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Greetings, fellow gamers! Today's Horse Lords dev diary is about Tributary states, Succession in Nomad realms and Dynamic Mercenaries... but let us start with Tributary states!

The Crusader Kings vassalage system has served us fairly well, but in our design discussions, we often return to the problem of "degree"; that is, what are the terms of the contract, exactly? How tight should the contract be in non-Feudal realms, etc. Various improvements have been suggested, such as a "vassalage strength" value (a bit similar to Crown Authority, but for each vassal.) However, most of these ideas stumble on their complexity and the required amount of micro-management. When we were talking about the Nomads of the steppes, though, we really needed a looser type of subordination than outright vassalage. That is why we decided to introduce the concept of Tributaries (which we originally conceived of as a Nomad-only power, but soon chose to make available to all rulers as long as you have the expansion.)

Crusader Kings II - Tributaries.jpg


In Horse Lords, there are two new Casus Bellis related to Tributaries; "Make Tributary" and "Free Tributary" (doing exactly what they sound like.) On the map, the names of Tributary states are no longer shown, though they retain their own colors in the Realms map mode. Tributaries pay a monthly tax to their suzerain and cannot refuse the suzerain's call to wars. However, the suzerain is also expected to protect their tributaries. Apart from this, tributaries are still autonomous. A tributary can only have one suzerain (though the suzerain can be a regular vassal of another ruler's.) The tributary status ends on the death of either ruler, and tributaries can declare wars to free themselves, of course...

Now, let us return to the steppes and talk a bit about their unique form of succession... In reality, this was a complex matter that could be represented in many different ways, but since we already have various elective forms of succession, we decided to make it a bit less direct and more distinct (and no, it is not the horrible Ultimogeniture.:)) In short, among Nomads, the most prestigious son or brother inherits. Minors can inherit Clan rule, but not the tribal Khaganate. Prestige, you say? But isn't that a bit boring? Yes, the player should get some control over the choice of heir. That's why we are introducing the concept of Dynamic Mercenaries.

Crusader Kings II - Make me Proud.jpg


What you do, as a Nomad ruler, is send out your most promising sons and brothers to prove their mettle in the wide world. They will then take some of your Manpower and appear as a Mercenary Band, available for hire by rulers in the general region. As they earn money, the size of their regiment will increase. There are various new events for them as they experience adventures in the court of their employer, on distant battlefields, etc. You will receive notifications about the more significant escapades, and if you happen to be their employer, you are also likely to get some fascinating interactions. In general, dynamic mercenaries tend to increase their skills and gain Prestige, but it is, of course, also a dangerous life... The idea is to foster a strong heir by letting them prove their worth and gain enough Prestige to succeed you.

Crusader Kings II - Dynamic Mercs.jpg


The system with dynamic mercenaries is currently locked to Nomads only, but it is very easy to mod and we are likely to expand on it in future expansions. That's all for now folks. Next week; the Silk Road and Raiding Adventurers!
 
Will the tributaries breaking off after ruler death be modable? I'm really excited for the new tributary system and think it would fit well into the mod I'm currently helping with but it wont work unless tributaries can be inherited. Is it possible to have an option in the defines to for tributary_status_ends_after_death = no?
It would be nice to get (upon death of your character or his suzerain) a message where you are asked "would you like to extend the tributary contract?".
 
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FYI, for whatever reason Doomdark's replies are not showing under the "show only dev responses" display option.

He's posting as a user in his replies. Possibly he's not used to the new system.
 
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So now the Ilkhanate and Golden horde may last more then a few generations because of their horrible succession.
I think that the titular empires also contribute to instability. I wonder how Paradox have tackled that problem.
 
It would be nice to get (upon death of your character or his suzerain) a message where you are asked "would you like to extend the tributary contract?".
That would be nice for the base game but for modding purposes having the contract continue until the suzerain cancels it or the vassal beats the suzerain is important to me. This seems like something that can be modded around with on death events but just having it as an option would be a lot more helpful.
 
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+100 to dynamic mercs - hope this gets highly expanded upon in future DLCs, but this is a very good start.

My big issue with Tributaries is that they end on a rulers death. This needs to be changed - rulers die far too often and it would be a huge pain to have to re-conquer every tributary every time either ruler dies. Thinking that when the tributary ruler dies, the new ruler should get an event allowing them to extend the agreement or break it (giving a CB and a huge opinion malus) to the leader.... when the leader's ruler dies than it should break only if relations are low - something like that....
 
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What if your beloved son, the one you sent away to mercenary life, is contracted by your enemy? Will he attack his father?
People keep saying that stuff, makes me think of this.

Succeeding you father.
 
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This sounds great. Tributaries will be cool and add more depth to the political situation. Dynamic mercenaries seems awesome -just the thing for younger sons, etc.- it's disappointing it will not be in the main game for Christians, Muslims, etc, but very good news that it can be modded in.

So when do we get all these goodies?
 
Was totally not caring about this DLC at all, but these tributary and dynamic mercenary elements sound pretty interesting