wut?
I heard there was a tie...
...but
Vote reis91
for reasons stated in analysis post. Thinking about running up snoopwolf to see what happens.
There's a 3 way tie, you throw-away, and then you ask for us to run someone new up. One hour from deadline!!
You make no sense. And what is this 1 day voting analysis supposed to mean? Like, I can see a correlation between snoop and whoever because they voted the same... once.
What is it with you?
You make no sense.
Look. I'm tamius. I don't break ties if I don't have to.
What do you mean you don't have to? Who doesn't have to break ties but a villager? What are you trying to tell us?
Are you even French?
Actions are meaningless out of context,
and worthless if chaotic behaviour is permitted or even encouraged. If a person is allowed to vote without giving reason, then all you learn is that they don't want to talk.
Not true. An experienced player can pick out the meaningful pieces. This is how I got the large majority of my wolves. Considering the player and the circumstance, the votes cast can tell much.Which is information, but not good information if everyone is doing it.
If instead you force people to talk, even the best players will make mistakes.
No. All those votes on Kingepyon, snoopdogg and tamius would have been wasted if and only if chaotic vote swings were permitted.
By forcing wolves to pick from those three, you force their vote to have worth.
Instead, we can now start gathering information on the allegiances of players.
This will be my last post on the matter of village voting philosophy. After this, I will just move on.
All actions have context. It just so happens that some have context that is hidden at the time, only to be revealed later. That does not mean it is not there, and is not valuable.
No. You have their vote, which if forced properly reveals a piece of the puzzle. Sometimes I would switch zero times, or one time, or half a dozen times, often ending up on the same person multiple times. One of the more common ways in which this would force mistakes is that a player would seem fine voting someone early in the day but would then all of the sudden not be so willing 3 minutes before the deadline. Bingo, dead wolf. There are a dozen other traps one can set as well.
Vote switches are like handing a revolver with a few loaded cylinders to a player and then telling him to point it at the chosen target and pull the trigger. Do they pull the trigger? Under what conditions? Yes, a few of the cylinders are unloaded, but you may end up shooting the poor fellow in the face. This is a meaningful decision. When these decisions are added together with a discerning eye, wolfpacks will reveal themselves. In a game without the Seer, this strategy is even more logical.
You can claim otherwise, but I am covered in wolf-skins motherfucker. Not much you can say to that.
Not true. An experienced player can pick out the meaningful pieces. This is how I got the large majority of my wolves. Considering the player and the circumstance, the votes cast can tell much.
I cannot recall ever catching a wolf through "forcing them to talk". And I have been playing for over half a decade. Its always actions that do them in. In many cases, actions that I forced them to take. Decent players know how to put on their poker face. You are not getting anyone this way, unless you are playing with clueless noobs, idiots, or school-children and even then it will not work for long
Again, I will ask, have wolves become so retarded that they blow themselves up by "talking"?
Votes for dead people are much less likely to be useful over the course of the game than votes against the living. I simply pointed this out. The material on King was thrown away, or at the very least an opportunity for more was lost. There is nothing worse than ending up at the end with nothing to go on because none of the remaining players has ever been threatened.
By telegraphing the vote cycle to the baddies you make baddie coordination much simpler. They have no fear of one of their own getting caught late and having their machinations blown up. They have plenty of time to respond and place their votes carefully. For all the careful reflection by the village, the wolves will always be a step of ahead there. Again, this is doubly true for a Seerless game. One of the many aspects that many people overlook is the paralysis that I inflicted on wolves. The village basically ran the show. The wolves almost never had the initiative.
By talking right? Wolfpacks get blown up by talking? Crovax's ghost haunts all wolfpacks now?
My God what has Lite come to. EURO, why do you stand by and say nothing in the face of such atrocity?![]()
And there goes Adamus, unnoticed. He just slipped quietly from being N°1 to being free. Two random people and nobody to think about that.