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Wouldn't the western front be rather boring? I mean breakouts required advancements in tech by 1917-18 when the mobile offensives really began. The game would be quite dull for UK, France , Germany in 1915-17 apart from fringe conflicts in the middle east. Of course the Germans could have fun in the East against the slowly collapsing Russians.

Austria-Hungary slowly collapsed 'like a flan in a cupboard' and the USA turned up late.

But there's a reason it is called World War One and not The Franco-German Trench War. If you haven't seen The Great War I would highly recommend it.
 
But there's a reason it is called World War One and not The Franco-German Trench War. If you haven't seen The Great War I would highly recommend it.

Exactly. The UK fought long, mobile campaigns in Palestine and Mesopotamia. The Anglo-French front in Salonika only remained static because the Allies made no attempt to break out whilst they were unsure of Greek support. Austria-Hungary overwhelmed Serbia in 1916, and Germany stormed through Romania in the same year. The British leadership seriously considered campaigns in Denmark and Norway. And, of course, there was the Russian Front, which was continually mobile.

Basically, the idea that a WW1 game wouldn't be fun because it would remain static is a non-starter.
 
WW1 was not that static as most thought of.. Trenches also changed their owner quite often.
And the destrcucted area was several kilometers in depth on some parts of the front..
There was continually fighting. And very "interesting" side theatres too. Russia quite about mobility..

HoI3:
WW1-Mod
There is also a german Modding group modding a WWI mod at this time. They have no version out but work also already 1/2 year on it.

My final goal with my AHOI-Mod is also to be able to play from ~1900-1970.
I made a complete new techtree for that already(1001 new techs, giving around the same amount per techs/year as HoI3) and a first version of new production-ai/research-ai to cover that timeframe. The current version covers only WW2 though. See my sig for more infos.
I personally think so far, that the game has everything to model also WW1. It is just very work intensive to get it done.

Then we have already much more polished Mods for Darkest Hour wich has a WW1 scenario built in already..:
Mod1914-for-Darkest-Hour -Is an update of the older HoI2 Mod.
Arms-Armistice-and-Revolutions-Announcements -Enables DH WW1 sceanrio to be connected with its WW2 sceanrio.
And the new project The-Grand-Campaign-(AAR+NWO)
(wich lets you play from 1914-1964, as it combines DH and the Mods AAR+NWO)

So "Paradox" did already made a WWI game to some extend. :)
Ask the DH coders if you miss some urgent WWI feature. They might add it in an patch maybe.. ;)

Cheers,
Chromos
 
Originally posted by FOARP

Exactly. The UK fought long, mobile campaigns in Palestine and Mesopotamia. The Anglo-French front in Salonika only remained static because the Allies made no attempt to break out whilst they were unsure of Greek support. Austria-Hungary overwhelmed Serbia in 1916, and Germany stormed through Romania in the same year. The British leadership seriously considered campaigns in Denmark and Norway. And, of course, there was the Russian Front, which was continually mobile.

And don't forget the Japanese-British campaigns against German ships and colonies in Asia and the Pacific.
 
Maybe one day, one of those little 3rd party developers whom PI occasionally affiliates with will make a WW1 game using the HOI3 engine.

Slitherine/Matrix let the Lordz (another games development house that came out of a modding collective) use a heavily updated version of their old engine for Commander: Europe At War to make Commander: The Great War and the results were most impressive - although of course it is still a turn-based system. I'd love to see BL Logic do a WW1 game with an updated version of the Clausewitz engine after they finish EvW.
 

With all respect in the world to AGEOD, at least judging by the demo I played of that game, and by the numerous negative reviews, it was a good idea but very poorly executed - confusing turn phases and rules, bizarrely oriented map, poor documentation and ridiculously steep learning curve (even for the grand strategy genre), regular CTDs etc. etc. etc. Above all, once you've played grand strategy war games in real-time, going back to turn-based play is something of a backward step.
 
Above all, once you've played grand strategy war games in real-time, going back to turn-based play is something of a backward step.
I disagree. Both RTS and TBS can be very good, it depends on gameplay. For MP-oriented micromanagement-intensive games, I actually prefer TBS (you can take your time and the game doesn't play like Starcraft). I tend to use the pause button very often in HOI3/Vicky2/whatever, anyway, but while it's easy to do in SP, in MP it would be annoying.

In short, it's a matter of preference.
 
I think that March of Eagles could very easily model World War I though obviously the map would have to be changed to represent the whole world without reducing the number of provinces in Europe.
 
A WW1 game has huge potential, mostly due to the build up. A good starting point could be the early 1880s where we had the First Boer War, the French waged wars in Africa and South East Asia and the USA was "finishing off" the native American tribes. Has some interesting situations with Spain vs USA, Japanese vs Chinese, Greco-Turkish war, Saudi Arabia unification, Balkan Wars, USA vs Mexico and of course the actual WW1.

Just saying :)
 
A WW1 game has huge potential, mostly due to the build up. A good starting point could be the early 1880s where we had the First Boer War, the French waged wars in Africa and South East Asia and the USA was "finishing off" the native American tribes. Has some interesting situations with Spain vs USA, Japanese vs Chinese, Greco-Turkish war, Saudi Arabia unification, Balkan Wars, USA vs Mexico and of course the actual WW1.

Just saying :)

Personally I'd love to see a game that focuses on WW1 and its immediate aftermath - not something that sprawls over the preceding 30 years of history. It's the impossibility of constructing a model that can accurately simulate both conflicts like the American Civil War and WW1 that means that Victoria is NOT a WW1 game.

Would PI reconsider that decision under any circumstance? (Like someone finding good formula for WWI game mechanics that aint boring?)

It's already do-able - see the games referenced above like Commander: The Great War, a game which is both gripping and tense. Maybe PDS doesn't feel this kind of game suits their image or is the direction they want to go in, or maybe the marketing information shows WW1 to be just of niche interest, but next year's 100th anniversary of the start of the war is the perfect opportunity to try to reach a wider audience with a WW1 game, and by next year the Clausewitz engine will be old enough that they won't have to worry about dillution of their core brands by either making a WW1 game or licencing Clausewitz to a smaller games house and letting them do it.

I disagree. Both RTS and TBS can be very good, it depends on gameplay. For MP-oriented micromanagement-intensive games, I actually prefer TBS (you can take your time and the game doesn't play like Starcraft). I tend to use the pause button very often in HOI3/Vicky2/whatever, anyway, but while it's easy to do in SP, in MP it would be annoying.

In short, it's a matter of preference.

The problem with micro in TBS is that you end up doing the same thing every turn. RTS allows more in the way of automation, and means that you can focus on the importnat parts of the game whilst fast-forwarding thorough the boring parts. Don't get me wrong - I still play TBS games, but RTS is the way of the future.
 
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