
"Oda Nobunaga" by 狩野元秀 (Kano Motohide, ? - ?). Licensed under Public Domain via Wikimedia Commons.
The year is 1582. After nearly twenty years of a relentless policy of tenka fubu (all the world by force of arms), Oda Nobunaga has conquered most of the main island of Japan, Honshū.
But not everyone wishes him to establish a new shogunate.
Game Setup
This will be a game for 10 Samurai.
6 Samurai will be chosen as treacherous plotters against Oda-dono (=Resistance).
The other 4 will be chosen as loyal retainers who have infiltrated the traitors (=Spy). These will be told one another's names.
The GM will establish a Leader Order of all Samurai.
Game play
The game consists of between four and seven Missions. Each Mission will consist of between one and four Proposals.
Handing out Talismans
At the start of each Mission, the first Leader for that Mission will be given a Talisman. He must hand out that Talisman to another player.
See below for the list of Talismans.
Make a Proposal
The Leader must publically propose a group of Samurai to undertake the Mission. The number of Samurai needed for each Mission is as follows:
3 Samurai for the first Mission
+1 for each Mission that has been won by the Resistance
For example, if this is Mission 5 and both sides have won two Missions so far, the Mission requires 5
Samurai. If the Spies win this Mission, then Mission 6 will still only require 5 Samurai.
Vote on the Proposal
All Samurai must vote to either APPROVE or REJECT the Proposal.
The Proposal is approved and goes on to the next step if they receive a majority of approvals (thus, a tied vote means the Proposal is rejected).
If the Proposal is rejected, Leadership passes to the next Samurai in the Leader Order who will make a new Proposal.
Should there ever be four Proposals rejected for the same Mission, then the Spies win the game immediately.
Voting may be done in private or in public. Once all votes are tallied, everyone's vote will be revealed.
Perform the Mission
Each Samurai going on the Mission must either SUPPORT or SABOTAGE the Mission. Resistance players must SUPPORT, Spy players are free to SUPPORT or SABOTAGE at will.
The Mission is won by the Resistance if no sabotages occur, otherwise it is won by the Spies.
Supporting or sabotaging is done in private. Once all actions are tallied, only the tally is revealed and not who did what.
Ninja Contract
At the start of the game, the last Samurai in the Leader Order will be given a Ninja Contract.
After each Mission is performed, no matter whether it is won or lost, the player with the Ninja Contract can learn the allegiance of one other player. This second Samurai is then given the Ninja Contract, which he can use for the next Mission.
A Ninja Contract cannot be used on a Samurai who held it earlier in the game.
Shintō Talismans
At the start of the game, a fixed pool of Talismans of each type are available. The GM will randomly determine each Mission which Talisman will be handed out for that Mission. All Talismans are single-use and are discarded after use.
1 Sword of Susanoo - The Samurai who receives this Talisman may keep it and use it at any time to become Leader for the next Proposal. If the next Proposal is the first of a new Mission, he will also be allowed to distribute the Talisman for that Mission. Once this Proposal is handled, the next Leader is the player whose place the agent took in the established order. The use of this Gadget must be declared before the next Leader does anything or before Talismans are revealed. This may be preloaded.
1 Staff of Hachiman - The Samurai who receives this Talisman will become the first Leader of the next Mission. Once that Proposal is handled, the next Leader will be the player who comes after him in the established order, as normal.
2 Wisdom of Omoikane- The Samurai who receives this Talisman may keep it and use it later to have his vote for a Proposal count double. The use of this Talisman must be declared publically during a vote cycle.
2 Insight of Tenjin - The Samurai who receives this Talisman may keep it and use it at any time to learn whether a Samurai supported or sabotaged a Mission. The use of this Talisman must be declared before the Mission result is revealed by the GM. This may be preloaded.
1 Mirror of Amaterasu - The Samurai who receives this Talisman may keep it and use it at any time to force another Samurai to support or sabotage the then current Mission publically. The use of this Talisman must be declared publically before any Samurai sends his Mission orders.
Formalities
No communication between players about the game may happen outside the public thread. PMs between players are NOT allowed, neither are phone calls, talking in another thread, letting things slip while having a drink, etc. Do not talk about the Resistance.
Each player is solely responsible for clearly communicating to the GM and the other players. Making things like votes and proposals stand out by using colors, bold text, bigger fonts and such is strongly encouraged. If anything gets missed, it is the fault of the player who did not make himself clear enough.
In order to make the game move smoother, it is strongly recommended to PRELOAD your support or sabotage of the Mission while the Proposal is being voted on. This allows the GM to make a single update, counting the votes and handling the mission all at once.
If a player becomes absent, the GM reserves the right to replace him.
If a player fails to vote, the GM reserves the right to close the vote without him.
If a player fails to provide a Mission order, the GM reserves the right to default the order to support if the player is Resistance and to sabotage if the player is a Spy.
If a player fails to make a Proposal a Team, the GM reserves the right to move on to the next Leader in the order.
(Players are invited to ignore the fact that the GM uses the Oda mon as avatar. GM will be equally partial to both sides
Last edited: