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Just started playing again, everything so far looks really great.

Keep up the amazing work guys!
 
You have to change the text in your mod file to match the dev folder

And just what would that be? My mod folder is named EKSVM just like the instructions said, but like that other fellow I only get vanilla Europe every time.
 
And just what would that be? My mod folder is named EKSVM just like the instructions said, but like that other fellow I only get vanilla Europe every time.

Not sure if that's a typo or not, but it should be "EKSVN" for the .mod file, the pathways within the .mod file, and for the SVN folder.
 
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Not sure if that's a typo or not, but it should be "EKSVN" for the .mod file, the pathways within the .mod file, and for the SVN folder.

:oops: I now feel very foolish, but at least it loads right! Thanks a bunch, typos are the bane of anything involving software.
 
:oops: I now feel very foolish, but at least it loads right! Thanks a bunch, typos are the bane of anything involving software.

heh. this reminds me of like 2 years or so ago in the HOI 3 forum where a modder who was a lawyer made a remark about how a typo he made in a mod could screw everything up whereas a typo in a court case would only get him chided by a judge.
 
game runs slow pass speed 2 after 50 years or so, is this only for me ?


NVM just had to purge the game of characters, knahaten flu came and game went back up to 50 fps
 
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Indeed, I'm waiting until I've drawn all the trade routes before I start tweaking values. That said, the Imperial City will generate more wealth than any other province (more than likely) since it is the Rome of Tamriel; the terminus of all roads (as it were).

So what will the trade routes look like eventually? Currently they cover Skyrim and Cyrodil and are starting to stretch into Morrowind, will all the provinces get them? Oh and I do love how they all have their own unique names, makes it a whole lot more flavorful.
 
So what will the trade routes look like eventually? Currently they cover Skyrim and Cyrodil and are starting to stretch into Morrowind, will all the provinces get them? Oh and I do love how they all have their own unique names, makes it a whole lot more flavorful.

They will aye, but it's a prototyping type thing. Performance issues may mean they're drastically reduced to only a single route per province or even to "Trade Hubs" in specific important provinces.
 
They will aye, but it's a prototyping type thing. Performance issues may mean they're drastically reduced to only a single route per province or even to "Trade Hubs" in specific important provinces.

Well, these trade routes are making it difficult to play as a merchant republic in skyrim since much of the coast is covered in trade routes (which merchant republics can't build trade posts on unless they own the province) so I hope it will be limited to major cities and important chokeholds on trade.
 
Well, these trade routes are making it difficult to play as a merchant republic in skyrim since much of the coast is covered in trade routes (which merchant republics can't build trade posts on unless they own the province) so I hope it will be limited to major cities and important chokeholds on trade.

Wouldn't that also mean that the Heartland Republic is cripled? Since it would have literally zero trade post locations it can set up inside the Niben Bay region until you reach the Topal Sea.

Though now that I think about it, that might be a good thing, it helps balance out the tremendous cash they get from just owning the Imperial Isle and forces any Republic in the region to physically control the coasts if it wants to survive.
 
Wouldn't that also mean that the Heartland Republic is cripled? Since it would have literally zero trade post locations it can set up inside the Niben Bay region until you reach the Topal Sea.

Though now that I think about it, that might be a good thing, it helps balance out the tremendous cash they get from just owning the Imperial Isle and forces any Republic in the region to physically control the coasts if it wants to survive.

1. They can still build trade posts on the provinces they control around Lake Rumare.
2. And the can build the Imperial Isle trade post, which has an income around the size of the rest of Tamriel combined.
 
1. They can still build trade posts on the provinces they control around Lake Rumare.
2. And the can build the Imperial Isle trade post, which has an income around the size of the rest of Tamriel combined.

Well yeah, that's why I said its probably a good thing that the whole area is under trade routes, it keeps the Heartland Republic from being too powerful by forcing it to take physical control of any territory in the region if it wishes to profit.
 
Here's a question, since I haven't tried this at all yet: Can MR's sieze TP's from non-Republic rulers? Or do Silk Road/Trade Route TP's not count?
 
African (Redguard peoples)
Norse (Nords, Skaal, Atmorans)
Indian (Islanders)
Mongol (Akaviri)
Celtic (Bretons)
Russian (Reachmen)
Nibeneans and Imperials use... southerngfx which I can't remember if that's a DLC anymore or if it came free in a patch.

The Old Gods is needed to play as the Khajiit too (as they use the Zoroastrian interface). The Republic is needed to play as Republics naturally. Any features and events tied to other DLCs also require them of course but the mod should still run if you don't have them (just those features won't work).

Southerngfx came from the IberianFacesDLC so not free.
 
Southerngfx came from the IberianFacesDLC so not free.

If you have that DLC turned off, the mod works fine and shows them with european faces. They don't go invisible. Atleast for me anyway, unless that's changed in the week or so since I downloaded the mod. I think so anyway.
 
Whats up with the viceroyalties? I can't grant them to anyone that isn't a tsaesci(I'm a ruler of the tsaesci empire) if they're kingdom tier. Duchies work fine though.
 
That has been the vanilla behavior for a quite a while. You just simply can't grant kingdom and empire tier titles to other governments.
Thanks to Horse Lords introducing modable governments you can actually change that now and set governments to be able to give away those titles to other governments, but none of the new ones are set up to allow that.

But I'd say it doesn't make sense for Tsaesci matriarchy to be able to give away kingdoms to different governments. Maybe Confederacy, but not Tsaesci.