No need to be snarky, I was asking for reasons, not rejecting themAside from there being 3 baddies dead from one pack and one from the other, meaning at least one pack has good chances to control said tie to their favour?
You make a fair point. I'm just reminding the village that despite their phobia of them, sometimes, at mid/late stages in the game, ties are good when a) the candidates are all good suspects, and b) there a lot of important innocents still alive. Even if you got one wolf out of three, it would still probably be a good outcome as you accelerate the speed of the game, more lynches than hunts means more chances for the village to nail wolves than the wolves to nail JL members, you narrow down the list of players alive to JL members and possible wolves, you get a lot more information, etc.
Now I'm not saying that is necessarily applicable this time. I haven't look enough at the evidence against any of the candidates really. Just throwing a suggestion, this is effectively our first day without a JL outing in ages, it might be worthwhile to maximise voting information. I assume the GA/doc/possible replacement priest are not in the running.
Finally, people always talk about wolfpacks' ability to 'control the lynch'. It's a common bogeyman, and people believe in it as much as crovaxes.
But this actually hardly ever happens, unless the pack is almost at parity, which is not the case here. Also, wolfpacks will not be blatantly manipulating any votes as long as there's a strong JL alive that knows at least one wolf name.
They may be able to slightly change things, sure. But I have made this suggestion at a late stage, by now, the candidates have been set, if they are wolves, the pack can't do much about it. They can't say 'how about we tie these guys instead' or 'let's only tie these two, but leave that dude alive'. No, I make the blanket possibility of tying everyone being run up, and if there are wolves up there, there is nothing the pack can do about it, except to flat-out reject my proposal.