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I'm not too certain on how all of this works... but couldn't the EU2-based source code engine type thing be revamped so as to make map making easier?? If so then that would be a nice little feature (plus a load more province tags!).
 
I'm not too certain on how all of this works... but couldn't the EU2-based source code engine type thing be revamped so as to make map making easier?? If so then that would be a nice little feature (plus a load more province tags!).

quite possibly, but at this point this project is still focused on getting a map that will work with the current engine, not solely a map that will have to be part of something players would purchase an expansion pack to use, if at all possible.
 
I'm not too certain on how all of this works... but couldn't the EU2-based source code engine type thing be revamped so as to make map making easier?? If so then that would be a nice little feature (plus a load more province tags!).

It'll happen... eventually.
 
A little update

At this point in time I am currently working on a project that, while related to Clio's development, is not directly linked to the development of a new game map for vanilla Victoria:Revolutions.

Not going into any further details, but in the next six-eight weeks this project should be in a position, hopefully, to move forward towards completion, once the other project reaches a position where I can spare more of my free time with this project.

I want to thank everyone for their patience in waiting for more information on this project, and to confirm, this project is by no means shelved. It's simply in a "holding pattern" for the time being.
 
What do you mean?
Oh, I'm being secretive too. :D

But I have to admit that I have no rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I have any means of access and/or acquisition, legally or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I planning on petitioning for rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I plan on accessing and/or acquiring, legally or otherwise, any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives). :(
 
At this point in time I am currently working on a project that, while related to Clio's development, is not directly linked to the development of a new game map for vanilla Victoria:Revolutions

"vanilla Victoria:Revolutions" is just a little bit specific I'm thinking... perhaps a project to adjust VIP events etc to the new map? Or some other VIP related goodness? I can hope ;)

It could well be to do with source code work instead, we'll just have to wait and see. My understanding is that any such work can only be distributed through Paradox, who will charge, correct? I wouldn't really mind if they put out a user made Vicky 1 and 3/4, if it represented significant development of the game. Vicky 1 and a 1/2 wouldn't cut it, though I haven't yet decided if I'd buy a Vicky 1 and 2/3... But the main thing for me is that it doesn't cut into the strong free modding community too much.
 
Oh, I'm being secretive too. :D
Oww! :(
But I have to admit that I have no rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I have any means of access and/or acquisition, legally or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I planning on petitioning for rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I plan on accessing and/or acquiring, legally or otherwise, any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives). :(
Alright! I get the idea! Haha! :D
 
Oh, I'm being secretive too. :D

But I have to admit that I have no rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I have any means of access and/or acquisition, legally or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I planning on petitioning for rights, legal or otherwise, to any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives), nor do I plan on accessing and/or acquiring, legally or otherwise, any source code produced by Paradox Interactive (and all subsidiaries, former subsidiaries, parents, former parents, incarnations, or former incarnations thereof) or any of its employees (past or present, at any point in their lives). :(

PotM! :D
 
Update

Today we have announced that there will be an HoI3 version of the Clio map, called Clio's Iron Heart, that is currently under development.

This does NOT mean that work on Clio for Victoria:Revolutions has been terminated. Far from it. In fact, we will be taking some of the ideas gained from Iron Heart and applying them to the base Clio.

So this is to let everyone following this project know, it is not dead and will be completed.
 
Fingers crossed, Victoria is still my favourite Paradox game.


... though I can no longer seem to get it to run on Windows XP. Damnation.
 
I've noticed you're using the old-style Romanization for Korean cities/provinces. Unless this is deliberate (which I don't think it is, since you're using the modern Romanization for China), I'd recommend using the new-style (although, since the new style isn't used in North Korea, this can cause some inconsistencies...)

Modern South Korea:
Inchon -> Incheon
Taejon -> Daejeon
Kwangju -> Gwangju
Cheju -> Jeju
Pusan -> Busan
Taegu -> Daegu
Kangnung -> Gangneung
Wonju, Pohang unchanged

Modern North Korea (officially still uses the old style, but I've listed the new-style changes here for reference):
Pyongyang -> Pyeongyang
Kaesong -> Gaeseong
Hamhung -> Hamheung
Kimchaek -> Gimchaek
Chunchun -> Jeoncheon
Wonsan, Sariwon, Haeju unchanged


I've also noticed the same for the Clio project for HoI3, but unfortunately I can't post in that forum.

Another point is that it might make more sense to use the province boundaries, rather than the modern DMZ boundary, for the area along the 38th parallel, since Korea wasn't divided during this game period. However, for post-WWII modding, the DMZ-based province boundaries make more sense. Your call, basically.

Otherwise the map looks fine, but since the only book I've read on Korea pre-1945 is one you recommended to me, I can't say that's a real surprise. ;)
 
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I prefer the old style names as well, as the Revised Romanisation is so very recent (2000 I think?). I know that the there wasn't really a standard romanisation before the 40's, but where possible using names as they would have been in a 19th Century atlas adds more flavour in my opinion. That goes for China as well.
I do agree though, that the states should try to reflect the traditional eight provinces as much as possible.