Mods, if this topic belongs somewhere please move it to the correct topic (too tired to remember where this goes). Thank you.
I posit a question: Could the Clausewitz Engine be used to create a 4x Space Strategy game?
To some people this question may sound silly. "Why would you ever want to play a Space Strategy game?" "X Paradox game is so much more fun!" "There's probably a Masters of Orion mod you can enjoy somewhere."
But I am bored, and I like to think. For the most part I don't think there should be much problem for the AI. After all, the computer already has a grand old time deciding when to backstab you, raise rebels, and in general make your lifemiserable interesting. Certain aspects of diplomacy, economy, and colonize seems possible to recreate within what the engine is capable of. Therefore I believe that many problems with the engine will be experienced by both the players and the AI.
What really got me speculating is how to take a engine that uses province based maps and turn it into something that is a 3-d space filled with star systems. Each of which can travel to all other star systems (many older games seem to revert to using starlanes for the sake of the AI and to keep things from getting too complicated). I of course, in my infinite boredom and speculation wondered what would happen if you used multiple maps instead of just one big flat map. Divvy up the known galaxy into 'Sectors' and pretend that every province has an adjacency to every other province on the map.
Of course, I half wonder if you could even still call the Clausewitz Engine the Clausewitz Engine if you gutted the existing system where you use one flat map filled with provinces and mostly just Earth.
Regardless I attempted to think of ways one could replicate a 3-d map using only flat 2-d maps. Even if you used 'Sectors' to divide up the map you would still be ignoring the fact that space has depth (unlike most flat maps without mountains and annoying mountain terrain bonuses). So then what if you used a stack of them?
Theorycrafting time.
If we have a maps layered on top of one another you could technically replicate 3-d space as long as you could have the game calculate how long it would take to travel from one layer to another. Of course this STRONGLY reminds me of a certain magically turning into boats mechanic since you'd effectively be teleporting from one map to another in terms of the how the engine would be seeing it. That's not to mention asking the engine to remember the travel times between any 2 star systems that can also travel to all other star systems as well.
Well, I think I should come to a stopping point and call it a night for now.
Is this possible? Do I even know what I'm talking about?
Hopefully the answer isn't no...
Sorry for the rant if you're offended somehow by this waste of electronic data storage space in the form of slightly meaningless text.
Here's the polandball cartoon if you were expecting one:
I posit a question: Could the Clausewitz Engine be used to create a 4x Space Strategy game?
To some people this question may sound silly. "Why would you ever want to play a Space Strategy game?" "X Paradox game is so much more fun!" "There's probably a Masters of Orion mod you can enjoy somewhere."
But I am bored, and I like to think. For the most part I don't think there should be much problem for the AI. After all, the computer already has a grand old time deciding when to backstab you, raise rebels, and in general make your life
What really got me speculating is how to take a engine that uses province based maps and turn it into something that is a 3-d space filled with star systems. Each of which can travel to all other star systems (many older games seem to revert to using starlanes for the sake of the AI and to keep things from getting too complicated). I of course, in my infinite boredom and speculation wondered what would happen if you used multiple maps instead of just one big flat map. Divvy up the known galaxy into 'Sectors' and pretend that every province has an adjacency to every other province on the map.
Of course, I half wonder if you could even still call the Clausewitz Engine the Clausewitz Engine if you gutted the existing system where you use one flat map filled with provinces and mostly just Earth.
Regardless I attempted to think of ways one could replicate a 3-d map using only flat 2-d maps. Even if you used 'Sectors' to divide up the map you would still be ignoring the fact that space has depth (unlike most flat maps without mountains and annoying mountain terrain bonuses). So then what if you used a stack of them?
Theorycrafting time.
If we have a maps layered on top of one another you could technically replicate 3-d space as long as you could have the game calculate how long it would take to travel from one layer to another. Of course this STRONGLY reminds me of a certain magically turning into boats mechanic since you'd effectively be teleporting from one map to another in terms of the how the engine would be seeing it. That's not to mention asking the engine to remember the travel times between any 2 star systems that can also travel to all other star systems as well.
Well, I think I should come to a stopping point and call it a night for now.
Is this possible? Do I even know what I'm talking about?
Hopefully the answer isn't no...
Sorry for the rant if you're offended somehow by this waste of electronic data storage space in the form of slightly meaningless text.
Here's the polandball cartoon if you were expecting one:
