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Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

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Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

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Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

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Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

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Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

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Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

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That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

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the new flags for revolutionary nations and client states: yayyyyy! finally

The rest: meh, but it surely helps to keep things fresh. But there are so many and diverse histroical nations that more options is a bit preposterous
 
Maybe... but probably not. It'd be a lot of work.

It would be really great if we could just edit the National Ideas of an Historical nation (Europe centric Castile for instance). Can we have it so that it skips the first few steps of the designer and goes directly to the National Idea builder when you select a historical nation?
 
It would be really great if we could just edit the National Ideas of an Historical nation (Europe centric Castile for instance). Can we have it so that it skips the first few steps of the designer and goes directly to the National Idea builder when you select a historical nation?
I think the line you just quoted means that you won't be able to customize historical nations at all. :D
 
I really like the direction EU IV is going, first custom vassals (client states) now custom nations.

Next:

Trade route/node editing plz.

Also, A+ to Paradox and Wiz for replying to user rantings and random questions (like mine)

Seriously, I have never played any other game where the game's lead dev posts on the forums on a regular basis, beyond MMOs, and even then it's just a PR person, when they post after a change that is widely hated for damage control...
 
Looks great, but I crave the ability to choose the colors with a RGB setup instead of preset colors.

Me too, but I'm assuming the save game will store the color as a RGB, so it'll be very quick to quit, modify my color, and restart the game if I'm in the mood for a particular shade of green or whatever. :)
 
Oh man, soo many achievements I still need to get. Playing a whole campaign from 1444 with a custom nation is a tough sell for me. Mayhaps I'll pick a much later start date, create a custom nation and just have fun for a century.

You can create a custom nation during any selectable start date, not just in 1444, right? If so how are the custom countries' tech levels determined if you can't set them manually in the new nation designer?
 
Some of them will be available, the ones that are tied to highly specific content like the Shogunate and Celestial Empire won't.

But what if I want to make an OPM in Japan, could I be a daimyo? Or maybe remove Ming entirely and make small generic Chinese states, but also a 5-province Chinese state near Canton with Celestial Empire?
 
Nope, not interested at all in this. I prefer my Paradox games to have some semblance of history. This is totally not the direction I desire from my games. :(

Oh well. Let's hope they will soon develop that space GSG so we can have all this fantasy stuff without offending my sense of historicity. :)
 
BIG (NOT REALLY) SUGGESTION

Can we have a way to set a Custom Nation's historical ideas? Say if I put a United Ireland into my game while I played France or something and I wanted Ireland to colonize. Even giving it a Colonist as a National Idea won't guarantee it ever uses that colonist, as any nation with generic historical ideas never takes Exploration as an idea. It'll be late a few centuries to the New World. Castile meanwhile, takes Exploration Ideas first and foremost.

Can we have an option to set a Historical Idea path for an AI Custom Nation? Perhaps not arrange the Ideas ourselves, but be able to choose for a few select paths (Colonizer: takes Exploration first and Expansion and other useful ideas later, Military: takes mainly military Ideas, Economic, etc).
 
BIG (NOT REALLY) SUGGESTION

Can we have a way to set a Custom Nation's historical ideas? Say if I put a United Ireland into my game while I played France or something and I wanted Ireland to colonize. Even giving it a Colonist as a National Idea won't guarantee it ever uses that colonist, as any nation with generic historical ideas never takes Exploration as an idea. It'll be late a few centuries to the New World. Castile meanwhile, takes Exploration Ideas first and foremost.

Can we have an option to set a Historical Idea path for an AI Custom Nation? Perhaps not arrange the Ideas ourselves, but be able to choose for a few select paths (Colonizer: takes Exploration first and Expansion and other useful ideas later, Military: takes mainly military Ideas, Economic, etc).

That's actually a fantastic idea.
 
Nope, not interested at all in this. I prefer my Paradox games to have some semblance of history. This is totally not the direction I desire from my games. :(

Oh well. Let's hope they will soon develop that space GSG so we can have all this fantasy stuff without offending my sense of historicity. :)

you could just not use it instead of complaining and whining.
 
BIG (NOT REALLY) SUGGESTION

Can we have a way to set a Custom Nation's historical ideas? Say if I put a United Ireland into my game while I played France or something and I wanted Ireland to colonize. Even giving it a Colonist as a National Idea won't guarantee it ever uses that colonist, as any nation with generic historical ideas never takes Exploration as an idea. It'll be late a few centuries to the New World. Castile meanwhile, takes Exploration Ideas first and foremost.

Can we have an option to set a Historical Idea path for an AI Custom Nation? Perhaps not arrange the Ideas ourselves, but be able to choose for a few select paths (Colonizer: takes Exploration first and Expansion and other useful ideas later, Military: takes mainly military Ideas, Economic, etc).

+1
 
Absolutely Glorious.
 
I had a feeling you were going to reply to this.

Lets not carry our argument over from our other thread shall we.

i disagree with you here as well, it has nothing to do with another topic,

dont be so full of yourself to think i care enough about that topic to let it expand elsewhere