But I hope we also get proper POPs like in Victoria, with needs, background, ideology and so on. I need my space aristocrats
- In order for a tile to produce something we need to assign workers on it. Per population point we have a "workers unit" available. But beware: Just like a roleplaying character each population unit has individual qualities that Stellaris generates based on the initially selected national characteristics - for example "industrious" (good!) or "xenophobic" (bad if other races live on the planet) .
i like the idea of more than 1 population type. but i think for a Space game the Victoria system with way to detailed.
i would say:
Species, Nationality (If one species splinterss), Ideology
would be enough
- In order for a tile to produce something we need to assign workers on it. Per population point we have a "workers unit" available. But beware: Just like a roleplaying character each population unit has individual qualities that Stellaris generates based on the initially selected national characteristics - for example "industrious" (good!) or "xenophobic" (bad if other races live on the planet) .
Do you have a source by any chance?As far as I remember, this has already been stated multiple times. The answer seems to still be yes.
Do you have a source by any chance?
Ah, alright then, thank you.Look at the announcement on twitch. They confirmed it directly as they announce the game. They talk about POPs in the presentation and the QA.
Didn't they just say something about population and not "POP"s specifically?, for all we know they could just be a number on each planet.
POPs are the best design "invention" of the PDS.
Please add spacePOPs.