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Before that card. Precisely 4 distance is actually a bad thing for the colonials, better three and then out to five so you have as little time as possible with the new cylon out.

That plan kind of hinges on getting a 3 distance destination card at some point. Picking a 1 dest. card means one extra jump, which is not what we really want.

I'm going to say this before we get the new loyalty cards: XO me asap, so we can blind jump to distance 6. Yes, we'll lose two civvies, but there's only 20 % chance that the morale one is in there. Fuel, POP, doesn't matter, we can deal with it. And it's not like we would jump without losing anything with 2 Cylons out there.

(NB: This is how you hedge your bets. I can help the humans by blind jumping us to 6 distance, or if I become a Cylon, well...)
 
That plan kind of hinges on getting a 3 distance destination card at some point. Picking a 1 dest. card means one extra jump, which is not what we really want.

I'm going to say this before we get the new loyalty cards: XO me asap, so we can blind jump to distance 6. Yes, we'll lose two civvies, but there's only 20 % chance that the morale one is in there. Fuel, POP, doesn't matter, we can deal with it. And it's not like we would jump without losing anything with 2 Cylons out there.

(NB: This is how you hedge your bets. I can help the humans by blind jumping us to 6 distance, or if I become a Cylon, well...)

You don't get to select how far the blind jump distance is. You just jump to the next destination card
 
Me, sorry.
 
Turn 15


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


[COLOR="Red"]1: EL ~ Callandra "Cally" Tyrol   [2][/COLOR]
2: TNT ~ Louanne "Kat" Katraine  [7]
3: Jopi ~ Helena Cain  [6,2N]
4: Kiwi ~ "Chief" Galen Tyrol   [3]
[B]5: Kingepyon ~ Laura Roslin [2+5,1Q][/B]

Destiny Deck [10]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       4/8

[b]Food[/b]       05/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 1 Damaged
[b]Fuel[/b]       06/08      [b]Raptors[/b]        2 in Reserve
[b]Morale[/b]     03/10      [b]Jump Prep[/b]      1/5 (Cannot jump)
[b]Population[/b] 08/12      [b]Cylon Boarding[/b] None

Reserve   Civs  10
Active    Civs  0
Destroyed Civs  2

Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i]  ~ Jopi Admiral Helena Cain
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] ~ Kiwi Chief,  ~TNT Kat   
[i]Armory[/i]
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="Red"][i]Pegasus CIC[/i]  [/COLOR]
[i]Airlock[/i]
[COLOR="Red"][i]Main Batteries[/i] [/COLOR]
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] Kingepyon~President Roslin
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] [COLOR="Red"]~ EL Cally[/COLOR]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] 

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


Action queue:
GM~Stuff
Kingepyon~turn
 
CRISIS: Unsettling Stories

Current Player Chooses:
Skill check: POL/LEA = 9
PASS: No Effect
FAIL: -1 Morale and each player discards 1 Skill Card and draws 1 Treachery Card

OR

-1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep
 
1 weak

And why choose the crisis with the possible morale loss and only play 2 weaks? :(