A little bird told me that there are in fact 2 normal seers and 6 wolves in. So using that logic
Vote Boris
Because he is number 6
Vote Boris
Because he is number 6
I disagree. There are no logical flaws with this setup (16 players and one blank) compared with the standard 17 players. Although I admit that it will possibly detract from the atmosphere of the game, which is important also.This is, of course, one possible solution. The thing is, though, that it seems to be a bit of a chimera of a solution.
I contend that the new variation is exactly the same in practice.In my opinion, you either believe in the sanctity and perfectness of the 17-player Lite game that starts with a Night, or you don't.
No.If you do believe in it, then you should allow for every single possibility, including having a wolf in the 17th (empty) spot. Meaning you need to allow the wolves to hunt any spot they want. If they don't hunt the open spot, just have the dead player sub right in again (ahead of any other subs). If the empty spot's the Seer, you also need to figure out what to do about the missed scan. If you have two half-Seers, just give the live one the first night's scan.
I believe the traditional setup is as perfectly balanced as we are going to get with Lite; this variation is the exact same barring one superficial difference.If you don't believe the setup is perfectly balanced and should never be touched, just start the game with 16 players.
Eh, where did you get this info from?A little bird told me that there are in fact 2 normal seers and 6 wolves in. So using that logic
Vote Boris
Because he is number 6
In case some of you don't know, we aren't voting yet![]()
I once got turned on the same night as being cleared by seer and priest. Had great fun totally dictating the village until a rival wolf pack hunted me for no reason![]()
After having slept on it, I'm now quite certain that this game's particular setup is extremely unbalanced and quite likely broken. Since I'm not joeb, you all get a few hours to convince me (through PM or public discussion) that it isn't...
EDIT: Okay I see where you get there are two seers. But why should there be more wolves? Is that standard for a two-seer game?
After having slept on it, I'm now quite certain that this game's particular setup is extremely unbalanced and quite likely broken. Since I'm not joeb, you all get a few hours to convince me (through PM or public discussion) that it isn't...
Actually, the wolves are pretty much screwed...
There are five seers, one wolf, and all seers scan simultaneously! Amirite?
If I was the wolf (which is a purely hypothetical scenario), I would still eat the village. Try harder.
Well of course you would, the wolf has a machine-gun and can kill the entire village with one hunt.
There are five seers, one wolf, and all seers scan simultaneously! Amirite?
tamius23 said:This game is not a normal game of Werewolf Lite. This game has eight seers and four wolves.
Seers are wolf-specific. Should seer "A" scan wolf "C" it will return "villager" as a result. If a seer scans another seer, it will return "villager".
There are two seers for each wolf. Two seer "A"s, two seer "B"s, etc, for wolves A through D.