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Ver 0.35 has been released.
Download: Here

- Fixed a bug that new assigned strings are not stored on second saving.
- Fixed a bug that tech tree editor's height is not saved.

Now I have fixed an issue of missing tech names with someone's help.
It occurs in the following procedure.
1. Add a new tech and edit its tech name.
2. Save files.
3. Add a new tech and edit its tech name without exiting editor.
4. Save files.
In the procedure 4, the tech name added in 1 is disappears.
 
Ver 0.35 has been released.
Download: Here

- Fixed a bug that new assigned strings are not stored on second saving.
- Fixed a bug that tech tree editor's height is not saved.

Now I have fixed an issue of missing tech names with someone's help.
It occurs in the following procedure.
1. Add a new tech and edit its tech name.
2. Save files.
3. Add a new tech and edit its tech name without exiting editor.
4. Save files.
In the procedure 4, the tech name added in 1 is disappears.
That was fast, just got Ver 0.34!
 
Ver 0.35 has been released.
Download: Here

- Fixed a bug that new assigned strings are not stored on second saving.
- Fixed a bug that tech tree editor's height is not saved.

Now I have fixed an issue of missing tech names with someone's help.
It occurs in the following procedure.
1. Add a new tech and edit its tech name.
2. Save files.
3. Add a new tech and edit its tech name without exiting editor.
4. Save files.
In the procedure 4, the tech name added in 1 is disappears.

This thing has been a magic tool! I can't believe how lucky we all are to have this.
 
Found a bug with 0.34 (don't knoe if it is already fixed with 0.35):

with Windows Keyboard layout "Deutsch (Schweiz)" (German (Swiss)) the Editor made a , instead of a . in the unit-files at this line:

Code:
upgrade = { type = infantry upgrade_time_factor = 0,8 upgrade_cost_factor = 0,77 }
 
Last edited:
Great, thank you.

I get an error if I made a new unit-model, don't define a Picture for it, then reload or Switch to an other window and back. If I click on the Picture after that, I get the error. I can click continue at the error-window and everything works normally. It's not necessary to fix it, but just to your attention.

Greez
StahlOpa
 
I get an error if I made a new unit-model, don't define a Picture for it, then reload or Switch to an other window and back. If I click on the Picture after that, I get the error. I can click continue at the error-window and everything works normally. It's not necessary to fix it, but just to your attention.
Thank you.
I have found the cause.
It will be fixed in the next release.
 
okay ;)

hm, I now reworked infantry and tank-techtree of my mod and it seems to be bug-free. Everything works great. But if i find something I will post in this threat.

Thank you again for your work :)
 
It seems to me your editor doesn't support E3Map, becouse I see only 2608 provinces.
Also when I press reload in Province editor, it readd regions to region tree (old aren't deleted), so after 3 reload I get big tree.
 
It works here. Are you sure you downloaded the latest version?

Redownloaded 036 version. Problem with reload stil exists. Same for province number.
dh-editor-bug.png
 
It seems to me your editor doesn't support E3Map, becouse I see only 2608 provinces.
Did you modify the file Mods\E3map\db\misc.txt?
Otherwise, are there provinces files of E3Map, Mods\E3map\db\province.csv and Mods\E3map\config\province_names.csv?

Also when I press reload in Province editor, it readd regions to region tree (old aren't deleted), so after 3 reload I get big tree.
This is a bug. I will fix it.
 
Thank you.

It seems that Mods\E3map\db\misc.txt has been corrupted.
Can you replace it with the original one?

I'm afraid that Misc data has been edited with Version 0.30 and saved with the wrong radix point ','.
-----
HoI2Editor.log
[Misc] Load: misc.txt
:
[Misc] Invalid token: 0,35
:
[Misc] Parse failed: map section