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The People's Republic of Earth. The Communists of Ghana (!) have risen up and taken control of the entire planet, intending to create a totalitarian interstellar empire. That's why there was a black guy in the teasers- because the Ghanan Communists have won.

Black guy was obviously Carthaginian!
 
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Black guy was obviously Carthaginian!
Ah, but here's the rub: the Ghanan Communists weren't really Ghanan at all. :eek: They were secret agents of the fallen Carthaginian (?) empire, determined to restore the bounty and prosperity of their homeland through any means possible.
 
A bunch of hipsters are taking over the commentary on this game. "Terran Federation? That's so 2005, I'm into the Primate Ascendancy Council, they're pretty new, you probably never heard of them."
 
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I think we should call the space faring human nation, not something silly and cliche like 'United Earth', 'Terran Federation', etc. Instead we should use the new and more glorious name:

Papal Space with our supreme ruler being the Pope of course.












//I kid, but this would be a pretty hilarious idea for a nation.
 
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So much heresy.
 
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Mass Effect actually had one of the more realistic representations of a future humanity. All of the nations today still existed, but when we started colonizing space the major nations formed the Systems Alliance. Each nation paid into the systems alliance so it could build ships and handle administration of off-world colonies. How much influence a nation had in the Systems Alliance was determined by how much money and resources they put into it. So, naturally (as indicated by the codex), the United States, Russia/China and the EU were the real influence behind the SA. At first, the SA had no real governing body whatsoever except for colonial administration.

When the First Contact war happened, the individual nations had trouble organizing their personal forces for defense and it was the Systems Alliance military that ended up winning the major battles. After that, the Systems Alliance became more of a global European Union, gaining more authority, a legislative body, and the ability to dictate laws that must be followed in the colonies. Obviously, the makeup of the legislative body and SA leadership was still effected largely by the nations who contributed the most (US, EU, etc).

There is one of two possibilities i see realistically for humanity in the future. Forming something similar to the Systems Alliance, or each major nation colonizing space on its own with loosely followed treaties and a shaky alliance preventing an interstellar war between human factions.
 
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Since when does the Earth have to be politically united for successful spacefaring empires to be born? There must be a possibility for different factions/nations to share a world. Like, you are playing as the USA and your Mars colony is contested by Chinese and Russian settlements. You could either compete with both of them for eternity, while each nation built their own emprie despite sharing borders and control in some planets, or you could unify all these empires under your rule, diplomatically or militarily. Each species should have its own natural aptitude to quarrel among their own or naturally unify.
 
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ISSAC: International Space, Science and Aeronautics Confederation

UCS: United Civilizations of Sol

SOM:
The Sovereignty of Man
 
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You don't play the Humans from the earth... the whole space is randomised. You play Humans from some random planet... most likely.

To be honest that would piss me off. I don't think it's necessary to model our Solar System in the same way every single time (that would be boring as far as starting resources go, but that would also be neat as a toggle : race-specific starting composition, with procedurally generated species choosing one out of a list) but I think it kills immersion when you play Humans from Madachar IV or something. I think it should be possible to name our star and homeworld when creating our race, and I think Humans should get a geographically authentic Earth like they do (I think) in GalcivIII. Of course, for them it'd be Sun and Earth...or "Soleil" and "Terre" if you want to roleplay an Earth where Napoleon won at Waterloo and crushed everyone to establish French hegemony, "Sol" and "Terra" for a Roman Empire in space, etc.

I'd like to see Paradox include a few phenotype-specific lists (so that different species within the phenotype may get different lists) randomly attributed to provinces inside planets, with baseline Humans on Earth having geographically plausible names. As the other species are invented, obviously geographically plausible names are impossible, but I think it'd help players connect with the alien species if they see there is some regularity there. Maybe the player could choose to use a specific list on species creation. Who knows?

I'd also like to see a system where stars you discover have scientific names (astronomical notation) assigned to them when you first stumble into them (or maybe when they are still unexplored- I don't know how fog of war will work in Stellaris given that we can observe the sky with sophisticated equipment now) and you're allowed to choose a name for it after some time (like Betelgeuse, Alpha Centauri, whatever).

I think in sci-fi games more than any other, small bits of flavour like these are extremely important, as there is no historical record to fall back on to produce the feeling that the Universe is believable and real. GalCivIII definitely did not do it correctly (stars named "Gamerz", "Ngenious", "Norway Gladiator", "Rebeccas Jim", "Red Skittles", "Gcookie" or "Godsprogrammer" - Kickstarter backer names) and I felt that without removing all the terrible names the game took a plunge towards very unenjoyable because I was reminded left and right that I was only playing a game.

I also think it's very important for human players to keep a direct link to their planet and history. That's the anchor in history any sci-fi game should have, so you really feel like everyday humans discovering FTL and exploring the galaxy. Their position in the galaxy and the composition of the Solar System might not be perfectly exact (if the option isn't toggled), but that's better than nothing.

A sci-fi game needs a solid setting in order to be engrossing. It needs an anchor in history, which is why I'm excited that all races are going to get a history. History is more than facts however, it's names for geographical features, stars, planets, constellations. If some sort of naming convention can be implemented then Stellaris should be the most engrossing sci-fi strategy game ever created.
 
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They've said that there are 6 or 7 preset species to choose from if you prefer a quick start, so it's reasonable to assume that humanity of earth will be one of those. Aside from that, the level of customization involved with any species probably means that it's pretty easy to edit humanity's societal traits to suit your personal flavor (Ghanan Communists or space nazis, for example).
 
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Having 3 big Orwellian dictatorships would be more realistic, in my opinion.

To be honest, though, I'd prefer it if humans were not in the game. Humans are always so bland in games like this.
 
Since when does the Earth have to be politically united for successful spacefaring empires to be born? There must be a possibility for different factions/nations to share a world. Like, you are playing as the USA and your Mars colony is contested by Chinese and Russian settlements. You could either compete with both of them for eternity, while each nation built their own emprie despite sharing borders and control in some planets, or you could unify all these empires under your rule, diplomatically or militarily. Each species should have its own natural aptitude to quarrel among their own or naturally unify.

This would be the dream but I doubt it will be so.
 
Didn't one of the preview articles reveal that more than one government can control parts of a planet? That is, a planet has 'provinces', each which can be owned by a different political entity. Therefore the Earth does not need to be united. And moreover, this would also make it interesting in battles for control over a single planet (be it for resources, science or strategic purposes).

I may of course be completely wrong in what I read. But I sure as hell hope so. The standard science-fiction one planet one village trope is getting old and it's not getting more interesting.

Also, the answer to all your suggestions thus far: Ulm.
 
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I actually prefer the U.N. to exist in my Science Fiction. I loved the UNSC from Halo, and I've called my Human faction "The United Nations" in the LP I am doing.
 
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