Before that card. Precisely 4 distance is actually a bad thing for the colonials, better three and then out to five so you have as little time as possible with the new cylon out.
That plan kind of hinges on getting a 3 distance destination card at some point. Picking a 1 dest. card means one extra jump, which is not what we really want.
I'm going to say this before we get the new loyalty cards: XO me asap, so we can blind jump to distance 6. Yes, we'll lose two civvies, but there's only 20 % chance that the morale one is in there. Fuel, POP, doesn't matter, we can deal with it. And it's not like we would jump without losing anything with 2 Cylons out there.
(NB: This is how you hedge your bets. I can help the humans by blind jumping us to 6 distance, or if I become a Cylon, well...)