When I load up a scenario and save it, it changes the 'new_model = no' line for every country to 'newmodel = no', which is causing a crash. The line can be found for divisions in development. I used patch 1.04.
Sorry. It is a serious bug.When I load up a scenario and save it, it changes the 'new_model = no' line for every country to 'newmodel = no', which is causing a crash. The line can be found for divisions in development. I used patch 1.04.
Sorry. It is a serious bug.
Fixed it in version 0.45.
I am reworking the map view to show the map colored by each country.Can you implement the option to change owner/core/controller at the same time? And maybe not only single provinces, but areas and regions as well?
Did you have db/misc.txt in your mod?If I may... The map seems to be stuck in the HOI2 era.... And I can't seem to get it to the darkest hour map... I really hope that this mod supports it.
===== Critical Error =====
Object reference not set to an instance of an object.
at HoI2Editor.Controllers.ScenarioEditorController.GetItemValue(ScenarioEditorItemId itemId, Alliance alliance)
at HoI2Editor.Forms.ScenarioEditorForm.UpdateAllianceList()
at HoI2Editor.Forms.ScenarioEditorForm.UpdateAllianceTab()
at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
The editor didn't interpret defensiveness tech effect command, and a tech definition had connected to the next tech.
I misunderstood the defensiveness command behavior.
defensiveness command works well, while ground_defense command does not work.
It seems that event commands.txt description is wrong.
I will fix the problem.
Please wait.