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Second week and a second dev diary! We will continue for this week as well to discuss new patch features and changes.

I'll start with some more quality of life changes we've done with the right-click menu to make interactions with various entities in the game even more smooth. For starters we've finally removed the capital letters in the tooltip to hint about how to now interact with characters, but that's not really a big deal. We have also extended the menu to now include actions such as plot to kill in this menu to make life a little bit easier.

DD_2.jpg


But we didn't end there because we also felt that you should be able to interact more with holdings and titles so we added it to them as well, including a decision to switch what you want as your capital holding. Obviously the bishopric of Uppsala should be the capital of Sweden now that the capital holding type doesn't matter for government anymore.

DD_1.jpg


There's also a thing that has been very difficult to do in Crusader Kings 2 is to get a visual overview of your realm and its hierarchy which is why we have merged the Independent Realms mapmode and Direct Vassals mapmode into one superior mapmode which combine the both plus some more. Let's have a look at the Holy Roman Empire and his realm.

DD_3.jpg


To now see the breakdown of this realm you Ctrl+Left Click on a province on the map belonging to the Empire and it will break up in-front of you to show you what hides within. Showing you the various duchies and counts beneath the Emperor. Pretty standard to how the Direct Vassal mapmode works but you can isolate it to one realm at a time.

DD_4.jpg


But let's say you want to look deeper into the hierarchy and break up the Kingdom of Bohemia to view what duchies and counties that it contains? You just click it again and this sub realm will also be broken apart to reveal the King's own direct vassals letting you examine your vassals vassals.

DD_5.jpg


And like Doomdark did last week I'll finish up with some random snippets from our huge Changelog

- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
- Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
- You'll no longer try to talk to your dead children when you have the family focus.
- It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.
- To become a cardinal you have to be within the pope's diplomatic range
- Can no longer enforce plot to take vassal land if he is in revolt.
- Go tiger hunting no longer disappears after creating a custom Empire in India.
- Fixed get married ambition for homosexuals.
- Now we have visual indicator when settlement slots are being used by tribals
- Paranoid parents should no longer worry about potential plots against dead children.
- Lovers in prison can no longer get impregnated normally
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
 
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" Fixed get married ambition for homosexuals."

What? To say that I'm offended would be a dramatic understatement.

Gay people can't be politically motivated to get married in this game now?
 
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" Fixed get married ambition for homosexuals."

What? To say that I'm offended would be a dramatic understatement.

Gay people can't be politically motivated to get married in this game now?

Think of the ambition to get married as romantically motivated and not politically. It's how I've always viewed it, since the decision to marry is in itself political enough.
 
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" Fixed get married ambition for homosexuals."

What? To say that I'm offended would be a dramatic understatement.

Gay people can't be politically motivated to get married in this game now?

Doesn't the ambition lead to the event marrying someone random if you don't help them out when warned?

It's the marry a ruler ambition that's political.

Not there's still an argument about getting a spouse for status or duty to the house or fitting in, but really, CK2 is all about simplifications, so its good either way and small variations in how characters do things based on their traits is awesome, and this is an obvious way to get alittle of that.
 
@Groogy

I'm curious how this was fixed. As I recall, the reason that this doesn't work is that the decision is tied to de jure realms in India. Is this now tied to the hundreds of counties in India or do all counties now have a hidden geographic region which determines decisions?

Will delve into this in another diary maybe.

I seem to recall, several months ago, one of the devs mentioned that they were considering using continent.txt for this sort of thing. Would I be correct in guessing that that is how this was accomplished?
 
I am still not seeing anything from this Dev Diary or the last one to get particularly enthusiastic over. Some miscelaneous bugfixes and some interface tweaks and so many of you are still fawning all over Paradox.
 
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Think of the ambition to get married as romantically motivated and not politically. It's how I've always viewed it, since the decision to marry is in itself political enough.

PHD [B][I]Debora B. Schwartz said:
The "courtly love" relationship typically was not between husband and wife, not because the poets and the audience were inherently immoral, but because it was an idealized sort of relationship that could not exist within the context of "real life" medieval marriages. In the middle ages, marriages amongst the nobility were typically based on practical and dynastic concerns rather than on love. The idea that a marriage could be based on love (as in the "Franklin's Tale") was a radical notion. But the audience for romance was perfectly aware that these romances were fictions, not models for actual behavior. The adulterous aspect that bothers many 20th-century readers was somewhat beside the point, which was to explore the potential influence of love on human behavior.


So, no? Your argument is completely invalid.
[/I][/B]

Doesn't the ambition lead to the event marrying someone random if you don't help them out when warned?

It's the marry a ruler ambition that's political.

Not there's still an argument about getting a spouse for status or duty to the house or fitting in, but really, CK2 is all about simplifications, so its good either way and small variations in how characters do things based on their traits is awesome, and this is an obvious way to get alittle of that.

See above.
 
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It drives me crazy that no one in an official capacity has responded to a single one of my many complaints to this affect. @Groogy
 
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I fixed a bug in the ambition concerning characters with homosexual trait.
 
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There no retinue are linked to the capital, they based on number of barony that your are part of your realm, your title level affect how much each of these give and whatever building that give bonus to it in your demesne, only castle, trade-post and patrician manor have such building.

No, you misunderstood the question. A couple months ago, in the discussion of retinues Groogy noted that they should be getting the *combat bonuses* from your capital holding. So they should be getting the +10% morale bonus from Training Grounds, and the combat bonuses from Cultural Buildings (such as +15% Offense for Spanish Light Cavalry, or +15% Offense for English Archers, etc), but they aren't currently and that will be fixed for the next patch.

My question was (and still is), if I change the capital holding from a Castle to a City (or a Bishopric), am I going to lose all of those bonuses? And if so, why would I ever want to?
 
My question was (and still is), if I change the capital holding from a Castle to a City (or a Bishopric), am I going to lose all of those bonuses? And if so, why would I ever want to?

Yes you lose all your bonuses, and no there is no reason to ever wanting to switch to a holding type that is wrong for your government type.
 
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I am still not seeing anything from this Dev Diary or the last one to get particularly enthusiastic over. Some miscelaneous bugfixes and some interface tweaks and so many of you are still fawning all over Paradox.

The new map-mode is something that has been desired for over 3 years. It is something very worthwhile to get excited over, especially if you play as a vassal.
 
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I still don't understand what is the point of changing the capital building...

Is it so that the provinces can be historically accurate? Say, will we now have Jerusalem as a city(instead of a temple) and Constantinople also as a city(instead of a castle)? That would be nice, but if the ruler will have penalties for having those as capitals then what will be the point?
 
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Would it be an idea that if your king/queen ETC got the lunatic trait the kingdom goes under a regency? And you then could have a suicide option to let a blood heir take over?
Is there a reason why we cannot design our own CoA's and import them in game?

Looking forward to the new DLC though.
 
I still don't understand what is the point of changing the capital building...
If you give a baron/mayor/bishop a county, his holding will be the new capital of this county. What if you want some other holding to be the capital, for example, because it's more developed? You have to revoke some of the holdings, give that county few times so the capital would change... It's very annoying.

It's even worse when you play as a republic. If you have enough money and still you are not at your demesne limit, you might want to get yourself a castle instead of a city - you will get levies and increased retinue cap. So, let's say you got that county with a castle capital. You see it has free holding slot, so you build a new city, because vassal cities are the best. When the city is finished, it becomes new capital of this county and you are over or demesne limit. You can't give that city away without giving that castle with it. Changing capital fixes this problem.