McAfee says the download contains malware.
Unless you can get a virus from text files, I think McAfee is confused.
McAfee says the download contains malware.
1.07:
- Now compatible with official patch 2.32
- Renamed the Bosporan Kingdom to Cimmeria (not entirely historical but much less cumbersome)
- Removed the increased penalties on assaults as the AI did not take them into account
- Penalized the AI's diplomatic ability to try and cut down on alliance chain megawars
- Diplomatic and intrigue missions are now less likely to succeed
- The AI will now put more resources into maintaining a large army
- Increased the cost of all buildings
- Decreased income from trade
- Increased the income bonus from stable trade routes
- Internal trade routes are now less penalized (but still a good deal less profitable than foreign trade routes)
- Island crossings over the Aegean should now use the correct seazones
- Added a decision to form Greece
- Dismissing characters before their term is up will now increase tyranny
- Governors, Generals and Admirals will now contribute slightly to political attraction for their party
- Increased ship maintenance costs
- Reduced mercenary maintenance costs to 1.5x regular troops from 2x
- Changed some government bonuses to ones that fit better
- Upped base omen chance
- Chance to gain unit loyalty is now based on martial and charisma scores
- Omen power increasing ideas and laws are now better
- Reduced badboy rate of reduction and limit
- Fixed a bug that was preventing land grab events from firing
- Tribal provinces with a population of 8+ can now get events that allow them to migrate into adjacent empty provinces
- Removed party conviction changes from attributes as they were having too great an effect
- Rebalanced some party political attraction factors
- Rebalanced omen power laws and ideas to be slightly better
- Added a base level of corruption (10%) to represent normal political corruption at the time
- Increased the bonus of Tariffs
- Increased the bonus of Pantheon
- Characters will now gain and lose popularity slower than before
- Changed some traits that previously gave popularity increases/decreases to give prominence increases/decreases
- Attacker will now lose more troops when assaulting
- Bread riots can now occur in provinces with 30+ population, down from 50+, but will occur less frequently in less populated provinces
- In addition to granting base bonuses, tech levels will now also grant slight penalties. Land and Naval tech will increase maintenance costs, construction tech will increase building costs, civic tech will increase stability cost and religious tech will increase failed omen penalty.
Hi Wiz:
Great Mod. When I clicked link for download it connects me to MEGAUPLOAD but says the download is 95.31 MB instead of 114 MB that you mentioned in your post. Does the download have all your files in your mod? Thanks in advance for a reply.
1.09
- Tweaked starting relations. 100 is now the max relations you should start at with a country that is not your ally at game start (note that it takes a few days of gameplay before relations are adjusted by the startup event).
- Minor offices in monarchies will now increase prominence rather than reducing it
- A character's wealth will now increase their prominence by 1 per 100 wealth
- All factors changing prominence on a monthly basis have been removed. As such, prominence is now a static number determined by traits, titles, wealth etc and should allow you to quickly sort characters according to importance
- Tribes will now be able to pass a gender equality law that allows women to hold any position. This law requires a high finesse and open-minded ruler and a highly popular consort.
- Characters must now be at least 20 years old, be the ruler OR be the primary heir to hold offices at court or in the military
- Characters will now start recieving trait-adding events at the age of 4 and stop recieving them at the age of 25
- Removed the trait random events as their effects were too minor and inconsequental to be worth the computer cycles
- Roads are now available at construction tech 10 instead of 15
- Academy is now available at construction tech 15 instead of 10
- Forestry is now available at construction tech 5 instead of 10
- You can now grant minor titles to characters with offices in a monarchy
- You will now be able to assign active generals and admirals an office if their loyalty is above 50. Doing so will remove them from command without suffering the usual penalties.
- Reduced the frequency of barbarian hordes forming in tribal provinces
- All provinces in the game now belong to a country at game start in order to do away with the silly colonization game once and for all. To this effect, some fairly ahistorical territorial assignments and tags are now available. I will look into making this more historical in the future, but for now gameplay is the main concern
- Provinces that become empty as a consequense of barbarian invasion will now be able to be claimed by any country with a sufficiently populated province bordering it
- Nabatea is now a playable country at the game start
- Added Germanic, Irish, Sarmatian and Gallic tribes in formerly empty provinces
- Added some numidian tribes in North Africa
- Numidia now starts the game owning Mauretania
- The coasts of northern europe can now be the target of barbarian sea invasions
- Nomadic horde invasions are now rarer but far more dangerous
- Trapezus no longer starts as a tributary of Pontus
- Syracusae can now declare independence if Epirus owns Syracusae and Messina and Magna Graecia no longer exists
- Increased the populations of Massilia and Emporion to give them a fighting chance
- Split off the province Byzantion from Thracia and added Byzantion as a new playable country
- Added new Gallic tribes in provinces that were previously owned by tribes that had no business owning them
- Increased the population of Thracia to strengthen Tylis at the game start
- Judaic provinces are now highly unlikely to convert to your state religion
- Tribal states who have annexed other tribes can now break apart on ruler death if the new ruler does not have sufficiently high attributes. Tribal Kingdoms and Tribal Federations are not affected by this.
- Non-republic tributaries now have a chance to be inherited by their overlord on ruler death if relations are at least +150 and the overlord has more cities and a larger army than the tributary. Player countries will never be inherited this way
- Countries with tributaries will now suffer relation hits with their tributaries during periods of weakness (low stability, small army, civil war, high war exhaustion or high badboy)
- Tributaries with low relations or a position of strength towards their overlord can now break off the tribute payments and declare indepedence
Agree some excellent new features among the 1.09 list.
Barbarian sea invasions sounds great but how would they work wthout any barbarians?