3 we will do so. Expect a changelog in a couple of weeks and hopefully we'll have something like that on there.
As much as I appreciate basically everything in this dev diary... But performance should be prioritised on the very first place now #1. The game ist just too slow since Voice of the people. Between 1875 and 1880 the game is over for me, as there is nothing to do when time goes by so slow.

So we have to wait again 3-4 weeks to "maybe" get some performance fixes ? Very unsatisfying for me.In my opinion everyone who can, should work now on improving the performance and all the rest issues with journal entries and such should wait until after tick performance is working again.
 
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Happy to see some revision to the DLC content to better tie it into the game's core mechanics. Think that its a must needed change and helps the game feel more "alive". This is a good change (better late than never) and glad the team sees issues that the community does and responds.
 
In V2 we had the newspaper on a yearly (iirc) basis. It fits the period quite well and was quite immersive. However it also had some downsides as the content was quite repititive.
But it included news about big battles, new inventions and some other events around the world that you'd expect in a Victorian era newspaper.

Personally I would love to see them return.
Agreed on all counts! @neondt, @hagerhink and I actually have a design for this that we're going to try out next time we do a game jam :D
 
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Rather than the player selecting their preferred dynasty, establishing a character with the right ideology in government, and waiting while engaging with the occasional event, there will be three separate tracks - one for each dynasty / ideology
Does this mean you're creating a way to have 3 separate tracks within the same journal Entry? If so then that would be amazing. I do flavor mods and I've been wanting a feature like that to really simulate different factions like you're doing with Divided Monarchists. I've had to resort to creating work arounds which isn't as immersive.
 
Does this mean you're creating a way to have 3 separate tracks within the same journal Entry? If so then that would be amazing. I do flavor mods and I've been wanting a feature like that to really simulate different factions like you're doing with Divided Monarchists. I've had to resort to creating work arounds which isn't as immersive.
Yes, this is exactly the idea - three different tracks which 'race' each other, advancing or retreating based on factors such as your economy, politics, engagement in foreign adventures and so on, and with the return of Republicanism as the result if none of the three dynasties manage to 'win'.
 
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Not very excited about this DD. Just two things:

1) The description of these events seems somewhat better than what we had (we'll see when it comes) but I still don't see an effective integration with game mechanics. If you would need for that new mechanics or changing the current ones... make it and THEN release the content. Meanwhile, make the content people team release material for the features and mechanics the game already have and you're fine with.

2) I hope this turnaround doesn't drag too much resources from more crucial improvements.
 
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Yes, this is exactly the idea - three different tracks which 'race' each other, advancing or retreating based on factors such as your economy, politics, engagement in foreign adventures and so on, and with the return of Republicanism as the result if none of the three dynasties manage to 'win'.
Do you have any plans of adjusting/scrapping the timers attached these journal entries?
 
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Wıll there be journal entries and events added for various historical or potential agitators in other countries? It would be quite disappointment and missed potential to introduce no new content regarding these figures for rest of game's development cycle because it is "done and released" DLC content. Also highlighting issues with one-country-focusing content DLC.
There's plenty of events relating to both historic and generic Agitators outside of France already, both free and paid (since the historical Agitators are paid). What we're focusing on here is paid content specifically for France.
 
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I hope the use of the word "notifications" means it's a configurable message setting. I already get a lot of spam in CK3/Stellaris about events in other countries I don't care about.
Yes, it will be a configurable notification. We're also working on ways for you to customize which countries you're actually interested in but that's for a later update. And as always we are aiming for good defaults as a baseline - your customization should only be a personal preference, not a way to make the game playable.
 
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In my opinion everyone who can, should work now on improving the performance and all the rest issues with journal entries and such should wait until after tick performance is working again.
We're taking performance very seriously, which I know are just words, but trust me on this one - I have daily conversations with programmers about performance. The thing is that you can't really throw everyone on performance work all at once, because people step on each other's toes, introduce weird knock-on side effects, bugs, or out-of-syncs we can't be sure the source of, etc.

The best combo is a couple of programmers combined with good data. We have in-house data but optimizing for that only means "it's working on our machines" (which isn't very helpful to you), so the more data we get from those players that are actually affected by performance issues the better.
 
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Due to its sandboxy, systemic nature Victoria 3 is not the easiest game to write historical content for, and we're still working on honing in on exactly what type of events and Journal Entries are the most fun for you to engage with. But that is no excuse, and you deserved better. Our greatest asset as developers is to be able to have this dialogue with you, and we deeply appreciate your constructive criticism. Our many learnings here will be carried forward to all future narrative content we write, where it will make for more challenging and fun gameplay in a world that feels more alive.
This, alongside with the huge potential that the Victoria 3 engine has are strong indicators of a bright future, just take a look at what the CK3 team has achieved with a similar ammount of interaction with the player base, I´m optimistic about what´s to come.
 
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I think it's also important that the Divided Monarchist JE results in different French foreign policy, make it interesting to play with France when you are not directly controlling them. I think all nations need more connection between their politics and diplomacy but if Orleanist France is no different diplomatically than Bonapartist France then there is something wrong imo.
 
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I think it's also important that the Divided Monarchist JE results in different French foreign policy, make it interesting to play with France when you are not directly controlling them. I think all nations need more connection between their politics and diplomacy but if Orleanist France is no different diplomatically than Bonapartist France then there is something wrong imo.
This is in large part why we want to update the scripted French AI logic to account for rulers of the different dynasties!
 
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We will also be addressing Haiti's debtor relationship with France, by adding a new Journal Entry that gives Haiti more options in how to resolve the situation.​
I am happy to see that Haiti isn't going to be left behind here. It felt a bit strange to me that their indemnity controversy was left untouched for this DLC for both countries. Will France receive any content on the matter, perhaps some way to address the debt payments if another tag annexes Haiti while they are still paying their debt?

Would also love to eventually see content related to one of the Banana Wars.
 
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I know it's a relatively small thing alongside all the other improvements, but I am super stoked about Haiti's debt to France being addressed in some fashion.

I've always thought Haiti has the historical setup to be one of the most interesting nations to play in Victoria 3, I hope it might get some more attention here and there with future DLCs.
 
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