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A little bird told me that there are in fact 2 normal seers and 6 wolves in. So using that logic

Vote Boris


Because he is number 6
 
This is, of course, one possible solution. The thing is, though, that it seems to be a bit of a chimera of a solution.
I disagree. There are no logical flaws with this setup (16 players and one blank) compared with the standard 17 players. Although I admit that it will possibly detract from the atmosphere of the game, which is important also.
In my opinion, you either believe in the sanctity and perfectness of the 17-player Lite game that starts with a Night, or you don't.
I contend that the new variation is exactly the same in practice.


If you do believe in it, then you should allow for every single possibility, including having a wolf in the 17th (empty) spot. Meaning you need to allow the wolves to hunt any spot they want. If they don't hunt the open spot, just have the dead player sub right in again (ahead of any other subs). If the empty spot's the Seer, you also need to figure out what to do about the missed scan. If you have two half-Seers, just give the live one the first night's scan.
No.
The empty (17th) spot is nothing more or less than the role which the wolves would've hunted on night 1.
It is safe to assume the wolves would never hunt one of their own. Even if in one game they do accidentally, that is not a desirable possibility. In fact if I was GM and a wolf sent in a hunt order on a fellow wolf I would order them to reverse it.
Please explain your assertion that you need to have a possibility of a wolf in the empty spot. I see no reason.
Therefore a seer or a villager role is killed, just like the traditional, the only exception being that player holds that role. However, this is irrelevant as that player could not have contributed anything to the game. Therefore, in practice, this is exactly the same as a standard Lite.

If you don't believe the setup is perfectly balanced and should never be touched, just start the game with 16 players.
I believe the traditional setup is as perfectly balanced as we are going to get with Lite; this variation is the exact same barring one superficial difference.
 
A little bird told me that there are in fact 2 normal seers and 6 wolves in. So using that logic

Vote Boris


Because he is number 6
Eh, where did you get this info from?

EDIT: Okay I see where you get there are two seers. But why should there be more wolves? Is that standard for a two-seer game?
 
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I think that it is too soon, but...

Vote gigau


Because he isn´t a true Hello Kitty fan
 
Vote Rendap

4 is death.
4 - 1 = 3
Randakar is voter no 3.
Has green in avatar.
Green is blue.
therefore he is evil.
 
After having slept on it, I'm now quite certain that this game's particular setup is extremely unbalanced and quite likely broken. Since I'm not joeb, you all get a few hours to convince me (through PM or public discussion) that it isn't...
 
EDIT: Okay I see where you get there are two seers. But why should there be more wolves? Is that standard for a two-seer game?

Hell no. The only thing I changed in that setup is the amount of seers and how often they scan.


After having slept on it, I'm now quite certain that this game's particular setup is extremely unbalanced and quite likely broken. Since I'm not joeb, you all get a few hours to convince me (through PM or public discussion) that it isn't...

Really, now?
How so?
 
There are five seers, one wolf, and all seers scan simultaneously! Amirite?

You're pretty close, actually...

I shall quote the GM's PM (and it's even allowed per the rules):

tamius23 said:
This game is not a normal game of Werewolf Lite. This game has eight seers and four wolves.

Seers are wolf-specific. Should seer "A" scan wolf "C" it will return "villager" as a result. If a seer scans another seer, it will return "villager".

There are two seers for each wolf. Two seer "A"s, two seer "B"s, etc, for wolves A through D.


I am a seer for wolf B.

I advise all other 7 seers to reveal themselves in public and to indicate which wolf they scan for.

This will create an 8-man public JL against 4 wolves...

Because we all know who the other seers are, we can not only coordinate our scans but we also halve our possible targets.

Combine that with the overwhelming voting weight we'd have and we have a simple strategy for victory: lynch two people each day, organise our scans. Game won for the good guys in 4 days, MAXIMUM. The wolves simply don't have the time to hunt us all.


You might say: "Ah, but a smart wolf will claim to be a seer and ruin your scheme!"

Well, not really.

Because we KNOW that there's two seers per wolf, any wolf falsely claiming to be a seer will need to pick a target wolf for himself. This gives a very simple result: if there's three people claiming to be seers for wolf B, we KNOW there's one wolf in those three. Smart scanning will resolve that in a day or two.

As for a half-way approach where some wolves come forward, that doesn't actually help. All the seers need to do is to organise themselves, use their lynches to take out the wolves among the villagers and their scans to find those hiding amongst the seers.

So, I'm sorry, but by putting their cards on the table, the seers put the wolves in a very, very bad position. Maybe it's not a guaranteed victory, but the odds are soooo much better than if we keep quiet that it'd be moronic not to.