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Mirrorwater is an Elven petty kingdom, Stonefall a Dwarven petty kingdom each led by a king. The rest of Norseland is divided into jarldoms led by a jarl.

And I believe we do have room in Mirrorwater.
 
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A rough draft, and by no means final, and still subject to change, political situation in Norseland...

Mirrorwater under a succession crisis played by the characters of Terrafirma and Alex
The Dwarven petty kingdom of Stonefall ruled by the characters of Ironhide.
North Shield is open
Svengard is open
Stronghelm ruled by the characters of Aedan
Valegard ruled by the characters of Baboush
Moonvale ruled by the characters of Dadarian
Barrowland is open
Ulfland ruled by the characters of CeaserCzech and his vassal Jcucc
Imperial Duchy of Wallachia contested by the characters of Tapp, Jee, Sneaky.
 
A rough draft, and by no means final, and still subject to change, political situation in Norseland...

Mirrorwater under a succession crisis played by the characters of Terrafirma and Alex.

(Oh that sounds grand XD)
 
Are Elves in this immortal? Or just have longer lifespans?

Also, do we have to write character sheets for our leaders?
 
Are Elves in this immortal? Or just have longer lifespans?

Also, do we have to write character sheets for our leaders?

((Longer life spans. Though I never played an elf from last game so am unclear how long though none seemed to have ancestors that breached the 500 year old mark in their lore as far as I can remember atm.))
 
The power of magic has left the world, as a result Elven affinity to magic is resulting in shrinking lifespans. 100 years is typical.
((HA SUCK IT ELFS!! How's it like to face your mortality as soon as we do? :p))
 
Tolkiens immortal Elves are still the best.

But this is a different story, and thank you for telling me
 
((In that case should I change the age of my character, or is 153 fine?)
 
I'd prefer not to be a vassal, so can I take the blank slot in Barrowland?
 
I can haz Dorfs?

If all the Underkingdoms are full, I'll be a landless Dwarf and Strike the Earth. Perhaps a disgruntled nephew of the House of Deabrok, The Elder King.

For those uninitiated, Dwarf Lore, as established in the previous Agorath:

A dwarfs life cycle is 2/3rd a humans in terms of speed. A pregnancy takes 12 months. At 7 they start their version of primary school, at 14 their apprenticeship. At 21 the have the equivalent of a bar mitzvah. A dwarf of 90 is like a man of 60, they can still be hale and strong but are very much pasto their physical prime. The oldest dwarves can live, outside of mythological figures like the 7 fathers and 7 mothers, is around 150.

Dwarven society and economy are dominated by guilds. The only professions not restricted to a guild are War, Music, and Scholarship (which includes History, Law, and Runelore), which everyone is expected to know some of but only the aristocracy pursue full time. Mastery of one of those trades is the likeliest way to become a noble.

All dwarves are descended from the Seven Fathers and Seven Mothers. Each of these dwelt in Highathar, the original and greatest Mountainhome. But Deabrok the Elder King alienated each father in time, and they all left to Strike the Earth and found their own kingdoms. Thus all Dwarves are of Royal blood, which is why they are so particular about their pride and dignity, and why there are no peasant dwarves per se.

Dwarven magic is different than elven or human magic. It is mostly about imbuing objects or places with power than casting spells. The ultimate expression of this is the shaping of Golems, a craft still in it's first flowering at the moment. Dwarves are generally less effected by illusions or will-influencing magic.

The dwarven language is bastardized Polish. Dwarves often speak mannish languages, and will adopt names in them for use with outsiders. Dwarven names put family name first, then their personal name, usually some kind of compound word to represent their past or personality. I.e. Deagrin Wrothiron

The 'ranks' of dwarven rulers are Master (rules a single hold) Underking (has vassal Masters) and High King (commands homage from the Underkings). Vassals are usually highly autonomous and the authority of the High King waxes and wanes based on the amount of respect he commands. There is only ever one High King, of the House of Deabrok, who rules from Highathar, the Holiest of Mountains.

Dwarven society is essentially patriarchal. It is not misogynistic, as Dwarves treasure their wives, mothers, sisters, daughters etc. But because a Dwarf's natural instinct is to hide away his treasures and surround them with a fortress and deadly traps, and even then to keep a watchful eye on them, Dwarven women often live very cloistered lives. The more secure a dwarven family feels, the less pronounced this is. In the stout, well protected delvings of Highathar, where non dwarves are not permitted beyond the first layer of defenses, there is practically no restraint. Dwarven craftsmen living among human towns or cities will scarcely allow their daughters to see daylight, and have been known to take "How is your daughter?" as an implied threat.
 
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I can haz Dorfs?

If all the Underkingdoms are full, I'll be a landless Dwarf and Strike the Earth. Perhaps a disgruntled nephew of the House of Deabrok, The Elder King.
You will not be able to be the Petty king, but you will be able to be a vassal of the petty king, unless you claim for petty king in which case the dwarves will have succession crisis.
 
You will not be able to be the Petty king, but you will be able to be a vassal of the petty king, unless you claim for petty king in which case the dwarves will have succession crisis.

I rather like the idea of being a newcomer looking to Strike the Earth and build my own Kingdom (with blackjack! And hookers!) and generally disrupt things.

Name: Deabrok Blacktooth
Landless Dwarf Noble
Age: 36
Race: Dwarf

Bio:
Even for a dwarf of high birth, Blacktooth is notoriously stubborn. He earned his name as a child. When wrestling with his elder brother, he was thrown and one of his front teeth cracked in half. He denied being hurt, continuing to eat rock nuts in sweet pod syrup. He refused to admit to being in any pain, even as his cracked tooth died and turned black. Eventually, tired of looking at his disgusting rotten tooth stump, his mother snuck into his room and held him down so his sister could pull it. He complained that they were worrying over nothing, and that he quite liked his black tooth. So his father, admiring his toughness, gave him a fake tooth made of Obsidian (the most prestigious of stones) for his ninth birthday.
Being the second son of the nephew of the High King, he grew up with fine education and comfort and a high opinion of his worth. He always worked very hard, even when he did not enjoy the subject and had no talent at it, such as playing the Orc-pipe, because he hated to admit to failure.

As he would have to split his fathers cash endowment with his brothers after his passing, and since his father had been obliged to do the same, Blacktooth always knew he would have to find a way to support himself. Any number of respectable means were at hand. Young dwarves in his situation typically served as Sworn Shields to a related ruler, or took up employment in the administration of their holdings, or pursued a career as a scholar. Those more inclined to idleness might opt instead for pursuing a wife of a wealthy family, whose portion of her father's estate would support their children.

But Blacktooth, though a skilled warrior, competent bookkeeper and proficient in the Law, and a respectable match for any heiress, had one great flaw. He chafed at subordination. He never carried out a command from his elders and teachers without first wrangling with them, suggesting a better course of action, or even outright quarrelling. In fairness it should be said his ideas often we're better. But no King wants to argue with his guardsman, nor does he want to employ an overseer who will disregard his orders. No master jurist wants a willful pupil. And while he could certainly charm a lady and her family, anyone can see that no matter what wealth his wife may have, an unemployed Blacktooth would be an infuriating husband, forever second guessing his wife's choices.

For dwarves like Blacktooth, there is really only one option. They must go forth and Strike the Earth. This is what Dwarves call the act of founding a new hold. A dwarf leads a band of boon companions, journeymen of their respective guilds, finds a promising spot, and sets to carving out his own domain. Be it ever so small, he is now a Master, owing homage of course to the High King and usually to an Underking who supports his effort.

Blacktooth has come to Nordland in hopes of doing just this. The North is known to have many mountains and hills, any one of which might abound in riches. And while a trial to his peers, Blacktooth is gracious and just to those of humbler station, and has friend's and admirers in the craft guilds of the Holiest of Mountains. He need only decide where to site his new hall, and what to name it. He has confidence that once begun, he will be joined by ambitious, adventurous dwarves from the Mountainhomes, and that no matter what the challenges might be, he shall reign Under the Mountain somewhere.
 
((Kudos to Deaghaidh for the nice Dwarf lore post, has inspired me to join as a Dwarf landless character))
 
((Kudos to Deaghaidh for the nice Dwarf lore post, has inspired me to join as a Dwarf landless character))

((You will soon tire of my pontificating on the political, social, and economic institutions of Dwarfkind.

Would you like to be part of my expedition? Tradition calls for a band of 7, obviously. Alternately you could lead a rival band, or simply be a wanderer of some kind.

I'll have to scrounge up links to the stuff I wrote for the last game. For a long while I was the only player Dwarf, so I had a free hand.))
 
((You will soon tire of my pontificating on the political, social, and economic institutions of Dwarfkind.

Would you like to be part of my expedition? Tradition calls for a band of 7, obviously. Alternately you could lead a rival band, or simply be a wanderer of some kind.

I'll have to scrounge up links to the stuff I wrote for the last game. For a long while I was the only player Dwarf, so I had a free hand.))
(( I sent you my idea, but I could very well transform it to fit within your group as some sort of wanderer who tagged along, some sort of reclusive fellow, if you would allow ))