But which one will we use? MDS1.5 or CWTTE (Cold War Tech Tree Extension)?
well is what were looking at in the beta currently the mds1.5 or the Cwtte? Because thats the one ive been fiddling with for the last couple hours.
But which one will we use? MDS1.5 or CWTTE (Cold War Tech Tree Extension)?
Looks good!
Here's a first look at what I've done
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I like RedPhalanx's overall naming scheme better--well, if I had to think up something, it would go more like:
Early Cold War ('50s/'60s)
Mid Cold War ('70s)
Late Cold War ('80s)
Post Cold War (early '90s) (-->This might involve big doctrinal changes, depending on how "realistic" we are going for--orientation towards anti-guerrilla warfare and such)
Advanced Post Cold War (mid '90s)
Revisited Cold War (-->This is to represent the (re)adoption of "cold-war"-style techs in the '00s, eg. the F-22, F-35, PAK FA, etc. Could be a branch versus the Post Cold War techs)
Advanced Warfare (mid '00s)
Computer-Assisted Warfare (late '00s) (Predators etc.)
Partially Computerized Warfare (early '10s)
Fully Computerized Warfare (mid '10s)
Automated War (late '10s)
And how this might play out in models...
Multi-Role Fighters (Russia/USSR):
Early Cold War: MiG-21
Mid Cold War: MiG-23
Late Cold War: Su-27
Post Cold War: Su-30
Advanced Post Cold War: Su-35
Revisited Cold War: Su-40 (aka PAK FA--just making something up here)
Advanced Warfare: Su-40M (like the Su-35, originally the Su-27M)
Computer-Assisted Warfare: MiG-37
Partially Computerized Warfare: MiG-37M
Fully Computerized Warfare: MiG-38 (-->This one is actually a UCAV)
Automated War: MiG-38M
Years...
Early Cold War: 1960
Mid Cold War: 1975
Late Cold War: 1985
Post Cold War: 1990
Advanced Post Cold War: 1995
Revisited Cold War: 2000
Advanced Warfare: 2004
Computer-Assisted Warfare: 2008
Partially Computerized Warfare: 2012
Fully Computerized Warfare: 2016
Automated War: 2018
The years could be shoved around a bit, but I like more flavorful description text (and, um, I guess that's my job, huh?)
EDIT: And I should mention that the overall naming scheme is adaptable to non-war techs--just replace "Warfare" with whatever--eg., "Advanced Rares Producton", "Automated Small Arms Line". Of course, totally different names are fine, too, eg.: "Early Oil Substitutes" (for probably the "Advanced Warfare" stage)
Well if the game went entirely historical everytime then it wouldn't be fun. Also the biggest reason The British and French did not want reunification was the possiblilty that Germany might go back down a path its tread before. To quote Mitterand who told Thatcher that a "unified Germany could make more ground than even Hitler had."
And please for those who see the Germans invading Poland at the begining of the game. East Germany had 4 Motorized Infantry Divisions and Two panzer Divisions, and the West Germans had 12 Divisions Heavily armed with tanks and APC's. This is not a world beating force, but they should have the option for going alone.
Ok Ive got the basics just about worked out for the infantry Tech tree. Bit I'm looking at the Armored and Air cavalry part and find myself in a quandry. Now as the current tech progression works you start off as old school cavalry which upgrades after you get it into armored cavalry. Which further upgrades into air cavalry. Now after doing some research the US uses really three types of cavalry cocurrently.
1. Armored Cavalry such as 1st or 2nd ACR.
2. Air Cavalry or known now a days as Air Assault like the 101st.
Now we have a third type
3.Tricap Cavalry Which is what the 1st Cavalry Division was transformed into after Vietnam. Which is Heavily armored, but with a large Air Componet.
Now what I'm thinking of doing is keeping the single line of advancement that starts with Armored cav goes then to Air Cav and then has like 5 or 6 levels beyond it . But id like to have the two units as seperate and equal division that you can choose to have with Air or Armored Cav. An example being say you research level 3 of the line upon completion youd have acess to level 3 armored Cavalry and Level 2 Air Cavalry. How does that Sound to everyone?
So in other words the cores are given based solely on claims.
I am sorry, but this means a lot of provinces with no resistence, no partisan activity lowering TC and FULL IC to use.
Even vanilla HoI isn't so generous, but if this is the policy of this mod then fine, but it is hard to accept that territories with c.15 million people can be annexed just like that.
You can add claims on Austria, 'the Sudetenland', Kaliningrad, Luxemburg, Slovenia, southern Denmark and eastern France almost just as well.
of course I know what was the legal status of those territories in western Poland in light of western german constitution but that is all. Granting those cores ignores everything else (from Tehran to Willy Brandt) so in this respect it is like with old medieval acts of law still present in the Common Law in Great Britain. It might be perfectly legal according to some of them to shoot a Welshman approaching the gates of the city, but just try to find somebody actually killing one.
Cores represent areas where you can expect less resistence, for example because your countrymen are numerous enough. That is my understanding.
I see it will be different in this mod. The choice of course is yours.
Fortunatelly mods are for free, contribution voluntary and noone has to play them. Realism is also optional.
event = {
id = 120
random = no
country = SOV
trigger = {
control = { province = 300 data = SOV } #Berlin owned by the USSR
government = communist #Communists in the government
}
}
date = { day = 15 month = october year = 1990 }
offset = 1
deathdate = { day = 15 month = october year = 9999 }
name = "New Berlin Wall"
desc = "Berlin is ours. In late 1989, the Berlin Wall, a symbol of communism in Europe, collapsed. It was rumoured to be the end of the USSR and the communism. Well, they were wrong. We must show the Western capitalists that communism is the only acceptable way of life. Should we rebuild the Berlin Wall?"
picture = "berlinwall"
style = 0
action_a = {
name = "A new symbol of Communism"
command = { type = belligerence which = SOV value = 5 }
command = { type = relation which = USA value = -50 }
command = { type = relation which = GER value = -50 }
command = { type = relation which = FRA value = -50 }
command = { type = relation which = ENG value = -50 }
command = { type = relation which = ITA value = -50 }
command = { type = vp value = 50 }
command = { type = setflag which = diemauer }
}
action_b = {
name = "No"
command = { type = relation which = USA value = 25 }
command = { type = relation which = GER value = 25 }
command = { type = relation which = FRA value = 25 }
command = { type = relation which = ENG value = 25 }
command = { type = relation which = ITA value = 25 }
}
}
event = {
id = 121
random = no
trigger = {
flag = diemauer
NOT = {
control = { province = 300 data = SOV } #Berlin NOT owned by the USSR
government = communist #NO Communists in the government
}
}
date = { day = 15 month = october year = 1990 }
offset = 1
deathdate = { day = 15 month = october year = 9999 }
name = "Destroy the Mauer"
desc = "After the USSR conquered Berlin, they rebuilt the Wall. Berlin is no longer in the hands of the USSR, though. We must destroy the symbol of communism."
picture = "berlinwall"
style = 0
action_a = {
name = "Destroy the wall. We must forget the horrors of communism"
command = { type = relation which = USA value = 50 }
command = { type = relation which = GER value = 50 }
command = { type = relation which = FRA value = 50 }
command = { type = relation which = ENG value = 50 }
command = { type = relation which = ITA value = 50 }
command = { type = trigger which = 122 }
command = { type = clrflag which = diemauer }
}
action_b = {
name = "No, we must preserve it to remember how bad things were"
command = { type = dissent value = 5 }
}
}
event = {
id = 122
random = no
country = SOV
#Triggered by 121 Option A
date = { day = 15 month = october year = 1990 }
offset = 1
deathdate = { day = 15 month = october year = 9999 }
name = "Berlin Wall is destroyed"
desc = "We rebuilt the Wall as the new symbol of communism in Europe. Our enemies have taken Berlin from us and have set up explosives to destroy the Wall. We must revenge."
picture = "berlinwall"
style = 0
action_a = {
name = "A Sad Day for Communism"
command = { type = dissent value = 15 }
command = { type = vp value = -50 } #Remember, they gained this from building the Wall!!!
}
}
Hey, I am doing 1992 US Presidential events. It should work out where there will be a Republican Primary (Bush vs. Pat Buchanan), a Democratic Primary (Clinton vs. Paul Tsongas vs. Jerry Brown), and a "Ross Perot" event, with a general election event in November based on the previous 3 events. As a start here are the six possible candidates:
![]()
Arkansas Governor Bill Clinton
![]()
Former Senator Paul Tsongas
![]()
President George H. W. Bush
![]()
Patrick J. Buchanan
![]()
Former California Governor Jerry Brown
![]()
Texas Billionare Ross Perot
Update 2: Here's what the Clinton Administration will look like:
![]()
Why don't you have a white border around your minister pictures?![]()