And no, the effect on new players is not nebulous what so ever. It's concrete and obvious.From a game design stand point we should have a finite game. From a new player experience stand point we should have a finite game. From a learning process and player incentive stand point we should have a finite game. From a business perspective we should have a finite game.
I think you missed my point, as I was trying to say not that your point was nebulous and non-obvious, but that the opposing point was not. But while I am perfectly willing to accept that your point probably applies to some people, maybe even most people, it is concrete and obvious to
you. It is nebulous and alien to
me. As a new player, I don't believe I have ever felt anything but disappointment at a score screen, because if I played all the way to the end, the game had already hooked me and forcing an artificial end to the game very much detracts from my experience. I can only argue from this viewpoint because as a new player, I have never been one of the new players you are talking about.
Also, if you have any supporting evidence for these points you just made, I would be interested in seeing it, if you would be so kind. (disclaimer because this is the internet: genuinely interested, not trying to discredit your argument)
And PDS thinks that too. We know we are getting an end now. Presumably they've thought about this to some degree and found the arguments for finality more compelling than the argument of open endedness. Hell, maybe they don't even care about endless at all, which is totally understandable. But whether they care or not they are going to give us a better AI than rushing set victory conditions. Of course they are. Do you play their games? The AI has been better than that for a long time.
I have played other PDS games, yes, but I don't see how that is relevant. The PDS games I have played did not have victory conditions, so the AI worked roughly how I would like it to, even if it is(understandably) not very bright.
I came in this thread because I feel strongly that games should not be beholden to the tyranny of their fans and to try and confront this misguided kind of thinking on a reasonably intelligent level to be faced by (not particularly from you, but certainly from others) open hostility and implied insults about my intelligence. But I still think that fans don't know better than developers so I'm sticking with it.
Nor should games ignore their existing fans, but yes I agree with this. My question would be why this conversation is still going on, when we(as you say) already know that you are getting what you want.
Even before you've played the game you're saying that you want this game to be more like other games you like. And that's why developers shouldn't listen to their fans during development. Because the fans want (in essence) the same things they like over and over. And the 'argument' against victory conditions very much is a case of long term players asking for their interests to be put before anyone elses. It's selfish.
Correction, I am saying that I want this game to
not be like the games I enjoy. I want the option to turn off victory conditions, and not have the game explode due to AI craziness. And no, I have not played the game. If I had, it would be far too late to ask for any changes, would it not?
If anyone was still asking for victory conditions to be outright deleted, you would have a point. Perhaps someone is and I simply missed it. I, at least, merely want to be able to toggle them off and leave whoever enjoys them with their fun, which I don't think is a selfish thing to ask for.