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you know, you can make a mod and then have have the swastika in there and throw a middle finger to the censorship if you like, and even the holocaust should rightfully be included

Which would get it banned in several places...
 
Uh, we have the freedom to make whatever mods we want. You guys don't seriously agree with excluding history do you?
if you want to do it than go for it, rules are meant to be broken after all

we just don't want to be the first, we leave that spot to people like you to show us the way, maybe you could defy and, in the name of history, make a mod that has events accurate just as it had happened in real life, we are in dire need of an exemplar
 
Supplies is too "random". Anyone can instantly buy supplies, whereas OC should require a certain time of preparation and planning ahead.

That's a really good point. I was critical of the whole OC concept as an artifical constraint until reading this, but I've now had to recant.

I wonder if there might be a middle ground that could be developed. That is, increasing the number of OC available so that a player having the wherewithall can mount them at will, but then restraining them by the qualifying conditions. Would it be possible, for example, to make players pre-order OCs? They would be able to pay supply, fuel, money, and whatever other costs were decided whenever they wished - but the OC would then not become available for a specified period (say three months or so) and only on the specified front.

I know the engine has trouble counting days elapsed but I don't know whether you guys have come up with a work around for that. If you have, it would certainly make the OC the big-ticket strategic decision it should be.
 
That's a really good point. I was critical of the whole OC concept as an artifical constraint until reading this, but I've now had to recant.

I wonder if there might be a middle ground that could be developed. That is, increasing the number of OC available so that a player having the wherewithall can mount them at will, but then restraining them by the qualifying conditions. Would it be possible, for example, to make players pre-order OCs? They would be able to pay supply, fuel, money, and whatever other costs were decided whenever they wished - but the OC would then not become available for a specified period (say three months or so) and only on the specified front.

I know the engine has trouble counting days elapsed but I don't know whether you guys have come up with a work around for that. If you have, it would certainly make the OC the big-ticket strategic decision it should be.
But that's exactly what it is right now: player must plan 120 days (iirc) ahead that he's going to need an OC and spare industrial capacity during this time.
It is meant to be a big strategic decision.
But I guess you'll have to see it in-game to then give proper feedback. I am open to any modification of course.
 
But that's exactly what it is right now: player must plan 120 days (iirc) ahead that he's going to need an OC and spare industrial capacity during this time.

That's not quite what I meant. What I was proposing was:
1. player qualifies for OC and pays up front (supplies, oil, etc.) - and if system can manage it, nominates front on which OC is to be used;
2. 90 days later OC becomes available for use (preferably on specified front only).

Then, articulating the idea further:
3. player uses it within a specified period (say 30 days) or returns portion of spent supplies, etc. to stockpiles and OC is cancelled;
4. rinse and repeat.

Or am I still misunderstanding? Have to admit I've been concentrating on DH for so long I'm rusty on WiF.
 
Isn't that what mods of games usually do? use workarounds to implement features that aren't represented in the vanilla game?
Sure, but the implementation might be better or worse. I just don't like the idea of fake units, although I think that the feature has potential. BTW do these fake units show in the stats screen? That would suxx...
 
I get a error when trying to launch a game.

It says it is something wrong with the infantry tech file.
 
1.03 beta is not released yet and this not compatible with 1.02.. (Installation instructions are pretty obvious about it)

On a side note, I'm going to need your help guys with testing something on 1.02. Please copy/paste the files attached in Mods/Darkest Hour Full/ai/switch folder. France should now stop launching suicide attacks through the Siegfried line while you (Germany) are attacking Poland, unless your defenses are very thin.
France should thus be stronger for Fall Gelb and this prevents you from pushing back through the Maginon line in 1939.
Please give me your feedback about this. It may also make its way into the 1.03 beta release so this is quite urgent. :)
 

Attachments

  • ai.zip
    3,7 KB · Views: 52
I tried your AI file Fernando, started in 1936 as Germany, played normal/hard and putted 27 divs to protect sigfried line (i usually put more, but tought it was enought) invaded Poland july 1939, but France lauched a 30 divs offensive on Saarbrucken (who had 15, then 25) they smashed my line 50 days later, put managed to defend behing the Saar. I think 27 divs is not much, but was it what you expected? I was quite logical for France to attack it tought, and i din't had time to try Fall Gelb.

Hope it helped you, if you have questions just ask!