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I'd like to see what the average citizen on the street thinks to some extent.
Be able to see the consequences on a personal level.

The problem is, this is not a game about human nations but hypotethical species which are greatly different - insects, avians, crustaceans, reptiles - thinking and living in very different way...

...what I am trying to say, I bet some descriptions like these would be either too difficult to do for all these species or too generic to bother; I remember galciv2 had something like this and it was breaking immersion for me when some mouthless insectoid, artificial intelligence or whatever the hell Iconians are... they all described their government like US citizen from 20th century
 
The problem is, this is not a game about human nations but hypotethical species which are greatly different - insects, avians, crustaceans, reptiles - thinking and living in very different way...

...what I am trying to say, I bet some descriptions like these would be either too difficult to do for all these species or too generic to bother; I remember galciv2 had something like this and it was breaking immersion for me when some mouthless insectoid, artificial intelligence or whatever the hell Iconians are... they all described their government like US citizen from 20th century
I know what you're referring to and I get your point.
I'd still like to see some kind of response though depending on the species.
 
I want my characters to be able to adopt alien pets. For example, Space Captain Johan, Captain of SPACE! discovers an interesting egg while doing a planetside visit on Planet Elio IV of the Elio Sector. Deciding to make a delicious space omelete, he takes the egg back with him. By take back with him, he has four underlings carry it for him, as it's unbecoming of an officer to touch anything but his lengthy and majestic Space Beard, and also the egg is gigantic. While disciplining his Space Culinary Staff for telling him how hard it would be to make an omelete out of that egg, it suddenly hatches!

At this point, you get the option to either have the cooks preparing his brunch, donate this alien creature to the Space Science department, or keep it as a pet. The first one has a chance to make Space Captain Johan, Captain of SPACE! violently sick or cause a boost to some stat. The second one causes some kind of research boost, or nothing happens. The third one is the most fun, though. The creature could turn into a loyal lap alien, although it could not possibly sit on your lap since it's the size of a closet when it was still just a baby. It could turn out to be an EVIL SPACE MONSTER, and attack your crew xenomorph style. Or it could cause a conflict with the native population, as you stole one of its babies... a lot of fun things could happen with this.

You also need to be able to bring up a little view screen to check on your pet.
 
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Earth, along with an (at least partially) accurate solar system, when one plays as humans.
 
Non-cheating AI.

I understand that there may be issues which needs AI to cheat, but those should be documented, clear and understable.

Differences between difficult levels should be done via advantages/disadvantages between human palyer/AI, not cheating.

If any cheats for AI will be used, it should be clearly documented.

No cheating!
Fair play for everybody!
No invicible knowledge!
No "Deux ex machina" - ever!
 
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Earth, along with an (at least partially) accurate solar system, when one plays as humans.

Yeah, that 'scenario' or setting would be awesome. Preset race of humanity, Earth with continents and Solar System (located appropriately on the simplified map of the galaxy).

Even more epic would be an option of importing save from previous Pdox games so you can play as Galactic Byzantine Empire, with in-game first building on Earth built on the geographical place of Byzantium :p
 
Non-cheating AI.

I understand that there may be issues which needs AI to cheat, but those should be documented, clear and understable.

Differences between difficult levels should be done via advantages/disadvantages between human palyer/AI, not cheating.

If any cheats for AI will be used, it should be clearly documented.

No cheating!
Fair play for everybody!
No invicible knowledge!
No "Deux ex machina" - ever!

Paradox has been pretty good at say when and where there AI cheats. The EU4 forums has a thread where Wiz lists every advantage the player or AI get uniquely. HOI3 (I think it was HOI3), has the game difficulty setting tell you that the AI is cheating to get more competitive.
 
I want there to be the occassionall scandal when the Emperor's wife is discovered to have born a bastard.....and every now and then I want to learn that my Emperor foolishly leaned against the railing of a balconey and plummeted to his death.
 
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I want stargate easter eggs! ya know them coming from a different galaxy because theres a 'stargate' in our galaxy, just do it already :')

and other easter eggs people said, doctor who star wars, and star trek, would be fun ^^