• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

PDXKatten

Community Programs Specialist
Administrator
Paradox Staff
Moderator
QA
Oct 14, 2022
452
3.990
Hello there Generals!

We have begun the final preparations for Operation Cockpit! Below you will find a set of patch notes that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


##################################
# Balance
##################################

- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost.
- Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path
- Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50%
- Divisional Commanders: XP gain from combat increased by 33%
- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002

##################################
# UI
##################################

- Now the discord and the Instagram tooltips will have correct localization.
- Added link to Instagram and Discord to the in-game menu.

##################################
# Bugfix
##################################

- Fixed the Portuguese Great War tank not appearing in the tech tree without NSB.
- Re-introduced many tank icons for most countries that were screwed by No Step Back. Tank icons in the non-NSB generic tree will now appear in the Tank Designer with NSB.
- Improved the way country-specific tank icons appear in the tank designer, based on tech.
- Turkey will no longer be able to ask again for investment to a country until the country has accepted the portfolio and finishes the decision to invest in Turkey.
- Fixed issues with equipment bonuses to Carriers provided by Italian focus Refit Civilian Ships.
- Fixed issue with Italian focuses Standardization and Specialization so that they provide bonuses to aircraft as promised.
- Fixed issue in which Australian designer Cockatoo Docks and Engineer was not providing any real bonuses to Heavy Cruisers.
- Super Heavy Battleship armour now reduces Torpedo critical chance instead of increasing it
- Fix for Flying Tigers without BBA
- Remove duplicated delimiter in focus-tree tooltips
- Fixed wrong positioning of British focus "Embargo The Soviet Union" when hiding obsolete branches and Global Defense focus has been taken.
- Fixed disappearing icons in the division designer when NATO symbols are used
- Names in trade views are now updated when the country changes ideology
- Soviet Marti Class cruiser will now have the minelayer role.
- The Linguist trait should now work
- Fixed wrong naming of peace conference after load game during the peace conference.
- Fixed issues with misplaced focus branches in UK and USA focus trees when the Hide Obsolete Branches custom rule was set as "Show".
- Fixed a few Czech Designers having their icons broken when Death or Dishonor DLC was not active.
- Fixed a Dutch Designer having its icon broken when Man the Guns DLC was not active.
- removed erroneous leader trait XP stats from the engineering school's army spirit. It now grants a global initiative factor
- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
- Added Black Sea cores missing from the Polish Fascist branch after selecting the national focus "Decide Post-War Borders".
- Added checks to Hungarian focus "Renew the Rome Protocols" to make sure Austria and Italy exist and are independent.
- Made it harder to do the Anschluss swap exploit.
- Fixed localization for poland.26 event.
- Series of bug fixes focused on Interface and Localization.

Thank you all for sending in bug reports & suggestions, there is more of this on the horizon, now have an amazing easter!

/Katten
 
  • 57Like
  • 18Love
  • 5
  • 1
  • 1
Reactions:
1. Good I was getting tired of Türkiye's faustian bargains.

2. Any ETA on fixing plane model and naming?

3. Embargo Japan is broken for the US.

4. Base ships for the US have the wrong type assigned to them at the games start so you have to manually change them to correct type at the start of every game.
Please make detailed bug reports for these in the bug forum.
 
  • 5Like
  • 5
Reactions:
One day it is planned to review the spirit of the British raj of agrarian reform or some type of decision will be implemented to somehow alleviate this important malus.

I also think that cavalry units should benefit from certain bonuses when studying certain military doctrines. How could the first investigations of the military doctrine of mass assault be before reaching the dilemma that has a branch
1680801565466.png
 
  • 11
Reactions:
This is my reading:
View attachment 964968
Basically, you can't just dump out 500K soldiers into the field w/o guns. If you don't have some guns in the stockpile (i.e. the divisions have enough guns, positive number of guns in stockpile, not just re-templated and short of equipment) you can't start Anschluss before 1 Jul 1937. So, if you have 500K troops in the field, and they are full up on guns, you can pull the trigger on Anschluss, otherwise you'll have to wait till 7/1/37.

That's how I interpret it. And yes, should slow the 'start training a bunch of small divisions, dump them into the field and then re-template to a bigger division to hit 500K quickly' trick.
That's the correct interpretation. It doesn't remove it fully but should slow it down at least
 
  • 5
  • 3Like
  • 1Love
Reactions:
@PDXKatten
There are still bugs in the beta with the tank icons:

- New game 1936, Germany (no mods of course)
- console "research_on_icon_click" research 1938 medium tank, "xp 500"
- In Tank designer add a close support gun (Auto design button is greyed out btw, seems to be a bug) and save

After saving it looks like this:

View attachment 965900

The icon seems to be a "Grille" which is not a Medium Tank and not a "Panzer III" and that icon is not the "best match" (at least not in any metric of "good" I can imagine)


The game has so many beautiful tank icons. Would be a shame to not use them properly.


//Edit:
If you do the focus "Treaty with the USSR" you get two Tank designs for a Panzer III and a Panzer IV.
These designs don't use the "best match" icon. Maybe it would be a good start to call the icon these 2 designs use the best match for a 1938 Medium:

View attachment 965904
Thank you for letting me know about this! Would you be able to create a bug report about it? ^^
 
How are these two supposed to work? I cannot see any difference in-game, both general levels and their traits take the same amount of XP to obtain. The second one I haven't tried yet but I hope it is not borked as well.

Level thresholds are display-only, the main change for this is the XP gain
 
  • 6
Reactions:
This Open Beta will be turned into the live branch in 45 minutes! Then the old live branch will be available for rollback.