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I agree. Especially when they're replaced by random "of Caer Dyrnion" dynasties

Yes, I wish that that Paradox would let us disable that feature at the culture's configuration file ... for some cultures I'd rather have the names appearing as surnames rather than bizarre location dynasties like those, through some kind of patronymic conversion like the one used for Spanish surnames. Not a perfect solution, but compared to the situation right now...
 
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Seems like every time jus uxoris is invoked, the succession law changes to gavelkind.

I'm thinking... the MB-GOTW stuff should be changed from a decision to a plot, or possibly a faction, so it doesn't always blindside you. What do you think?
 
Seems like every time jus uxoris is invoked, the succession law changes to gavelkind.

I'm thinking... the MB-GOTW stuff should be changed from a decision to a plot, or possibly a faction, so it doesn't always blindside you. What do you think?

I think that could work. I haven't had the experience of being in the receiving end of one, but making it a plot theoretically could make it effectively unenforceable if you're currently pursuing an assassination plot, of which I imagine many players would be ^_^
That said, it certainly is justifiable as a "plot", especially in the LI-verse since we can probably reason out that the husband's authority would need not necessarily be as clear cut as with conventional history.

that said, post-Charlemagne, if I understand right, gavelkind becomes "elective gavelkind" right? that would make gavelkind a bit better (though that's still a different concern :laugh:)
 
that said, post-Charlemagne, if I understand right, gavelkind becomes "elective gavelkind" right? that would make gavelkind a bit better (though that's still a different concern :laugh:)

Just jumping in here, but I think that "elective" gavelkind is a new sucession type, not a replacement for anything.
 
Elective gavelkind is sort of tanistry with title splitting among heirs, and locked to the new tribals.
 
For germanic tribes, it does model their sucession better, but the problem is that (atleast in the WtWSMS viewpoint) any random vassal can go independant on sucession and not just family members.
 
There will be, but it will probably be another "unofficial" one until Riknap's got free time.
 
DR: what religions are supposed to be able to get the manichean_elect trait? You have mandaean_reformed listed twice in fafscript.0, but that isn't even in the mani group. I'd expect other members of the mani group, excluding the ahriman faiths, to be in there.
 
DR: I think we discussed this, but the main Holy Center for the Manichaean faith in LI is Merv (the HS map was out of date, see the updated version there). So events should take this into account. Also I think that while Mandaeans have nothing to do with it, the Tengri-Manichaeans should be eligible to Manichaean events.
 
DR: I think we discussed this, but the main Holy Center for the Manichaean faith in LI is Merv (the HS map was out of date, see the updated version there). So events should take this into account. Also I think that while Mandaeans have nothing to do with it, the Tengri-Manichaeans should be eligible to Manichaean events.

The original code of the FaF mod had the Mandaeans eligible for the elect position, so I just went along with it. But I'll change it to Tengri-Manichaean. And yes, Merv is where the head of the Manichaean faith is in the current build. Eventually I'll add an event where you can make a pilgrimage to Merv, or Baghdad (or both options, much like the Christians can go to Rome or Jerusalem).
 
I just posted a "final unofficial" release for 2.1.6.
 
"- Vassals in tribal realms with low Tribal Organization can become independent when the liege dies, especially if the Heir has the Weak trait"

that's pretty much 70% close to what we're attempting :laugh:
(well, I'm not sure if it's an event system with an MTTH trigger or a hardcoded defines.lua-controlled mechanic, but either way...)
 
Be careful with the new tribal mechanics from Charlemagne guys, they don't seem to quite work properly with holy sites ATM. Good luck with the compatch.
 
OK... the preliminar patching to 2.2 is up, the game is up and running, but there's a LOT of recalibrating to do, off the top of my mind:

- setting the new defines values properly
- setting the proper province IDs to climates.txt
- Adding the hiding trigger where appropriate
- Adding the tribal holdings
- buildings stuff

Also, one particularly crappy bug; for some reason, out ALL of our triggered modifiers are now triggering in a loop, constantly. I'll try to see what's going on with them later, but I've disabled them for the moment. Maybe this is something I should leave to Riknap, since it's his pet project and he understands it better.

Now... I'm off to rest for a while.
 
There aren't that many realms that could have viceroy vassals, as only empires can appoint viceroys.
 
I was thinking, a lot of LI realms could be turned into full-viceroyalty vassals, and it fits with the lore. After all you are not supposed to play vassals in LI right?

I have played vassals. Named vassals, mind you (sometimes that I named, true...), but you can, and it's fun. It's easier to climb to the top of your pool, and once you're done, it's regular Lux Invicta.
 
So, one last thing, thanks to Talias, the era selection screen is limited to the LI bookmark now:
ycG469O.jpg


Now we might have to rethink which 6 characters (or bloodlines) are more iconic to Lux. Julian the Apostate the Philosopher, Flavius Claudius Julianus Augustus, is the obvious first choice but, Who should be the other five? I'll let you all decide. If possible choose characters with bloodlines, since as you can see, the definition for Flavius Julianos is a the summarized "Blood of Julianos" trait description. It needed to be summarized because it didn't fit the window.