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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
More blood for the blood gods. :D
 
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......
As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues.
......

Good to see an expansion patch focused mainly on bug fixes. It's good to clean the stables every now and again.
** comes from someone who allocates space for a pre-determinant mess so people won't notice his need to fold that DAMN shirt.
Unsuccessfully I might add.
 
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You can ban yourself from leading your own armies but not liege's armies.

How is sending your marshal instead controlled? Is it done automatically by opinion alone? Can marshals still be sent to lead liege levies? Doomdark's post isn't really clear on that point, but I assume they still can so that women and incapable vassals still send someone.
 
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

Er, what?
Overall, sounds highly promising! Can't wait for more juicy info!
Being a shameless blobber, I really like the idea of more visually distinct vassal types. That'll make the huge lists easier to search.
 
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Just thought I should drop these questions here in case there's any possible chance for answers!

Will there be improvements to pagan religions to add more depth and complexity similar to that of the Norse pagan religion? (Reformed pagans being able to send missionaries to other pagan realms finally?)
Will the converter be getting improvements in this update?
Will these minor titles be moddable?

I'll go back to my hole now. Pls no kill
 
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I heard that WoL was the worst patch for modders, it changed a crapton of events.
Way of Life? No, or at least not for a major overhaul like When the World Stopped Making Sense as we are more affected by major changes rather than one event here and there (even if there was some svhedule at that point of time). And that is the examnple that each mod is different for patches.
 
You can ban yourself from leading your own armies but not liege's armies.

>.< am getting tired of that, can't I go into hiding?
Somehow AI has the irritating habit of putting me in 500 men suicide squads charging eh superior numbers.

Especially early on in the game, so always have to raise my own army and resign and put meself into my own troops, till the early conflict is over.

(must be cause of my habit of making brilliant strategist, with aggressive leader :p)
 
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>.< am getting tired of that, can't I go into hiding?
Somehow AI has the irritating habit of putting me in 500 men suicide squads charging eh superior numbers.

Especially early on in the game, so always have to raise my own army and resign and put meself into my own troops, till the early conflict is over.

(must be cause of my habit of making brilliant strategist, with aggressive leader :p)

If the AI won't look out for your character's wellbeing then you have to
 
I am not sure why the Yazidis are getting Jihad, but I promise I will use it.
 
Wonderful changes! Happy that you are cleaning the house of this old lad that CK2 has become with time.

A side-question, but why does @Doomdark not use the dev post function? o_O

EDIT: also, could we get an index for these like the EU4 moderator @Seelmeister did? It is very handy when referecing to users that are lost.

Check the wiki dev diaries page: http://www.ckiiwiki.com/Developer_diaries. Correlated page of EU4 wiki was is also updated with every dev diary.
 
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