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War Effort - Open Beta & Developer Diary!

Hello there Generals! We are back with another War Effort open beta. This time with a new added feature for the Peace Conference system! But that's not all, we have also done a huge update to the Career Profiles for Multiplayer! And we got a Developer Diary just below to cover just that!

So let's dive into everything together, and I hope to see you on the battlefield!

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# Feature
##################################
- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default

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# Balance
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- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- Bulgaria now begins with the Mountaineers tech unlocked
- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space

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# UI
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- Fixed various issues with tech tree on different resolutions
- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- Main menu Social Media buttons update

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# AI
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- Added some scripted AI desires for land doctrines
- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- USA colorado class battleships now obsolete in 1936

##################################
# Modding
##################################

- add is_hired_as_advisor = yes/no trigger
- Make has_resources_in_country accept extracted and buildings parameters
- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in : log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Improved requirement tooltips for Mare Nostrum decision.
- Random country selection disabled when loading ironman saves
- Fixed incorrect dates for 1938 engine and armour techs
- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- early cruiser hull no longer unlocks cruiser armour
- Aircraft Bomb tech now unlocks torpedoes
- Fixed incorrect role settings for amphibious drive module
- Fixing typo in Adopting Rumantsch country flag in Switzerland
- fixed incorrect templates for RO.57 aircraft
- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions
- Small fixes to Romanian focus tree additions

Hello, Ingevar is here with news about Career Profile.

More stats and Awards

We were happy to see that a lot of players welcomed new awards and got gold medals including the trickiest ones, so we felt we should expand the list of medals and ribbons a bit.
Previously we focused on warfare mostly, but this time we added some that cover economy, production and recruitment aspects of the game.
My personal favorite is the new ribbon "Orchestra of Boom": first of all the name! But then also it will require you to design and deploy a division with anti-tank, anti-air, artillery and rocket artillery with a support signal company. Not that hard to do, but very fun to use this division in battle!​
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Some of the new medals will deliver a serious challenge even for more experienced players, like "Quality Over Quantity", which requires you to have several times less casualties than the enemy after inflicting at least 1 million casualties.​
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We are also adding more statistics to Career Profile, which can tell a bit more about each player's playstyle.​
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Awards Display

You can display your awards now! Be a proud general with a couple of best medals, or go full Brezhnev-mode showcasing every bit you have!
We also plan to add more medal shapes and icons so that it's easier to tell one medal apart from another.
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Stats in Multiplayer

We will also collect statistics in Multiplayer now! Awards are still Single Player only, but now you'll be able to see how the player is coping against other humans.
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Backgrounds

We wanted to add a bit more customization to Career Profile, so now you will unlock backgrounds for Career Points you earn with Awards.
The combination of your nickname, profile picture, and the background will form the Badge, which will be visible to other players.
unnamed (6).png

The Badge In Multiplayer Lobby and Chat

One of the biggest changes we bring is the possibility to view the Career Profiles of other players in the multiplayer lobby and chat.
Just click on their badge and see their stats and awards!
If you don't want to share this valuable intel with others you can always set the visibility of your own profile to "Friends Only" or "Private".​
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Stats comparison

When viewing profiles of other players you will be able to compare numbers to yours directly.
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We are very excited to hear your thoughts and see more gold in your Career Profiles.

Stay tuned and see you later!


Thank you all for being a part of this community - we appreciate you all and the enormous help that your suggestions and bug reports bring! So let's continue with this War Effort to improve the game together!

/Community Manager Katten
 

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1. get the level of corps back.
2. show the hq units on map. they are the back-seat units and are not counted for the width.
3. the independent battalions system. they are able to be attached to the hq units and provide the buff to the divisions under the HQ.
4. automatically name the cag squadrons with the name of its orginal cv and the type of plane. i.e. Enterprise Fighter Squadron A
 
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The people working on the career profile are not the same discipline as the people who would fix particular bugs with the game. For example it would be like asking a content designer to fix a pathfinding bug, or a programmer to fix a focus bug, they are not the same and are allocated separately.
Or asking a QA to create a new focus tree? ;)
 
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- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default
They can be disabled with game rules but they start disabled by default?
 
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I have tested the beta for some time, have already created a couple of bug reports and want to provide more feedback here.

Fisrt of all I want to say thanks for the devs. This updates is really something that huge part of the communtiy was waiting for. I hope, that you also will rework some older mechaniks like you have done with peace conferences in this beta patch (my favourite is espionage, ai uses it quite strange, there are plenty of things to rebalance and quite a lot ob bugs).

So, what was really improved in this update (especially with the AI):
  • AI stoped to spam 10 lvl ports and 5 lvl railways. This helped a lot Japand and Great Britain to be stronger.
  • Major AI`s producton is better in general. I have seen more tank divisions from Germany, AI stopped spaming railroad guns (USSR spent more than 30% of it`s military factories for them in the last update in 1940).
  • AI produces more CAS and tacts and less fighters. So even if outproduces enemy this fighters it can gain more bonuses form damaging ground and naval units from air.
  • AI produces carrier aircraft with small exception that I mentioned in bug report here: https://forum.paradoxplaza.com/foru...do-not-produce-more-carrier-aircraft.1567152/.
  • AI builds more dockyards and produces more naval units. Great britain had more than 70 dockyards in 1941, AI really want to rule the waves)
Current problems:
  • Battle of Belgium Congo and sailing of units acros Africa. To be honest, this is not as critical as it was pre MtG update and some early pathces. However, Germany still moves to much tank divisions to Congo and Ethiopia, while North Africa lacks of their attention. They still can hold more than 50% of their tank divisions there while starting war with Soviet Union. And also get some of them sunk during relocating there and back by sea.
  • German tactical bombers and CAS aricraft suicides above South England in 1940. Ok, I undestand that AI tries to simulate Battle for Britain, but just look at German and at Allied loses. And at german aircraft bombilg results. Looks like state Anti-Air is too strong and strategic bombing is too weak. Also, to my mind aircraft defenciveness should impact chanse of being shot down by state, naval, or division AA (especially for CAS).
  • AI cancels some capital ships, and start to produce same ships after some years. Sometimes even without changing a template (for Example USSR and his Kirov class cruisers. It has two of them in production lines, cancels them at game start and start to build them again in 1938...). Solution to my mind is to teach AI of major countries do so: reduce number of ships in this queue to one, than produce this ship (make this rule for major AI production of both capitals and non-capital ships. For example USSR has 4 lines of subs with amounts 5, 6, 12, 12 in their production queues. It should reduce thier desired amount in lines to one, and produce 4 submarines, each one from line it has. An when AI can assign new ships. The same for capitals).
  • Resistance management. Germany has more than 50% resistance in France and Poland almost every game just in a few months after conquering these countries.
  • Turkey Investments. They do not work, there is a bug report about this. But AI almost always accepts them. Starnge to see Germany investing in Turkey in 1939 (remember, it is a debuff +5% consumer goods and -10% construction speed for 180 days). And even with the debuff for majirs Turkey recievs nothing, because scripts are broken.
  • Enldess Italian-Ethiopian war. There are some related bugs:
    • Portugal can`t buy ships from Italy, because Italy is in war;
    • Italy does not train it`s airwings, becaise it is in war;
    • Italy does not send airwings as volunteers, because AI does not send untrained wings, see issue above)...
  • AI countries still have situation, when they stop producing equipment. Sometimes they use 0 of their factories.
  • USSR`s paranoia management. Sometimes it is extrely bad.
  • USSR runs "Golden Idol of the Capitalism" propaganda campaing during war with Germany. This prevents it to recieve lend lease from almost all Allied countries.
  • USSR switches trade law to "Closed economy" and has around 10-15 civilian factories for construction in 1942...
  • UI bugs with icons. I mean situations when USSR I-16 modification gets I-15 plane icon in production, or trains icons that are special for majors are replaced by default ones in production screen anr others.
  • 3D models of planes are not changed on map after changing whem for your design. For exaple fighers always will use default fighter 3D model for each country.
Hope that devs will also dive into this issues and pick them for their priority list.
P.S. @C0RAX, I also started a thread with USSR suggestions and improvements. Some of them are AI and balance related issues, some are about minor bugs. Maybe you can read it or transfer it to someone in dev team? To my mind some improvements and fixes can be done as part of war effort patches. I hope, you can also find some inspiration to add improvements to Soviets focus tree from it).
Thread: https://forum.paradoxplaza.com/forum/threads/soviet-union-war-effort-patches-suggestions.1564081/
 

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PLEASEEEEE ALLOW US TO GIVE STATES TO BENEFICIARIES, that part was definitely a downgrade to the peace conference system. Please fix this.
If you're talking about giving states to new puppets, then I'm afraid to tell you this is unlikely to be solved.
You can award other countries territory. There are some limitations on puppets that were created during a peace conference for technical reasons, but outside of that things should function similarly.
Puppets you make during conferences will be able to receive any of their core territories. It was basically a choice between this or not having multi-puppets. We'll carry on iterating, but I doubt this one will change.
 
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Running a test game now (usual settings, historical focuses, normal difficulty, play as Haiti and take no actions) Germany conquered Belgium and got all of Belgium's provinces in Africa.

I was pretty sure this was fixed in previous patches. (in reality Belgium continued to administer their territories in Africa following their surrender)

I ran the game until Germany declared war on the USSR, and then tag switched around. Here are the weird things I saw:
Just FYI you don't have to 'play' as any country and tag switch, to test the game, just use the console before you unpause the game, and type observe . Then CTRL+left click on any country to view the world from their perspective
 
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Just to add some feedback - I've noticed that the changes in the construction queve made AI heavily favor "building things" instead of "fixing things".

This however for example causes France to not repair forts in the Maginot line, and given enough time, Germany bombs it with bombers so bad that it can break through. As it just did in the first game I tried.

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What the critery for ribbons and awards?

They're limited to pre-1950?

Because sometimes i stop getting them without any clear reason, the only thing im suspicious is post 1950 games.

A "check icon" similar to iron man mode, to show if a file will receive the awards/ribbons will be welcome.
 
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I`ve found one more issue. Path none for balance fix "Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)" says about 16 Aluminium, however it looks like the focus adds only 8. I don`t know, is it a bug or just a false numbers in patch log, maybe devs will clarify.
 

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- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default
They can be disabled with game rules but they start disabled by default? How is it then?
 
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Can you please add this into game?


I feel like it is worth to be added: (from wiki)

Having secured the Corinth Canal, Italy and Germany began importing oil from their ally, the Kingdom of Romania by way of the Bosporus.[13] Closing the canal to Axis shipping would force Axis ships to travel around the Peloponnese, thus exposing them to Royal Air Force bombers and Allied submarines based in Egypt and Malta.[14] The German intervention into the North African campaign further increased the canal's importance as Pireaus became a major center of Axis logistics. Allied command estimated that 90% of German seaborne reinforcements to North Africa traveled through the canal.[15] The canal subsequently became the target of numerous Allied sabotage operations.[16][17]


Note: Please fix Dardanelles along with it!
1. get the level of corps back.
2. show the hq units on map. they are the back-seat units and are not counted for the width.
3. the independent battalions system. they are able to be attached to the hq units and provide the buff to the divisions under the HQ.
4. automatically name the cag squadrons with the name of its orginal cv and the type of plane. i.e. Enterprise Fighter Squadron A
Make a Suggestion thread.
 
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Can you please add this into game?


I feel like it is worth to be added: (from wiki)

Having secured the Corinth Canal, Italy and Germany began importing oil from their ally, the Kingdom of Romania by way of the Bosporus.[13] Closing the canal to Axis shipping would force Axis ships to travel around the Peloponnese, thus exposing them to Royal Air Force bombers and Allied submarines based in Egypt and Malta.[14] The German intervention into the North African campaign further increased the canal's importance as Pireaus became a major center of Axis logistics. Allied command estimated that 90% of German seaborne reinforcements to North Africa traveled through the canal.[15] The canal subsequently became the target of numerous Allied sabotage operations.[16][17]


Note: Please fix Dardanelles along with it!
They'd need to rework overland trade first. In a historical game, trade between Romania and the rest of Europe would always be overland unless the Soviets took control of Hungary and Yugoslavia without first occupying Romania.

As I see it, the only ways to change this are to add marginal costs or capacity restrictions to overland trade so that maritime trade is a sensible alternative.
 
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They'd need to rework overland trade first. In a historical game, trade between Romania and the rest of Europe would always be overland unless the Soviets took control of Hungary and Yugoslavia without first occupying Romania.

As I see it, the only ways to change this are to add marginal costs or capacity restrictions to overland trade so that maritime trade is a sensible alternative.
The obvious solution for me is that overland trade should cost trains. Right now its a bit ridiculous that as Norway its more expensive to trade with England than to trade with Siam.
 
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Just FYI you don't have to 'play' as any country and tag switch, to test the game, just use the console before you unpause the game, and type observe . Then CTRL+left click on any country to view the world from their perspective
This is what the wiki says about the "observe" command:

Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.

So that's why I don't use it in my AI test games.
 
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