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* CKII: Charlemagne Developer Diaries will be released weekly on Wednesdays from now on up to release! *

Welcome to the Charlemagne dev diaries - and above all, welcome to the 8th century!

I'm Tobias Bodlund, scripter on the Crusader Kings II team, and in this first installment of the dev diaries for CKII: Charlemagne I will be talking about the new 769 start date and how we've chosen to represent that historical period in the game.

We've added a bunch of new cultures to the game. A few of these could arguably have been present in The Old Gods already, but going back to 769 we felt we really needed to shake up the map to properly represent the changing cultural landscape of the Early Middle Ages.

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In Spain we have the Visigoths, and they are in the Iberian rather than the Germanic group, since the Gothic migrations are long since over and they have been living in the peninsula since the early 6th century. With time, Visigothic provinces are likely to eventually become Castilian, Catalan or Andalusian depending on location and which other religious and cultural influences they are subjected to. In northwestern Iberia we also still have the Suebi, an old Germanic people. They have their own culture shift events which may see the rise of Portuguese culture.

Looking north, we have the Franks. They are still Germanic but becoming more and more latinized. You will see them slowly turning into something we call "French"...

Other new cultures you will find are Saxons, Lombards, Picts and Somali. Also, there are no Russians yet, but instead various East Slavic peoples such as the Ilmenians, Severians and Volhynians.

We've revisited cultural dynamics in some other places as well. For example, the emergence of Norman culture is now somewhat more likely than before.

Regarding religion, the old Norse religion in the game is now referred to as Germanic. We decided to do this because with the earlier start date this religion exists well beyond Norse lands (specifically, the Saxons), and the old name also sometimes caused players to confuse it with Norse culture.

Moving further south, the Ibadi faith is now its own religion and no longer a Sunni heresy.

We've also added a new pagan religion, available only in the Charlemagne start. They are the followers of the sun-god Zun, which was historically the Zunbil dynasty in Afghanistan. They start out surrounded by Muslims and Buddhists, and this should provide an interesting and possibly quite difficult start, comparable to the Jewish starts.

And where are the Jews in 769, you ask now - you will find them in Semien in Ethiopia (sometimes referred to as Beta Israel).

religion_map_persia.png

Oh, speaking of the Norse, yes... with the new start date the Viking Age hasn't begun yet. This means that the Norse will initially not be able to launch Viking expeditions overseas. This will change the early game for them as they'll need to focus more on local affairs initially. Don't worry, though, a few decades in things will start happening for them and the continent will properly learn to fear the wrath of the Northmen.

Finally, let's look at some of the large empires in the 8th century:

In 769, the Byzantine Empire is embroiled in what historians call the "First Iconoclasm". This basically means that the emperor and patriarch (and most of the elite) follow the Iconoclast faith, where religious icons are condemned as idolatry much like in Islam. There is a choice for the emperor to either stick with Iconoclasm or renounce it (via a special decision).

Meanwhile, the Abbasids are the great blob of the 8th century. During this time, they historically ruled an area from the Indus in the east to the Maghreb in the west. Though "rule" is perhaps a misleading word in some cases. To reflect the fact that in reality they had limited control over many of their nominal vassals, we have made some of these areas independent in the game. But the Caliph still has plenty of de jure CBs and claims on those areas, so beware...

In Spain, Umayyad rule is fairly recently established, so you have an Arab Muslim dynasty ruling over mainly Visigothic Christian subjects.

europe_map.png

Then there is the Frankish Empire. After Pepin died, his sons Charlemagne and Carloman inherited a kind of joint kingship over the Franks, with each of them ruling directly over a portion of the kingdom. In the game, this means the two brothers each have a king title but also a claim on the other's title. With powerful neighbors such as the Lombards, the Umayyads and the pagan Saxons, things may get very interesting here.

As you can see, the world in 769 is quite different from later starts, with many period-defining events still to unfold. Things such as the Holy Roman Empire (yes, you can found it), Vikings, Normans and Russians are still unheard of. There aren't even that many Karlings yet (!).

The 8th century is a strange and wonderful place. We hope that you'll enjoy it.
 
What? No? What did you think the Lombards in Italy were...?
What I meant is that the lombards were the rulers and the dominant class in Italy but there never was a "lombardization" of territories or people, or at least not as big as depicted in this DLC. In fact the "edictum rothari", still active since 743 A.D., stated that roman people must follow ancient roman law and lombards people must follow lombard law.
And sorry for my english, I'm Italian.

Otherwise the Lombard rulers will replaced with Italians to fast.

Well, this is what actually happened.
 
Looks great. I do wonder how the Germanic religion will evolve over time. When 'The Viking Age' event fires, will Norse Cultured religions become Norse religion, while the Saxon pagans remain Germanic?

No. It's just Norse renamed to Germanic... No new religion.
 
I am just curious, but did anyone else find this DD to be lackluster??

I actually think it was a great start - opening a discussion on the culture, religious and even the political make-up doesn't have to be flashy. By giving us this discussion platform, Witch-King is inviting input from us that may lead to changes being made prior to release.
 
No christian schism is lame. So the Abassids are getting cheated out of their full dominion for game reasons?

Same with 867. People fear the great green blob so it has the be nerf sorry history accuracy... .

I wonder how the abbasid can fight the kharijite in algeria if they only that far away but hey...
 
French culture and French language is two different thing or do you call your french speaking compatriot French and not Swiss?

Edit: So you have a problem with Francien being too big but not with French being too small (not including Norman and Occitan) ??

And I said it's not a perfect solution. Only better than that french thing.

In CK2 terms French and Swiss French would be the same culture, which I would call French.

Why do you think 'French' implies it contains Occitan too? Old French refers to the langues d'oïl, which are only French and Norman ingame.
 
Same with 867. People fear the great green blob so it has the be nerf sorry history accuracy... .

I wonder how the abbasid can fight the kharijite in algeria if they only that far away but hey...

I would have thought there would have been new mechanics to keep huge blobs in check. Because that's going to be needed if you don't want to see the Franks conquer everything all the time.
 
In CK2 terms French and Swiss French would be the same culture, which I would call French.

Why do you think 'French' implies it contains Occitan too? Old French refers to the langues d'oïl, which are only French and Norman ingame.

because Occitan are French too. Again language and culture. Just like Catalan are Spanish and Scott British.

French culture is something different to french language. and Occitan were and still are a part of the french culture.

I would have thought there would have been new mechanics to keep huge blobs in check. Because that's going to be needed if you don't want to see the Franks conquer everything all the time.

Why ? they never said that they will implement new mechanics excpet the vassal limit ? I am not really surprised that they used the same tactics that the one used with the 867's abassids.

Only this time the justification is even more fishy. I hope they won't make the South of France independent in 1066 because the King authority was way more nominal that the abassids was. :p
 
Will there be a culture shift event for Russian to show up?
Will the Frisians be added? If not what do we have for culture events for Dutch showing up? EDIT: never mind this was answered, Franks --> Dutch events confirmed!
Will the Germanic gods go by the Saxon names if you're Saxon? I hope so.

Here are a few suggestions that I have:
-The Hungarian culture should be Magyar before settlement, and maybe Hungarian outside of the Carpathian basin should stay Magyar?
-A lot of the southern slavs are Christian when they should still be pagan
-Perhaps add a Coptic culture to Egypt to simulate that the Arabs hadn't assimilated the population yet
-The Khazars should get an event or event chain that might lead their leader to convert to Judaism (shouldn't happen every game)
-Germanic Saxons should get different things than Norse (no runestones, different god names, their sacred tree mentioned in events)
-Iceland should be Irish Catholic Bishoprics, this would be more closer to the truth (Iceland was unsettled and might have had some Irish monks living there, the Norse conquerors mention them being there first) than random Norse. Also no one likes starting in Iceland so "can't play theocracy" doesn't matter. They will get conquered by the Norse quickly in-game so you'll get your Norse Iceland in no time.
-For the Abbasids why not just ad some historic event chains to de-stabilize them, historically there was a TON of things going on that were messing up the Abbasids.
 
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Seriously, we became Christian around 1000ad with ss. Cyril and Methodius...
PAGAN all the way, baby, yeah... South slavic culture - pagan +1
Okay, that is a bit too late, (like, the only pagans in 867 should be some Narentines and the Grand Principality of Serbia) but in 769 - most, if not all, of the Balkans north of Solun should be pagan.
 
Really looking forward to this expansion. :D
I hope, in a future episode, you can tell us about if there is going to be a way to depict the fact that Charlemagne traveled around in his realm (pfaltsen) and that its court was not centralized in a capital that I could build up that early.
Also I do hope that you would make a way to quickly set the message settings for a whole category at once in this DLC, because I keep wondering why I have to change them all separately after every update (that makes that they all revert to the default setting)