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@Castellon: could Paradox consider dropping the game registration requirement to enter User Mod subforum? To make it the same requirements as the Main Forum.

The reason is that we see much lower activity in that subforum, and would like it to be more frequently visited by players finding mods on Steam.

This is hopefully aligned with your interest too, to reinvigorate the User Mod subforum.
 
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@Castellon: could Paradox consider dropping the game registration requirement to enter User Mod subforum? To make it the same requirements as the Main Forum.

The reason is that we see much lower activity in that subforum, and would like it to be more frequently visited by players finding mods on Steam.

This is hopefully aligned with your interest too, to reinvigorate the User Mod subforum.
Do you want the games to start having DRM?
Because the registration is there exactly because there is no DRM in the games, so you need to prove that you own the game before being able to access the mod forums. And all mod talk is to take place there, so if people discuss mods in the main forum, it needs to be reported so those threads can be moved to the mod forum.
 
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Do you want the games to start having DRM?
Because the registration is there exactly because there is no DRM in the games, so you need to prove that you own the game before being able to access the mod forums. And all mod talk is to take place there, so if people discuss mods in the main forum, it needs to be reported so those threads can be moved to the mod forum.
Isn't Steam being used as DRM? at one point if you launched EUIV without having Steam open the game simply would not function, it would just sit there. You would got a warning message telling you to launch the game through Steam, although I do not know whether this is still the case or not.
 
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Isn't Steam being used as DRM? at one point if you launched EUIV without having Steam open the game simply would not function, it would just sit there. You would got a warning message telling you to launch the game through Steam, although I do not know whether this is still the case or not.
As far as I know that bug has been fixed. And anyway it was a bug. And no there is no DRM at all; you can literally take the game files, move them to another computer, and the game will function perfectly well (except MP and achievements for obvious reasons).
In fact back before old EU4 versions started being available in steam I routinely copied all game files to another folder if I liked that particular version or hadn't finished a game before a new patch. In fact I might even still have an 1.1.3 version of EU4 lying on my old laptop, since I moved it to another folder so I could keep using the conga lines---and then forgot all about it until now after I had finished my saves.
So if the mod forums are opened to all PI either needs to accept allowing pirates to use them (which I am pretty sure they won't) or introduce DRM to combat the pirates. I at least am happy about having no DRM and then having to spend 5 seconds to register my game if I want to have tech support/report bugs/use mods.
 
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Do you want the games to start having DRM?
1. Because the registration is there exactly because there is no DRM in the games, so you need to prove that you own the game before being able to access the mod forums.
2. And all mod talk is to take place there, so if people discuss mods in the main forum, it needs to be reported so those threads can be moved to the mod forum.

1. Then why not require game registration before being able to enter EU4 Main Forum at all?
2. You clearly have not been to the User Mod Forum in a while (or at all): activity has dropped severely. And according to fellow modders, majority of the feedback on their mods is given on Steam (aside from M&T, it seems.)
3. What types of registrations, etc., does Steam require in order to be able to access the EU4 Workshop there?
 
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As far as I know that bug has been fixed. And anyway it was a bug. And no there is no DRM at all; you can literally take the game files, move them to another computer, and the game will function perfectly well (except MP and achievements for obvious reasons).
In fact back before old EU4 versions started being available in steam I routinely copied all game files to another folder if I liked that particular version or hadn't finished a game before a new patch. In fact I might even still have an 1.1.3 version of EU4 lying on my old laptop, since I moved it to another folder so I could keep using the conga lines---and then forgot all about it until now after I had finished my saves.
So if the mod forums are opened to all PI either needs to accept allowing pirates to use them (which I am pretty sure they won't) or introduce DRM to combat the pirates. I at least am happy about having no DRM and then having to spend 5 seconds to register my game if I want to have tech support/report bugs/use mods.

I agree that a DRM of not preferable. But is the protection and ringfencing of mods really what prevents people from piracy?

And I also agree that I wouldn't want to have my mods fully available. But why Paradox itself would bother protecting mods for its own sake, I don't understand. After all, they haven't produced or created any of them, and thus do not have any rights (morally, I mean; not due to any of their own 'rules' drafted by themselves) to the mods. Although I appreciate them protecting us... :)

So concluding: no, I don't want to open up the User Mod subforum if that involves introducing a DRM.
 
I agree that a DRM of not preferable. But is the protection and ringfencing of mods really what prevents people from piracy?

And I also agree that I wouldn't want to have my mods fully available. But why Paradox itself would bother protecting mods for its own sake, I don't understand. After all, they haven't produced or created any of them, and thus do not have any rights (morally, I mean; not due to any of their own 'rules' drafted by themselves) to the mods. Although I appreciate them protecting us... :)

So concluding: no, I don't want to open up the User Mod subforum if that involves introducing a DRM.

Agreement, except that I feel the need to note: how on Earth could Paradox possibly institute DRM while still allowing direct moddability of their games? [As opposed to DLL injection hacks on Nexus or something, like some games.] The concepts aren't compatible.

Meanwhile, the modding sub-forums are dying and dead due to the apparently dramatically larger amount of users that have had difficulty with Paradox's forum authentication system (which includes myself, despite being a rather prominent CK2 modder) and/or simply prefer not to have to register for yet another thing (that doesn't support OpenAuth, either) just to get an idea what mods are like for these games. The same goes for modding talent-- it goes elsewhere, because elsewhere is far more accessible to browse and inspire.

I think it's quite reasonable to conclude that Paradox is selling fewer copies of CK2 and EU4 because their modding community is hidden behind closed doors. With open doors, we'd have far more prospective buyers of the game checking-out the modding community, some of which would be modder-types that are specifically drawn to games with healthy modding communities (which then leads to the creation of even more attractive mods, strengthening of the community, and pushing even more DLC sales).

With open doors, the entire modding sub-forums (and their sub-forums) would be indexed by Google and just a search for "grand strategy mod" away.

While I'm in love with the modding potential of games like CK2 and feel that Paradox is unmatched in this niche (indeed, for CK2, the only competitors are absolutely tiny indie companies, and very few at that) and a loyal Paradoxian that is deeply-invested in the CK2 modding community, were another company (like, say, Firaxis) to build a CK2 knock-off with an open modding community and that company's reputation for truly powerful modding tools, I'd be out of here in a heartbeat-- but not, of course, before I could openly browse their forums for their modding community to check things out. That's the modders' perspective.

It is possible and indeed likely that Paradox simply doesn't realize that the value-add from mods like HIP, CK2Plus, AGOT, M&T, VeF, etc. pushes as many new DLC sales as it clearly does from my own perspective, where I literally ship a popular mod which, to take advantage of its best facets, requires purchasing many a DLC that would not otherwise be purchased-- I see my users buy DLCs in droves because of the mod. For our CPRplus component, my installer even actually lists the exact portrait/content pack DLCs which must be purchased by them (less the ones that they already own) to use that very, very popular component of HIP.

TL;DR: A modding community as open as the standard forums -> Happier existing modders, More mod users, Better modders, Better mods -> More DLC/game sales -> Happier existing modders, More mod users, Better modders, Better mods -> ... and so on.
 
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And according to fellow modders, majority of the feedback on their mods is given on Steam (aside from M&T, it seems.)
That could be because you need a key - or simply cause people are not willing to create an account on a third-party forum.

But why Paradox itself would bother protecting mods for its own sake, I don't understand.
Mods are a significant selling point of their games these days.

how on Earth could Paradox possibly institute DRM while still allowing direct moddability of their games?
Even Anno 2070 has mods - and that game used Tages.
 
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That could be because you need a key - or simply cause people are not willing to create an account on a third-party forum.
Third party forum? This is the official forums for the games and they are run by the company which makes them.
 
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Third party forum in relation to Steam - not the publisher/developer.
That is just ridiculous; steam isn't even the publisher. They are just a retail seller.
 
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That is just ridiculous; steam isn't even the publisher. They are just a retail seller.
It's not ridiculous. They are still third party in relation to Steam.
 
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It's not ridiculous. They are still third party in relation to Steam.
But if anybody is third party it is steam.
 
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But if anybody is third party it is steam.
Third party to the publisher/developer, sure. But to Steam, they are third party.
It's just another party. Steam and the customer and then the publisher/developer.
 
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But if anybody is third party it is steam.
Kind of depends on your point of view. Gamer buys the game from Steam, *requiring* a Steam account. They can play, add mods, discuss mods, find other players, etc., all on Steam. As far as they are concerned, Steam is where their game happens. To be required to go set up an account somewhere else to do things they can already do on Steam is a separate thing. From their point of view, that other site (even though they are the pub/dev) is the outside party.
 
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That could be because you need a key - or simply cause people are not willing to create an account on a third-party forum.


Mods are a significant selling point of their games these days.


Even Anno 2070 has mods - and that game used Tages.
IIRC they posted about mod statistics for EU4 and not that many people used mods.
 
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@Castellon @Captain Gars

I am currently working on an EU IV sub-mod and would like to get a definite answer whether it is allowed to use public GitHub Repositories for mods that are accessible on the Steam Workshops/the Paradox Forums.

Why do I bring this up?

There seems to be no clear answer to this topic. There are a number of CK II and EU IV mods that use public GitHub Repositories and then other mods, like VeF, claim that using such a public GitHub Repository violates the rules. Therefore, what would help is a definite answer on whether using a public GitHub Repository violates the Rules for User Made Mods or not.

If the use of public GitHub Repositories is really not allowed as claimed by the VeF team then I really wonder why a growing number of EU IV and CK II mods is using them without Paradox doing anything about it because some of these mods even link to their public GitHub Repository in the OP.

I'd appreciate a response on that, too.

Me too please.

Same here.

And a public response at that, I may add. No PM's with selective spread of information.

You can use github as long as you are not publicly advertising the link, nor using it as a distro. It is only to be shared with your team members.

feel free to PM me if you see one posted on the forum
 
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You can use github as long as you are not publicly advertising the link, nor using it as a distro. It is only to be shared with your team members.

feel free to PM me if you see one posted on the forum
Just to make sure, we can use a normal public repository on github (or assembla, or bitbucket, or any public CVS hosting for that matter)?
 
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Just to make sure, we can use a normal public repository on github (or assembla, or bitbucket, or any public CVS hosting for that matter)?
it seems to me my statement really doesn't need any clarification, as I didn't put any qualifications on the use of github, other than not advertising the link or using it as a distro.