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Here's the thing about province changes.

There's probably a few that need to be done, but every time it gets done, one needs to do some rearranging of province numbers and it can cause a lot of issues and get messy quick if it's done willy-nilly. What we (I) should do is write this down and record other suggested province changes, so they can all be done at one time and we can be done with it. There have also been purported rumors of Camara doing a US update that marries his map with vanilla's India. Idk how far along this is or if it's even happening, but we should probably incorporate those around the same time.

While we're on the subject, I'm not a big fan of province sizes in some places (I didn't draw all of them); in the steppes it makes sense because populations are more dispersed and settlements are further apart, so in order to keep provinces balanced with the rest of the world, they need to be bigger. Africa does not have such a wide population spread, yet on average one province in sub-Saharan Africa is the size of 3-5 provinces elsewhere (this affects both West and East Africa). I have no problem dividing them up further, but the one thing that stands in my way is the fact that I haven't seen much attention being put towards it as it is. I understand that it isn't a focal point of the mod and it's also not a big attraction for history buffs, but at the same time, I'm not too keen on putting a significant amount of work into something no one will really care about. Nonetheless, if this is something more people would like to see, it should be put in around the same time.
 
Because of changes in default.map with RoI, you no longer have to re-arrange province numbers when adding new ones (since they don't have to come before all sea provinces anymore.)
 
Yeah, wish that had been there since the beginning... rearranging all those provinces IDs must have been some bad shit for FG to put it mildly.

If you're looking at adding any more provinces, specially in North Africa or Arabia I can ask Enlil from the 480 mod, he's got a nice province setup going on there.
 
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Mildly...

Keep in mind, though, I was working on that before RoI came out, and I think I finished the map part around the time that came out.
 
I remember a while back someone said something about Sindhia being too big, and I think this can be resolved if one of the titular kingdoms (Sakala or Gandhara) is given the duchies of Taxila, Sakala, and Pentapotamia de jure. It would still look weird because it extends northwest all the way to Persia, but it would be a start. Also, shouldn't Marakanda be a kingdom, not a duchy?

Megas Antiochus III becomes titular Overlord of Bactria and Marakanda, receiving the submission of their kings.

Also, should I be fleshing out the vassals of all the Indian realms? It seems each ruler has one province and then several counts are ruling in the other provinces.
 
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I'd agree on Bactria and Marakanda. It's actually too easy to gain large lands thanks to the de jure claims. On Sindhia, Aria and Gedrosia should become de jure k_aria ( for I think it happened once in the TL )
 
Also, should I be fleshing out the vassals of all the Indian realms? It seems each ruler has one province and then several counts are ruling in the other provinces.

Isn't that the norm for rulers in this game? Don't start off with too big of a powerbase or you're just going to beat everyone else with fewer holdings than you?
 
Isn't that the norm for rulers in this game? Don't start off with too big of a powerbase or you're just going to beat everyone else with fewer holdings than you?

What i mean is that the vassals are randomly generated/have no history, not that there shouldn't be vassals. I want to add historical vassal dynasties everywhere eventually, in addition to the ruling dynasties.
 
What i mean is that the vassals are randomly generated/have no history, not that there shouldn't be vassals. I want to add historical vassal dynasties everywhere eventually, in addition to the ruling dynasties.

I always thought LI was designed to be played as an independent ruler... till I noticed that there are indeed some vassals out there from the Shaytana era (at Britannia, mostly). So yeah, if you want to go ahead with the task, I'm ok with it.
 
Isn't that the norm for rulers in this game? Don't start off with too big of a powerbase or you're just going to beat everyone else with fewer holdings than you?
well technically, most of the li-specific game mechanics have been designed for independent rulers (mostly to help lower lag by making our stuff only trigger for independent rulers). It's basically an emphasis on realms vs realms I guess.

well, not that there's a problem with vassals being predefined I guess, but that takes off some of the random factor of the game since vassals can be predicted and gamed.
... still, lore-significant vassals are okay I guess.

then again, it doesn't really change much in terms of general balance (unless someone secretly gives a realm with superhuman vassals that is), so it's up to whoever wants to code them I guess :laugh:
 
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4 worthless provinces. :p

Yeah, but it makes really easy even for AI to expand, isn't uncommon to see the Jewish Kingdom restored.

Not that isn't nice, though :p

I wish that sometimes AI would expand more and faster, but i think that LI is meant to have a few dozens medium sized kingdoms + player well into 100 years of game.
 
It's unpolished and still in flux, but if you don't mind beta-ness, you can access our SVN via the instructions in one of the stickies (Calibration Coordinates I think.)
 
I remembered wrong, it's in Clairvoyance Corner.
 
I remembered wrong, it's in Clairvoyance Corner.
:laugh:
don't worry, I had the sticky names tweaked so that they're less obscure for exactly these reasons :rofl:

that said, it's somewhat sensical anyway. clairvoyance corner = prediction = frequently asked questions (read: me guessing what questions would likely be asked by confused forumites instead of truly statistically relevant questions :D )

Yeah, but it makes really easy even for AI to expand, isn't uncommon to see the Jewish Kingdom restored.

Not that isn't nice, though :p

I wish that sometimes AI would expand more and faster, but i think that LI is meant to have a few dozens medium sized kingdoms + player well into 100 years of game.

I wish I knew a way to make the AI expand more aggressively without just forcing them to be base-line aggressive via traits.
more accurately, I've been experimenting and tweaking around that area in the past already, and I kinda get mixed results (mostly because tweaking one aspect of balance both imperceptibly and non-subtly affects other aspect. basically playing that android game 2048, only this time the goal is to influence AI behavior towards a certain direction and not just merging numbers. so probably, more like balancing a wooden carrack, only that the cargo keeps teleporting everytime :laugh: )
 
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