July-December 1874, humiliating Austria yet again
Routine Reports
Industry
At this stage, there are few problems here. In particular, I am using up a lot of manufactured goods (factory upgrading is going on, colonial actions and building up the army) and at the moment all I need is available on the international market. As we’ll see, in 1874, this is a bit of a false optimism on my part and I will need to pay a lot more attention to both the structure of my industry and my trading patterns than I have done at any stage since the 1850s.
One thing I think is a problem here is that slowly as the relevant techs unlock, demand is growing in all the main economies. As far as I can see (and I’ve only looked at France) the AI is not making the move to second generation factories. If so, at some stage I’ll need to spend a bit of time forcing the main players to do so or such global shortages will become first more common and then, potentially, more crippling over the coming years.
Manufactured
The main things in that list is the steady decline in coal, at this stage I wasn’t too worried but that is another good moving into a global shortage. Manufactured goods are leaping around as I consume a lot, build up the stock and then use up those new stocks.
Non-Manufactured
That list is much more stable and much easier to control. Where I letting my stocks run down that is deliberate to save Private Capital for new investment, I am also selling a lot of my opium as exports as again that generates Private Capital for new investments. The few things I have low stocks of (rice, tropical fruits, sugar, tea, tobacco, rum and silks – from left to right) I would like more of but they are not widely available. I think I am supplying enough variation in food types to my domestic market to satisfy demand and slowly raise contentment.
Replacements
I also start filling out my 3 main field armies. I have already ensured they each have balloons, signals and hospitals (as well as engineers). I know want each to be built around 2 combat corps and to have heavy as well as regular artillery regiments. A recent tech I gained seems to have made these more useful on the battlefield.
I’m also adding to my transport fleet as I want the ability to move that large formation in the Red Sea area, Garibaldi’s army and one of the three conventional armies in any one turn. Given how spread out my holdings are, this level of flexibility is fairly essential.
Population
Not too much to say there. Satisfaction is slowly creeping up, militantism is under control and the population is steadily expanding (3rd column from the right on each side of the screen). The only ‘problem’ is that education levels seem sort of stuck (but I haven’t had the card to play for a while) and shifting about quite a lot (big gains in Campania and Lazio, pretty static or even down a little elsewhere).
Colonial Actions
Libya
I start to push into the western provinces. My goal is to herd the rebels into one province and ideally hit them with Garibaldi’s relatively powerful army. That way I may do enough damage to cost them elements. This is the key as they can absorb other losses due to the game mechanics but lost elements are permanent damage to their strength.
The opening battle, using a colonial division works out a bit better than I expected.
With that victory, Garibaldi moves onto Benghazi. And then commences building a depot, fort and harbour. This will be my main base if I have to invade Egypt from this direction.
Following this, by the end of August, I’ve all but surrounded the rebels
What follows is a sequence of ping-pong as I attack them and cut off their retreat lines. It takes about 3 months and a long sequence of battles. No point in showing these but by the end of November I’ve destroyed 9 elements of their stack.
At which point, Garibaldi moves in for the kill
They may escape westwards but I now have some forts and can bring them to battle fairly easily.
Aden
Here I rather struggled to bring enough force on the rebels to really harm them. But slowly they are contained. I do destroy some elements, but my goal is to remove them from Italian territory.
This is achieved by early October they have retreated outside Italian territory. I’ll leave one colonial division in the border province and ignore them. No real gain to hunting them down as I can repel any incursion back into my colony.
Dubai
If you recall this is out of my designated SOI. However, events fire (slowly) that improve your entitlement to such regions if you do actually take one.
A little bit later a new garrison force arrives, the Naval Guns will give me a degree of control over the entrance to the Persian Gulf.
Now the attentive reader will remember that first I thought my gem pits in this region were going to solve my relative problem with supplying luxuries and then that I found a problem.
Well, the new gem pits in Dubai produce 0. I was actually gaining more gems from the trading posts. With a lot of fussing around, I work out the problem is they lack manpower to operate with any efficiency.
I adopt two solutions. One is to encourage my emigrants to go to Dubai (so hopefully create manpower) and decide to build a railway in the hope the efficiency gain will at least net me some output. That may boost the overall productivity (from a dire 4%) to the level where at least some gems are produced.
In the meantime, the lure to stick my nose into Kuwait becomes rather overwhelming
Austria
And, as if to show they haven’t learned anything so far, Austria pops up again. And get well and truly slapped down again.
Note the British and the Prussians had a dispute too, which the British seemed to lose. They really need to take lessons from Italy’s elite diplomatic corps.
Discoveries
Three useful technologies fire.
The first is another that reduces cohesion losses on the move, the second is one of the number that boost population demand. The final one is something I’ve not seen so far, but will increase my population growth.
At the moment, as I am slowing down my colonial expansion, I am allocating a lot of state cash to speeding up research.
Prestige due to my modern industry, colonial gains, domestic cards (sewers and universities) and the idiot Austrians continues to improve. At this rate I should pass France in 1874.
I am now gaining 16 per turn from my new factories (an upgraded shipyard – which I haven’t done yet – is worth 4 PP per turn). ‘Regional decisions’ are things like the expansion of Universities (so basically swapping state cash for prestige).