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When I load up a scenario and save it, it changes the 'new_model = no' line for every country to 'newmodel = no', which is causing a crash. The line can be found for divisions in development. I used patch 1.04.
 
Sorry. It is a serious bug.
Fixed it in version 0.45.

Gotta say, whenever you put your mind to something... You get it out lightning fast!
 
Good job, kodak. Thank you!

Can you implement the option to change owner/core/controller at the same time? And maybe not only single provinces, but areas and regions as well?
 
If I may... The map seems to be stuck in the HOI2 era.... And I can't seem to get it to the darkest hour map... I really hope that this mod supports it.
Did you have db/misc.txt in your mod?
The editor reads the DH Full map if the map number is set to 1.

db/misc.txt
map = {
# Map: 0 - use default map, else load a new map from "map\map_X" folder where X = THIS.
1 #0 <--- HERE
...
}
 
Making a Custom mod, get this error
Code:
===== Critical Error =====
Object reference not set to an instance of an object.
   at HoI2Editor.Controllers.ScenarioEditorController.GetItemValue(ScenarioEditorItemId itemId, Alliance alliance)
   at HoI2Editor.Forms.ScenarioEditorForm.UpdateAllianceList()
   at HoI2Editor.Forms.ScenarioEditorForm.UpdateAllianceTab()
   at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.TabControl.WmSelChange()
   at System.Windows.Forms.TabControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Any idea what this means?
 
Version 0.46 has been released.
  • Added an option to forbid loading maps.
  • Added missing commands at unit effects editing.
  • Fixed a bug that some unit equipments are changed to another one.
  • Fixed a crash bug when there are not axis, allies, and comintern definitions.
  • Fixed a bug that the map is not loaded when game or mod folder is changed.
  • Fixed a bug that the text color is not reverted when reloading at the model name editor.
  • Fixed the window layout of the OOB editor.
 
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Reactions:
Hey, sorry to be a pest but I have a bug to report:


This is created all thanks to your program by the way. Thank You...


But alas my problem, and now I can't save any changes past this point and here's why:



It doesn't recognise the above techs, it only 'sees' one, four times over.
 
The editor didn't interpret defensiveness tech effect command, and a tech definition had connected to the next tech.

I misunderstood the defensiveness command behavior.
defensiveness command works well, while ground_defense command does not work.
It seems that event commands.txt description is wrong.

I will fix the problem.
Please wait.
 
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Reactions:
The editor didn't interpret defensiveness tech effect command, and a tech definition had connected to the next tech.

I misunderstood the defensiveness command behavior.
defensiveness command works well, while ground_defense command does not work.
It seems that event commands.txt description is wrong.

I will fix the problem.
Please wait.


All good, and thanks again... Without you the The Grand Campaign mod would've died long ago.
 
Version 0.48 has been released.
  • Fixed a bug that defensiveness tech effect command is not supported.
  • Fixed a crash bug when loading tech tree after game version is changed.


Thanks very much... Thought you'd like to see your work in action

 
Thank you for this great tool!
 
Not at home so can't test it but, I'm assuming with this data editor I could edit the Modern Day Scenario mod's scenario to reflect a continuation of a DH game?

As in, played a DH game up to 1991 with TGC, then used this editor on the MDS mod to reflect my world's borders, etc. to keep playing with MDS's assets?
 
Not sure if this has been asked before or not, but how do you use this editor if you are a Steam User?
 
The Darkest Hour game is in the Common folder in steam. just make sure that the game path go there and then you can use it.