you know, you can make a mod and then have have the swastika in there and throw a middle finger to the censorship if you like, and even the holocaust should rightfully be included
Which would get it banned in several places...
you know, you can make a mod and then have have the swastika in there and throw a middle finger to the censorship if you like, and even the holocaust should rightfully be included
you know i'm joking with this guy right?Which would get it banned in several places...
you know i'm joking with this guy right?[/QUOTE
Ja, I'm aware.
if you want to do it than go for it, rules are meant to be broken after allUh, we have the freedom to make whatever mods we want. You guys don't seriously agree with excluding history do you?
Supplies is too "random". Anyone can instantly buy supplies, whereas OC should require a certain time of preparation and planning ahead.
But that's exactly what it is right now: player must plan 120 days (iirc) ahead that he's going to need an OC and spare industrial capacity during this time.That's a really good point. I was critical of the whole OC concept as an artifical constraint until reading this, but I've now had to recant.
I wonder if there might be a middle ground that could be developed. That is, increasing the number of OC available so that a player having the wherewithall can mount them at will, but then restraining them by the qualifying conditions. Would it be possible, for example, to make players pre-order OCs? They would be able to pay supply, fuel, money, and whatever other costs were decided whenever they wished - but the OC would then not become available for a specified period (say three months or so) and only on the specified front.
I know the engine has trouble counting days elapsed but I don't know whether you guys have come up with a work around for that. If you have, it would certainly make the OC the big-ticket strategic decision it should be.
That's what it is. But hey, it works as intended.It smells of workarounds.
Isn't that what mods of games usually do? use workarounds to implement features that aren't represented in the vanilla game?The problem is that the implementation of the concept looks ugly, i.e. a semi-unit which you cannot deploy on the map. It smells of workarounds.
- France will now stand still behind the Maginot line (unless Siegfried line is not properly defended) and wait for Germany to attack first.. To then try and trap the Wehrmacht into a stalemate.
But that's exactly what it is right now: player must plan 120 days (iirc) ahead that he's going to need an OC and spare industrial capacity during this time.
Sure, but the implementation might be better or worse. I just don't like the idea of fake units, although I think that the feature has potential. BTW do these fake units show in the stats screen? That would suxx...Isn't that what mods of games usually do? use workarounds to implement features that aren't represented in the vanilla game?