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War Effort - Operation Cockpit [1.12.12 OPEN BETA]

Hello there Generals!

We have begun the final preparations for Operation Cockpit! Below you will find a set of patch notes that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


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# Balance
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- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost.
- Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path
- Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50%
- Divisional Commanders: XP gain from combat increased by 33%
- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002

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# UI
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- Now the discord and the Instagram tooltips will have correct localization.
- Added link to Instagram and Discord to the in-game menu.

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# Bugfix
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- Fixed the Portuguese Great War tank not appearing in the tech tree without NSB.
- Re-introduced many tank icons for most countries that were screwed by No Step Back. Tank icons in the non-NSB generic tree will now appear in the Tank Designer with NSB.
- Improved the way country-specific tank icons appear in the tank designer, based on tech.
- Turkey will no longer be able to ask again for investment to a country until the country has accepted the portfolio and finishes the decision to invest in Turkey.
- Fixed issues with equipment bonuses to Carriers provided by Italian focus Refit Civilian Ships.
- Fixed issue with Italian focuses Standardization and Specialization so that they provide bonuses to aircraft as promised.
- Fixed issue in which Australian designer Cockatoo Docks and Engineer was not providing any real bonuses to Heavy Cruisers.
- Super Heavy Battleship armour now reduces Torpedo critical chance instead of increasing it
- Fix for Flying Tigers without BBA
- Remove duplicated delimiter in focus-tree tooltips
- Fixed wrong positioning of British focus "Embargo The Soviet Union" when hiding obsolete branches and Global Defense focus has been taken.
- Fixed disappearing icons in the division designer when NATO symbols are used
- Names in trade views are now updated when the country changes ideology
- Soviet Marti Class cruiser will now have the minelayer role.
- The Linguist trait should now work
- Fixed wrong naming of peace conference after load game during the peace conference.
- Fixed issues with misplaced focus branches in UK and USA focus trees when the Hide Obsolete Branches custom rule was set as "Show".
- Fixed a few Czech Designers having their icons broken when Death or Dishonor DLC was not active.
- Fixed a Dutch Designer having its icon broken when Man the Guns DLC was not active.
- removed erroneous leader trait XP stats from the engineering school's army spirit. It now grants a global initiative factor
- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
- Added Black Sea cores missing from the Polish Fascist branch after selecting the national focus "Decide Post-War Borders".
- Added checks to Hungarian focus "Renew the Rome Protocols" to make sure Austria and Italy exist and are independent.
- Made it harder to do the Anschluss swap exploit.
- Fixed localization for poland.26 event.
- Series of bug fixes focused on Interface and Localization.

Thank you all for sending in bug reports & suggestions, there is more of this on the horizon, now have an amazing easter!

/Katten
 
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Not sure if I found a bug here but I had a situation with an effort to create a Roman Empire where after I'd done my thing the post-war Vichy event fires and suddenly I've lost territory to Vichy France though they were made into a puppet of mine [not of Germany's]. I made a regular post to query if it was a bug but got no answers.


Unfortunately during a spate of HD cleaning I erred and deleted the zip file from my own computer so this is the only place to find it.

Just to clarify, this is a game from early on - I did the achievements back in early November - yet it still loaded so I thought to try for collapsing the Russians who had managed to hold on and even stay independent [not a puppet]. I had capitulated the British and had joined the Axis to freely take out Vichy France so I don't know why the Vichy were still in the game. I had annexed or puppeted all of their territory [at least I believe I had]. I can't remember whether the Soviets or the UK fell first but I suspect it was the UK. Just before the event fired I had annexed continental Vichy France while Germany had annexed the rest of continental France and many other bits. During the peace conferences I had focused on the bits I needed for the achievements so Germany got quite a bit more.

When the event fired it was with the present Beta version1.12.12. What Vichy got were its cores in Algeria and continental France and somehow I would up as the master of this resurrected Vichy.

Before I make a bug report I'd like to know if this actually is a bug. Thanks!

Here's the screenshot.
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The spanish admiral Luis Carrero Blanco is available for all spanish sides, anarchist, fascist and democratic. Is it intended? If yes, it is still weird.
 

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This Open Beta will be turned into the live branch in 45 minutes! Then the old live branch will be available for rollback.
 
Still Germany is the most played nation in the game and the center arround the war so i woudnt be surprised if germany gets a 2nd rework but even small changes like the ones in this war effort patchers would be nice
South America was really far from the main conflict and though there were important battles and strategic implications they are hard to input in this game because of the way resources and naval convoys operate.

I would love to see a Smoking Snakes DLC though.
 
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How are these two supposed to work? I cannot see any difference in-game, both general levels and their traits take the same amount of XP to obtain. The second one I haven't tried yet but I hope it is not borked as well.
Maybe just a wording issue, but the changes you quoted don't have to do with "ready" generals themselves, but instead with the characters commanding a single division and able to become generals. For me, both changes work - threshold for getting an aptitude is lowered and exp gain is significantly faster.
 
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Can you please fix the Hungarian Focus Tree. When going for the Focus "Reaffirm Territorial Claims" it gives cores on many different states, but not the historical Carpathian Ruthenia. It also doesn't give you a core on Banat, which makes Greater Hungary look digusting if it has all of it's cores. I hope this isn't too much work to implement!