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Yesterday should have been a dev diary day, but I forgot that May 1 is actually some sort of Red holiday, and turning up to work gets you lined up against a wall and shot. However, this is not the time to discuss the mysterious idols, totems and faiths of the previous century. Let us instead think back much further, to simpler - if no less bloody - times, before Socialist May Day, before Christian Walpurgis Night, when the bonfires blazed for the Old Gods...

To begin with, religious Moral Authority has been revamped. The base value is now determined by the number of Holy Sites under the control of the religion. On top of this, there are various timed modifiers (think character opinions) for things like winning or losing holy wars, or building temples. This new system applies to all religions, not just the pagans. The pagan religions do tend to start with fewer Holy Sites under their control, but on the other hand there are no pagan heresies to worry about.

CKII_ToG_DD_04_Holy_Sites.jpg

Now, as mentioned in previous dev diaries, pagans enjoy a number of advantages, but they also suffer from some frustrating limitations. Foremost, perhaps, is that they are stuck with Gavelkind. Pagan vassals are also a lot more suspicious of new rulers on succession (harsher "short reign" opinions), they cannot demand conversion of vassals, and they are easily impressed by the cunning missionaries of the Abrahamic religions. To avoid these problems, pagans can of course simply give up the old ways and convert, but there is another option; pagan religions can be reformed in imitation of those clever monotheists. With a proper church hierarchy, a holy book, and standardized rituals, the pagan religions can become more competitive.

CKII_ToG_DD_04_Great_Holy_War.jpg

Reforming the faith is not easy; you need to control three of the holy sites and have a lot of Piety to boot. After reforming, your faith will be given a religious head. In the case of Norse Pagans, the character who conducted the reformation will become the Fylkir, serving as both secular ruler and religious leader in much the same way as an Islamic Caliph. You may now declare holy wars, both great pagan Crusades and regular religious wars against infidels. Other pagan religions get a vassal religious head, like the Ecumenical Patriarch of Constantinople.

CKII_ToG_DD_04_Fylkirate.jpg

There are tradeoffs to reforming the faith, however. You will lose the Subjugation casus belli and the defensive home attrition, and the unreformed version of your religion will become a heresy (which can cause problems for you.) As a pagan, you will normally want to grow quickly using your invasion and subjugation CBs, and then try to either reform your religion or convert in order to consolidate and stabilize your realm...

That's all for now. Next week's topic is special pagan events and decisions!

[video=youtube;yoF84KVR9F8]http://www.youtube.com/watch?v=yoF84KVR9F8[/video]
[video=youtube_share;vYxB1O-XGk0]http://youtu.be/vYxB1O-XGk0[/video]

Bonus! Crusader Kings II: The Old Gods expansion in-depth Q&A at PC Gamer
Everything you want to know, but haven´t dared to ask?
“It’s less than a month until the longships land to bring us The Old Gods, the pagan-focused expansion for Crusader Kings II. We’ve been keeping close tabs on new details at our Viking Analysis Desk, and today, we’ve got some extra meaty details for you. Below you’ll find our massive Q&A with project lead Henrik Fåhraeus, covering everything from concubines to pagan sacred kings.”
Read the full Q&A here: http://www.pcgamer.com/2013/05/01/crusader-kings-2-the-old-gods-in-depth-qa/


Web page: http://www.crusaderkings.com
Facebook: http://www.facebook.com/Crusaderkings
Twitter: http://twitter.com/Crusaderkings
 
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Does that matter?
The Shia and Sunni really shouldn't differ in sites, as their fundamental difference is in the succession of Muhammad (not that great a difference)
EDIT: And Jerusalem is Sunni and thus cannot be a Catholic holy site?

Unless sunnii & shia share their holy sites for MA purposes, then sunni would start in control of one holy site in 1066 (effectively - the fatamids will convert any vassal/province under them soon enough), and are one invasion from losing that. Would that be a small balance problem for the sunnis?

There is nothing saying that the holy sites have to be in that religions territory at the start of the game - heck they have just created a bunch of holy sites out of various pagan's territory to stop them reforming easily.
 
I like how both Sunni and Shiite Islam have holy sites in Medina and Mecca, with those two being in one duchy.

It feels like all the Sunni holy sites are in places which are likely going to be conquered by other faiths though, by the AI that is. If the holy sites are meant to be in places which signify how far the religion has been spread, why not put one in Mali. It's a hard to reach place, so easy to defend, but hard to retake if it falls to heresy (which it probably will if moral authority is influencing heresies appearing). It would make Mali a more interesting place.
 
Great but we want Zoroastrians ! :p

I've been surprised for a while at how many people are interested in the Zoroastrians. I thought I was the only one there for a long time.

What about the Zoroastrian holy sights? I assume they correspond to the old sights of the sacred fires? Or just major persian centres?

Probably Yazd and/or Chak Chak (probably Chak Chak, I think it's the temple holding in Yazd) to begin with. I don't know the other ones, maybe one in Baghdad to represent Ctesiphon? Fars might be one but besides that I don't really have any guesses.

I like how both Sunni and Shiite Islam have holy sites in Medina and Mecca, with those two being in one duchy.

It feels like all the Sunni holy sites are in places which are likely going to be conquered by other faiths though, by the AI that is. If the holy sites are meant to be in places which signify how far the religion has been spread, why not put one in Mali. It's a hard to reach place, so easy to defend, but hard to retake if it falls to heresy (which it probably will if moral authority is influencing heresies appearing). It would make Mali a more interesting place.

I think the Shia ones are well placed, though, I think one is supposed to be Karbala, right? That's definitely a Shia specific holy site, and I like the fact that most of the places will be in Sunni hands so maybe the Fatimids will get a bit of a nerf through their moral authority being tanked from this. One can only hope.

I don't think it will be too easily conquerable as far as the Sunnis go, although in 1066 depending on if the top level title holder is counted the Fatimids will be in control of most sites. Maybe it will be the county level holder's religion, that would solve giving a possible boost to the Fatimids and screwing over the Sunnis. Either way I hope this encourages the Sunnis and Shias to fight each other more, right now they're too friendly and peaceful.
 
What's the deal with the big Ostlandet kingdom in eastern Norway? I didn't think Harald Fairhair unified everything until the 870s. Shouldn't he just be King of Vestfold and its surroundings in 867?

(And trying to win the heart of the King of Hordaland's daughter? ;))

See here for maps.
 
I like the the pagan reformation idea, but I don't see why the succession shouldn't vary from pagan religion to pagan religion? Shouldn't the Norse, for example, have some form of feudal elective?
 
Unless sunnii & shia share their holy sites for MA purposes, then sunni would start in control of one holy site in 1066 (effectively - the fatamids will convert any vassal/province under them soon enough), and are one invasion from losing that. Would that be a small balance problem for the sunnis?

There is nothing saying that the holy sites have to be in that religions territory at the start of the game - heck they have just created a bunch of holy sites out of various pagan's territory to stop them reforming easily.

Of course, now that the game starts in 867... there won't be any Shi'a.