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Aside from there being 3 baddies dead from one pack and one from the other, meaning at least one pack has good chances to control said tie to their favour?
No need to be snarky, I was asking for reasons, not rejecting them :)

You make a fair point. I'm just reminding the village that despite their phobia of them, sometimes, at mid/late stages in the game, ties are good when a) the candidates are all good suspects, and b) there a lot of important innocents still alive. Even if you got one wolf out of three, it would still probably be a good outcome as you accelerate the speed of the game, more lynches than hunts means more chances for the village to nail wolves than the wolves to nail JL members, you narrow down the list of players alive to JL members and possible wolves, you get a lot more information, etc.

Now I'm not saying that is necessarily applicable this time. I haven't look enough at the evidence against any of the candidates really. Just throwing a suggestion, this is effectively our first day without a JL outing in ages, it might be worthwhile to maximise voting information. I assume the GA/doc/possible replacement priest are not in the running.

Finally, people always talk about wolfpacks' ability to 'control the lynch'. It's a common bogeyman, and people believe in it as much as crovaxes.
But this actually hardly ever happens, unless the pack is almost at parity, which is not the case here. Also, wolfpacks will not be blatantly manipulating any votes as long as there's a strong JL alive that knows at least one wolf name.
They may be able to slightly change things, sure. But I have made this suggestion at a late stage, by now, the candidates have been set, if they are wolves, the pack can't do much about it. They can't say 'how about we tie these guys instead' or 'let's only tie these two, but leave that dude alive'. No, I make the blanket possibility of tying everyone being run up, and if there are wolves up there, there is nothing the pack can do about it, except to flat-out reject my proposal.
 
No need to be snarky, I was asking for reasons, not rejecting them :)

You make a fair point. I'm just reminding the village that despite their phobia of them, sometimes, at mid/late stages in the game, ties are good when a) the candidates are all good suspects, and b) there a lot of important innocents still alive. Even if you got one wolf out of three, it would still probably be a good outcome as you accelerate the speed of the game, more lynches than hunts means more chances for the village to nail wolves than the wolves to nail JL members, you narrow down the list of players alive to JL members and possible wolves, you get a lot more information, etc.

Now I'm not saying that is necessarily applicable this time. I haven't look enough at the evidence against any of the candidates really. Just throwing a suggestion, this is effectively our first day without a JL outing in ages, it might be worthwhile to maximise voting information. I assume the GA/doc/possible replacement priest are not in the running.

Finally, people always talk about wolfpacks' ability to 'control the lynch'. It's a common bogeyman, and people believe in it as much as crovaxes.
But this actually hardly ever happens, unless the pack is almost at parity, which is not the case here. Also, wolfpacks will not be blatantly manipulating any votes as long as there's a strong JL alive that knows at least one wolf name.

Sorry, wasn't being snarky intentionally. I just don't believe this to be the right time for a tie - as you say, it is the first day without an outing in a long time and I kind of feel like we need to keep the casualties low to even be able to reach a point of the game where we can reasonably well try to find wolves without seers.

And lynching the Doc would, while tragic, also be hilarious.

Controlling the lynch... well, of course they do not simply decide who dies. But with a reasonably sized pack, one can do wonders and easily place one or two candidates ahead of someone else. It's a risk, of course, but that is what this game is built on.
 
No need to be snarky, I was asking for reasons, not rejecting them :)

You make a fair point. I'm just reminding the village that despite their phobia of them, sometimes, at mid/late stages in the game, ties are good when a) the candidates are all good suspects, and b) there a lot of important innocents still alive. Even if you got one wolf out of three, it would still probably be a good outcome as you accelerate the speed of the game, more lynches than hunts means more chances for the village to nail wolves than the wolves to nail JL members, you narrow down the list of players alive to JL members and possible wolves, you get a lot more information, etc.

Now I'm not saying that is necessarily applicable this time. I haven't look enough at the evidence against any of the candidates really. Just throwing a suggestion, this is effectively our first day without a JL outing in ages, it might be worthwhile to maximise voting information. I assume the GA/doc/possible replacement priest are not in the running.

Finally, people always talk about wolfpacks' ability to 'control the lynch'. It's a common bogeyman, and people believe in it as much as crovaxes.
But this actually hardly ever happens, unless the pack is almost at parity, which is not the case here. Also, wolfpacks will not be blatantly manipulating any votes as long as there's a strong JL alive that knows at least one wolf name.
They may be able to slightly change things, sure. But I have made this suggestion at a late stage, by now, the candidates have been set, if they are wolves, the pack can't do much about it. They can't say 'how about we tie these guys instead' or 'let's only tie these two, but leave that dude alive'. No, I make the blanket possibility of tying everyone being run up, and if there are wolves up there, there is nothing the pack can do about it, except to flat-out reject my proposal.

Now I'm new to this game but doesn't a tie = better chance of killing the doctor, and thus JPR, and thus losing the identity of the wolf who tried to kill last night, so Why would anyone other then the wolf who attacked JPR want a tie? And don't say its another trap Marty!
 
Controlling the lynch... well, of course they do not simply decide who dies. But with a reasonably sized pack, one can do wonders and easily place one or two candidates ahead of someone else. It's a risk, of course, but that is what this game is built on.
Good wolves should do that, and they should take risks. But because of inactive villages, wolves have gotten accustomed to cruising through games by letting the village beat itself up. Fact is, most wolves do NOT take risks and very rarely co-ordinate voting strategies, or even make a conscious attempt individually to sway the vote in a way that favours their pack long-term. Classically, wolves would not vote for their packmate and that's about it. But even then that's rarer now, many players are just as likely to sell out a packmate than to save him. And then there's people like Kiwi who sell out packmates, often for no reason :p
 
Now I'm new to this game but doesn't a tie = better chance of killing the doctor, and thus JPR, and thus losing the identity of the wolf who tried to kill last night, so Why would anyone other then the wolf who attacked JPR want a tie? And don't say its another trap Marty!
Like I said, I hope the JL has enough nous not to let the doctor run up.


Of course it's a possibility though, and I must say you are taking to this game remarkably quickly. But I do think, even if the doctor was run up, somebody in the JL would do something last minute. They'd have to pretty inept not to.

But, I must confess, I don't just play entirely to win, not anymore. I play to have fun games, and games where we make a safe lynch for 1 day, then return to waiting on the seer's orders, just isn't very exciting for me. I still think, on balance, it's worth it to go for a tie game-wise, but even if it doesn't work it would at least be interesting.
 
Good wolves should do that, and they should take risks. But because of inactive villages, wolves have gotten accustomed to cruising through games by letting the village beat itself up. Fact is, most wolves do NOT take risks and very rarely co-ordinate voting strategies, or even make a conscious attempt individually to sway the vote in a way that favours their pack long-term. Classically, wolves would not vote for their packmate and that's about it. But even then that's rarer now, many players are just as likely to sell out a packmate than to save him. And then there's people like Kiwi who sell out packmates, often for no reason :p

Never for no reason...

Is suirantes on one of our scanned lists?

Vote suirantes

For being invisible.
 
can someone do a Vote count?

nevermind
EL-xxxxx
Tonka- xx
Suir-xxx
Citizen- x
Reis- x
Marty- xx
Cymsdale- x
x=votes
 
Thoughts:

Suirantes is a better CAWZ lynch than Eternaly_Lost. tonkatoy is an outright bad lynch, behaviourally he screams non-pack member. First timer who doesn't know how pack hunts work until a couple of days in? If that's acting, it's an Oscar worthy debut. marty is probably just trying to avoid getting hunted. I see nothing harmful in his behaviour as such, but it gives wolves reason to think they can lynch him or outplay him.

Eternaly_Lost would do, though.
 
Vote Count:

5 Votes:

Eternaly_Lost - Cymsdale, Cliges, Funnyman320, telesien, tonkatoy5

3 Votes:

Suirantes - Rendap, Capt Kiwi, Sedracus

2 Votes:

tonkatoy5 - Najs, reis91
marty99 - Citizen1oo1, tamius23

1 Vote:

reis91 - Suirantes
Citizen1oo1 - gliomarto v2
Cymsdale - Eternaly_Lost

Not Voted: marty99
 
Vote Count:

5 Votes:

Eternaly_Lost - Cymsdale, Cliges, Funnyman320, telesien, tonkatoy5

4 Votes:

Suirantes - Rendap, Capt Kiwi, Sedracus, Eternaly_Lost

2 Votes:

tonkatoy5 - Najs, reis91
marty99 - Citizen1oo1, tamius23

1 Vote:

reis91 - Suirantes
Citizen1oo1 - gliomarto v2

Not Voted: marty99

Warning to marty99 for not voting.

Eternaly_Lost the hunter villager was lynched
Funnyman320 the Genespinner Cultist was hunted


jpr123 has awakened from his injuries and is now eligible to vote and get voted on again.

Day 7 Begins
 
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A cultist dead, and in another few hours we'll know the identity of a wolf, this game seems to be going pretty well
 
Probably meant to be "now".

And we may as well have the outing as soon as he's on. Everyone knows it's coming.
 
Goddamnit keyboard... I mean BRAIN.

That's ok, Ciry, I think you're doing a bang up job with this game. Keep up the good work.