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Welcome to the fourth development diary for Europa Universalis 4: El Dorado. Today’s topic is the mythical city of El Dorado itself, or rather the system of land exploration that may just result in your conquistadors finding one of the fabled Seven Cities of Gold. We’ll also be discussing a few other things such as the addition of merchants from Colonial Nations in the expansion and the addition of a large number of DHEs (Dynamic Historical Events) in the free patch.


Hunt for the Seven Cities
In the first Development Diary for El Dorado we talked about Naval Exploration and how you could send your ships on missions to explore certain sea zones or explore a particular coastline. El Dorado has a similar system for land exploration that we call ‘Hunt for the Seven Cities’.

As the name indicates, this system is only available in the New World, and using it is as simple as sending an army led by a conquistador to the Americas and hitting the ‘Hunt for the Seven Cities’ toggle in the unit view. While this toggle is on, the conquistador will automatically explore his surroundings, uncovering terra incognita, fighting natives, and stopping to rest as needed.

While a conquistador is exploring in this manner, a large number of events can happen - your conquistador might run out of food, trade with friendly natives, or uncover a lead on where to find one of the Seven Cities of Gold, the Fountain of Youth, or other mythical places that Europeans believed could be found somewhere in the New World. If your intrepid band stumbles upon such a lead, several more events are unlocked as your conquistador follows the clues to an end that can involve failure and death, failing to locate your goal but finding something else of value instead (such as searching for El Dorado but finding Lake Guatavita), or actually locating your objective! You will also be given chances to abandon this quest, should you wish to employ your conquistador in a more traditional manner.

Of course, finding the Fountain of Youth won’t actually make you immortal, much like finding El Dorado doesn’t mean you’ll encounter the golden empire of legend. You will find something of great value that will give a permanent boost to tax income, increased trade efficiency, prestige or other such bonuses.

View attachment HuntFor7Cities.jpg

Colonial Merchants
Another addition in the El Dorado expansion is a perk for colonial empires that want to bring the riches of the New World back to their home shores. For those with the expansion, every colonial nation of more than ten provinces that an empire has as a subject will give the overlord an extra merchant.

View attachment ColonialMerchant.jpg

Inland Trading
Way back in the Wealth of Nations expansion we reworked inland trading. We've further developed that idea by introducing something called ‘Caravan Power’. Caravan Power is a simple addition on the amount of power you gain in an inland node from having a merchant placed there, and is gained from the total tax value of your country up to a maximum of 50. So, a country with 30 total base tax will have +30 power in all inland nodes.

The old bonuses to having a merchant present inland and steering towards inland are gone, and have been replaced with bonuses to Caravan Power. This means that a dozen one-province countries with five merchants each can no longer drain away most of the value of Ragusa simply through their combined trade power bonuses.

View attachment CaravanPower.jpg

Events
Also part of the free patch is a huge number of Dynamic Historical Events for South- and Mesoamericans, with over 40 events just between the Incas and Aztecs, bringing lots of life and flavor to the New World for everyone.

View attachment AztecEvent.jpg
 
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Ayutthaya has some but that doesn't detract too much from your overall point.

Yeah, it has few of them. And Dai Viet has shocking one :D In the meantime, there are several countries in India which have Dynamic Historical Events (not to mention 40+ Hindu/Muslim events and 60+ Ming/Japanese events)
 
Yeah, it has few of them. And Dai Viet has shocking one :D In the meantime, there are several countries in India which have Dynamic Historical Events (not to mention 40+ Hindu/Muslim events and 60+ Ming/Japanese events)
Well, the best one in my opinion is Malacca's Hang Tuah event...
That one makes me learn to not challenge Malacca's sea hegemony...
 
Yeah, it has few of them. And Dai Viet has shocking one :D In the meantime, there are several countries in India which have Dynamic Historical Events (not to mention 40+ Hindu/Muslim events and 60+ Ming/Japanese events)
Play a game as pretty much anyone in India, then play a game right around the corner as Taungu (feel free to go with a different Buddhist there). It just feels dull in every way. I lacked inspiration to do much of anything.

I really hope that Eastern Asia is next, but I do think Paradox did right to not mix it in here. The Nation Designer sounds to have taken up a lot of their time, and if they had tried to take on a larger area, it would have lacked a lot of depth. This worked out as a good spot to go back and finish the Americas.
 
i adore that people keep going on about "fantasy ahistorical crap" in the DLc, giving the impression that besides the second one, theyve not read a single thing in the DD's or anything else about the DLC
 
i adore that people keep going on about "fantasy ahistorical crap" in the DLc, giving the impression that besides the second one, theyve not read a single thing in the DD's or anything else about the DLC

Or even this DD, as it clearly explains how none of the events will have the player discovering actual mythological locations, just historical ones.
 
There was some Art of War-related post by a dev that used a Machiavelli quote (that I'm having trouble locating now) in it, if I remember correctly, but who knows. Maybe I'm wrong.
Here is the link: http://forum.paradoxplaza.com/forum...-for-Europa-Universalis-IV-Arrives-October-30

"I reply that since war is not a job at which any man can make an honorable living, it should be left entirely in the hands of princes or governors." – Machiavelli, Art of War, Book I
 
mmmh a bit boring this DD, not a fan of these fantasy stuff in EUIV at all, leave it to CK2, EUIV's success is all about historicity (as it looks like by the huge success of Art of War...). Also not sure about the inland trade... will have to see, it will surely help some large nations like Poland and Russia.

You mean the actual expeditions into South America and Florida that took place in the search for El Dorado and the Fountain of Youth? That fantasy stuff? Because no one every said you'll actually find those things.

The inland trade change is a must, and I'm surprised it took this long to have sorted out.
 
Play a game as pretty much anyone in India, then play a game right around the corner as Taungu (feel free to go with a different Buddhist there). It just feels dull in every way. I lacked inspiration to do much of anything.

I really hope that Eastern Asia is next, but I do think Paradox did right to not mix it in here. The Nation Designer sounds to have taken up a lot of their time, and if they had tried to take on a larger area, it would have lacked a lot of depth. This worked out as a good spot to go back and finish the Americas.

My inspiration as Taungu was to get out of the starting crappy religion ASAP and...add the Hindu flavor you get in India :/.
 
My inspiration as Taungu was to get out of the starting crappy religion ASAP and...add the Hindu flavor you get in India :/.

that strikes me as missing the point about as nearlyt as much as X nation > HRE does
 
Finally I have found someone who also doesn't understand phenomena of Commonwealth->HRE, Poland->Prussia-Germany, Hansa->Netherlands and all this anticlimatic 'cultural shift' nonsense...

I still stand that it was very plausible for the ruler of Burgundy to realize that the heart of his power lies within the Dutch lowlands and not within the Burgundian holdings, so it is perfectly reasonable for Burgundy to form a sort of "Kingdom of the Netherlands", so to speak.

That is merely just an example, though. Things like Hansa -> Netherlands is pretty just min-max, though. This is, at its heart, a number-crunching strategy game, so it's natural for people to want to min-max their values for optimal gain.
 
Personally I would like to see an event that gives the New Orleans province (can't recall it off the top of my head) some trade value modifiers beyond an Estuary. Maybe the conquistador events will be linked to adding modifiers like important centers of trade or such to province idk. Maybe some events related to the andean silver mines?