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Edit: I've made him know your mod - your recent mod review which he can access is most helpful in this regard. Expect him commenting there soon.

Thanks for the advertisement. :)
 
After some try and error, got boring and harddisk trouble, I have finally managed to release ver.0.68 of MIH.
http://www.mediafire.com/?0vtcjzixlae3128

However, there are less changes as I have planed for this version. The biggest change is the economy and military setting for the scenarios after 1300. MIH has already the specialization on each way, but adding some buildings in the later scenarios is also important to emphasis provincial uniqueness.

Military Building Map after 1300 (darker provinces have more advanced castle buildings.


Economy Buildings Map


As you remark, the western provinces are richer than the East, while the eastern provinces produce more levies.
Originally this is the maps for two scenarios in the 14th century (1333/1399). So they could be tweaked for the scenarios about the 15./16. century later.


In the next version I will add more events.
 
Thanks to Galle and AGOT team, I got the permission to use their Duel Engine for CK2. It is an add-on mod about the man-to-man battle events chain. Of course there are some difficulty about the adjustment, f.e. we can't use FROMFROM (focusing the second last scope) in Sengoku. But I will try to find a solution. :)
 
Excellent news for the release and for this mysterious add on to be added in the future!

What were the parameters on which you decided the provincial economy and castle level?

Since I can't access that part of the forum 'cos I don't own CK2 can you copy-paste info of what that does?


EDIT: What this this do?
avee's family relations mod for CK2 with a small adjustment for Sengoku
 
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What were the parameters on which you decided the provincial economy and castle level?

Castle/Village Buildings in vanilla(Lv.1-8).

Since I can't access that part of the forum 'cos I don't own CK2 can you copy-paste info of what that does?

Sure.
The duel engine adds an entire new feature to Crusader Kings II - one-on-one duels between individual characters, weight based on traits including physical strength, intelligence, and mastery of swordsmanship. This demonstration module includes both the engine itself and an example duel, involving two opposing commanders on a battlefield. The version of the engine included here is significantly more advanced and better optimized than the one used in A Game of Thrones v.0.2.1, and includes an optional - though untested - flavor scheme allowing you to mark duels as either tourney jousts or battlefield duels.

EDIT: What this this do?

This.
This minimod adds relation bonuses for close family members. Children, grandchildren, parents, grandparents, siblings, nephews, nieces, uncles, aunts and various in-laws will now like you more than random same-dynasty characters.

Although Sengoku Vanilla has more precise opinion modifiers.



Today's effort... Well, I got some problem with the compatibility of the duel mod, while 1582 scenario has gone one or two steps.
1582mapver2.jpg

Maybe I could show you the first version of the scenario tomorrow or on Saturday.
 
That's excellent chat! Hope you manage to overcome difficulties.

So if I understand correctly the duel would only happen when two armies clash on the map? I know early Japanese wars included duels and those diminished more and more. Will you include this feature only for early campaigns?
 
That's excellent chat! Hope you manage to overcome difficulties.

So if I understand correctly the duel would only happen when two armies clash on the map? I know early Japanese wars included duels and those diminished more and more. Will you include this feature only for early campaigns?

Except a shoot by allow or gun, one-to-one combat was normal, although the duel between two commanders were very rare (the famous short duel between Uesugi Kenshin and Takeda Shingen is a legend/myth).
We could use this mechanic also for Kendo-tournaments.
 
Except a shoot by allow or gun
What do you mean by that?

So when armies clash you can make it so that two representatives have a duel between the two armies before the real fight commences? Can you code it so that the side that looses the duel get's a moral penalty or something?
 
What do you mean by that?

Direct attack mainly killed people.

So when armies clash you can make it so that two representatives have a duel between the two armies before the real fight commences? Can you code it so that the side that looses the duel get's a moral penalty or something?

I think so. The original engine has a penalty on who runs away from the duel. But this duel isn't the one of Western movies. It is rather a sudden encounter.
 
Direct attack mainly killed people.
Sorry but i still don't understand - can you please be more elaborative?

It is rather a sudden encounter.
When you have time please explain this more - what sudden encounter? I envisioned that in the old times two armies met and two representatives were chosen to fight a duel. Sometimes a result of the duel would be enough for other men not to engage and the commander of the representative who lost had to concede defeat. Am I again living in fairy tales?

EDIT: Am I blind? I can't find the download link!
 
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I envisioned that in the old times two armies met and two representatives were chosen to fight a duel. Sometimes a result of the duel would be enough for other men not to engage and the commander of the representative who lost had to concede defeat.

Such a ritual duel didn't exist in Japan as far as I know. On the other hand, some commanders were killed by a occasional duel in the mass combat and who killed whom (mostly with sword not bow), was very important.
 
Fairy tale again then ;(

I was being serious about your download link - where is it?

A Japanese site. Did you have problem with it?
 
A Japanese site. Did you have problem with it?
On this forum there isn't any link that would lead you to the download page for your mod. You must have forgotten to add a link. So please add it 'cos i would like to fire your mod again! ;)

EDIT: Looks like something was wrong with my browser and didn't read that link as a link to a download- I can download your mod now. Sorry for inconvenience.

Edit 2: I forgot if I already asked but can you get rid of some traits for women characters? Tough Soldier, Skilled Archer, Misguided Warrior, Brilliant Strategist and Skilled Tactician don't really fit for women do they?

I'm playing Akechi in 1583 scenario and all Manufactory Guild slots are already researched so that there is no really a need for master of the guard to expand guilds. Is this intended?

Edit 3:

Arima-Hashiba (revolter from Hashiba) and Hashiba have the same banner icon.

Fix the following text in event:
The samurai sent me (insert name) seemed to never have been in proper battle... ... the reward were (change to "was")for battle trained soldiers...

I got many "heavy snow" events in a row in Shiga province - Shiga seems to be a lowland province so that is strange.


Great game!
 
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I'm playing Akechi in 1583 scenario and all Manufactory Guild slots are already researched so that there is no really a need for master of the guard to expand guilds. Is this intended?

Yes. Expand guilds in vanilla is almost useless. since You need only 90 days, so if I add 90 building time for manufactures, the effect is same. Maybe you have forgotten that I have added blocks in earlier scenarios.

Edit 2: I forgot if I already asked but can you get rid of some traits for women characters? Tough Soldier, Skilled Archer, Misguided Warrior, Brilliant Strategist and Skilled Tactician don't really fit for women do they?

It is impossible for the random created characters at the start. As for the rest, the education events in this mod have less chance for women to acquire these traits. However, a woman with high military skill wasn't unrealistic.

Edit 3:

Arima-Hashiba (revolter from Hashiba) and Hashiba have the same banner icon.

Because they are the revolter from Hashiba (originally the same clan). Although they have two crossed swords on the crest. It seems a bug.

Fix the following text in event:
The samurai sent me (insert name) seemed to never have been in proper battle... ... the reward were (change to "was")for battle trained soldiers...

I don't think it is my failure, but I will look.

I got many "heavy snow" events in a row in Shiga province - Shiga seems to be a lowland province so that is strange.

Well, there are many mountains in Shiga, f.e.Hiei or Ibuki. One of my friends there couldn't go to his uni on several days due to the heavy snow... :D I believe that Tatsunoshi can confirm this.
 
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It is impossible for the random created characters at the start. As for the rest, the education events in this mod have less chance for women to acquire these traits. However, a woman with high military skill wasn't unrealistic.
Moreover, as women can lead siege defense in this game, having around women with high martial skill isn't fully useless either.
 
Thank you for the answers lads!

So far into the 1583 scenario I haven't yet got any educational events for my kids but none of them became adult yet. I'll see how it goes when I continue the game.
 
Thank you for the answers lads!

So far into the 1583 scenario I haven't yet got any educational events for my kids but none of them became adult yet. I'll see how it goes when I continue the game.

Normally children over 6 years old get an event to choose its teacher, and they receive an event to acquire an education trait around 15/16 years old.
 
By the way, which elements (especially these exist in CK2) would you want to see in this mod? I have heard the complains about the lack of the contents of CK2 in Sengoku, but no one explained precisely. Since I have made more or less the main scenarios, now I will work more on the game mechanics.
 
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