I'm not too certain on how all of this works... but couldn't the EU2-based source code engine type thing be revamped so as to make map making easier?? If so then that would be a nice little feature (plus a load more province tags!).
I'm not too certain on how all of this works... but couldn't the EU2-based source code engine type thing be revamped so as to make map making easier?? If so then that would be a nice little feature (plus a load more province tags!).
I'm not too certain on how all of this works... but couldn't the EU2-based source code engine type thing be revamped so as to make map making easier?? If so then that would be a nice little feature (plus a load more province tags!).
Oh, I'm being secretive too.What do you mean?
At this point in time I am currently working on a project that, while related to Clio's development, is not directly linked to the development of a new game map for vanilla Victoria:Revolutions
Oww!Oh, I'm being secretive too.![]()
Alright! I get the idea! Haha!But I have to admit that I have no rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I have any means of access and/or acquisition, legally or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I planning on petitioning for rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I plan on accessing and/or acquiring, legally or otherwise, any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives).![]()
Oh, I'm being secretive too.
But I have to admit that I have no rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I have any means of access and/or acquisition, legally or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I planning on petitioning for rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I plan on accessing and/or acquiring, legally or otherwise, any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives).![]()