We'll see as we continue playing, won't we?
I remain convinced that from a purely logical point of view, sending one Spy is the approach with the least amount of risks.
Highly circumstantial, especially when the Resistance tries to use that to get information on the spies. The only logical course of action then becomes for the spies to break that assumption.
I think that such a situation could only come about if the rest of the players allow it to, in which case, shame on them and they deserve their loss.
If you send near-identical teams on missions 1, 2 and 3 without many other proposals, then yeah, you end up starting round 4 without enough information if suddenly one of them turnded out to be a spy.
But that is sort of what you can expect. Mission one succeeds, mission two succeeds, so why not send the same team again the third time around if it stands to reason it might win the resistance the game?
Besides, you could have this exact same situation but with a completely different team on mission one succeeding. In which case people will probably assume there was a spy in the first mission team who was playing it low, but still trust the second mission team because, hey, the second mission was so much more important ;-)
Good resistance play requires gathering as much possible information about everyone in the game as quickly as possible.
Without information, logic and statistics don't work anyway :happy:
Well, no disagreement from me there. Really.