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It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion! So what makes the proud rulers of the endless steppes unique? Well, in short, their relative lack of permanent settlements. This expansion gives the nomadic peoples of the steppes a unique type of gameplay which is not centered around Castles, Temples and Cities at all. Playing as a Nomad, you are allowed to conquer and even own normal Holdings, but they are worth little to you except as vassal cash cows. What you really care about is more grazing land for your sheep and horses. Thus, nomad hordes simply have a total population, which grows relative to how many empty Holding slots exist in your provinces (steppe provinces are best, but some other terrain types are also acceptable).

Crusader Kings II - Nomad Population.jpg


A large fraction of your total Population counts as your Manpower, which is used to raise your regiments (much like the Retinue system.) Of course, if all your fighting men are dead, it will be a while before your Manpower replenishes! War on the steppes is fast and fluid; you only occupy an empty province for as long as one of your armies is standing there, or if you build a fort there to lock it down... and even then, you do not get much war score from the open wastes.

Crusader Kings II - The Empty Steppe.jpg


This brings us to the one Holding that actually means a lot to the hordes; their capital. Each nomad clan can only one of this special holding type, but there are more upgrades for it than any of the regular types, and these improvements have more unique effects too... To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location!

Crusader Kings II - Raising Hordes.jpg


Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle. Naturally, nomads can choose to settle on a more permanent basis, by completely switching over to a Feudal, Tribal or Republican lifestyle. This is done by special decision, reminiscent of how Tribes work.

Now, as the astute among you might have wondered, Crusader Kings is largely about managing your turbulent vassals, so what replaces that important gameplay aspect for the Nomads? The answer to that, my friends, is the Clans, and that will be the subject of next week's dev diary! Until then...


Khaaaan.jpg
 
Will Northern Africa and inner Arabia contain any nomads? Will actual nomads be responsible for decadence revolts now?

This! Arabia and the Saharan provinces should both in my view be represented via nomadic communities.
 
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As nomads you can completely level Constantinople if you spend enough effort on it. (probably gonna take more than 10 years of constant burning it)
What happens to the Orthodox holy site there, then?

Can it be rebuilt? That sounds troublesome, but also kind of awesome.

Edit: Is there an achievement for burning the entire world?

I could actually be persuaded to give world conquest a go if it means being able to burn the entire world.
 
What happens to the Orthodox holy site there, then?

Can it be rebuilt? That sounds troublesome, but also kind of awesome.

Edit: Is there an achievement for burning the entire world?

I could actually be persuaded to give world conquest a go if it means being able to burn the entire world.

Batman related? :)
 
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I asked this and I think I got a negative.

You would probably need a North African expansion for it though.

Ah, I see - well, good to know. Here's to hoping such an expansion might one day come.
 
Will the travel times be decreased for the steppe provinces? If so, will this only apply to hordes or everyone? Currently, it takes way too long to travel from one province to another across the steppes.
 
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This is awesome. Do we have a ETA for release?

Anyways, I'm pretty sure the portraits are just the Turkish portraits but paler, unless if my eyes are deceiving me.

Additionally, WHERE DA KHITAN AT?

Crackdtoothgrin posted long-awaited the Cuman portraits some time ago. I even sent you a screenshot, Cybr.
 
Crackdtoothgrin posted long-awaited the Cuman portraits some time ago. I even sent you a screenshot, Cybr.

Oh wait, you did? Oh yeah, I vaguely recall that. :confused:
 
The gold ring sorounding the player screen is different. I've noticed this for a couple of updates now. Is this going to be included in the the new update or is it a mod?
 
It has been 3 years since this game came out and i am still waiting for actual crusades.I mean come on its right there in the title Crusader Kings how about an actual expansion that expands that field.
i have been wanting too !!! it seems they expand everything except anythiing relevant to the crusades or medieval western europe, wheres the diplomacy? 100 years wars? cadet houses? no instead we had sunset invasion charly and india ...INDIA, mongols arent so bad but i never play in this area .. ugh :( guess ill just play EU4
 
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The gold ring sorounding the player screen is different. I've noticed this for a couple of updates now. Is this going to be included in the the new update or is it a mod?

Why would the devs showcase their upcoming patch witch a mod installed?? :confused:

It's a feature of 2.4, with the ribbons indicating government type and the colour + jewels the ruler's tier.
 
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Looking at the mini map, I imagine that this DLC is going to make playing in India a bit more interesting. Presently I have no desire to any rulers in the Bengal region - at least on earlier bookmarks - because it is just so far away from the mayhem of EU-ME-NA.
 
It has been 3 years since this game came out and i am still waiting for actual crusades.I mean come on its right there in the title Crusader Kings how about an actual expansion that expands that field.

I can see that you are new to the forum. Doomdark has said that the name is unfortunate because it doesn't represent what the game is about. But it is too late to change. The name is therefore an invalid argument when discussing the game's content.
 
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