Chapter 7: End Game
Despite Hudson’s grim outlook on the war, things are looking up.
When the Finns join the war, I fire the Gulf of Finland strategic effect. This gives me a positive balance for rares, but doesn’t end the deficit of metals. With the Gulf of Finland in effect, I buy more time for the war if I need it. The Finns can also secure the White Sea ports. This is a good thing; even with my horde of allies, I only have so many divisions I can spread out on the front. Things are getting thin in places.
At this point in the war, I had been seeing more Soviet armor on the front, including significant HARM. While the Soviet AI doesn’t use them efficiently, and while I have a ton of HA thanks to TDs, I am concerned that between practicals and the automotive industry in Stalingrad, they might be able to fill the front with tons of armor. While it is not immediately obvious, there is a time limit to my campaign in Russia. Fuel is going to become a big problem in a few months.
So, in the Market Garden tradition, I drop PARA on Stalingrad. The goal is to cut the strategic resource now and have MECH catch up later. The PARA are 5 brigades full and there are 3 of them, so it’s not like they can’t hold out for a while. At around the same time, I also launch an invasion across the Black Sea towards Baki. The goal is to split up Soviet forces while the MECH advances, but also to get the Turkish AI to accept an invitation to the Axis. And it works. I did get scared at one point when multiple divisions containing HARM show up outside Stalingrad, but the movie makes things look much more grim than they really were. It does take a little longer than 17 days to reach Stalingrad, but the Soviets lose a ton of troops due to encirclements.
In fact, it wasn’t until I puppeted the Soviets that I saw how bad the damage was. The Soviets end the war with only 400+ brigades. The AI really took advantage of those MECH divisions to get some encirclements done.
But because the Soviets have a ton of national unity, I know that taking Moscow, Leningrad, Stalingrad, and the cities on the Eastern Front isn’t enough. With Turkey in the war, I withdraw the MAR from the Black Sea and prepare for Donnitz’s last mission of the war. Using British Hong Kong as a port, Donnitz sends the carriers to Vladivostok.
We really need the 10 VPs for taking the city, especially because things are getting worse on the logistical front. Look at the screenshots again. Did you notice the fuel stockpile?
Yep, the Reich has consumed over 80k in fuel between December and April. Already things are turning south.
At first I didn’t even notice what was going on. I wasn’t paying attention to the fuel stockpile, so I just kept running tons of air missions and wondering why the MECH divisions were slowing down after we caught up to Stalingrad. It wasn’t until I was rebasing Donnitz to Vladivostok in anticipation for further operations that I realized something was seriously wrong. The CTF couldn’t get any fuel for operations despite being based in a major port with convoys going to it. An inspection of the supply network revealed problems, but the last place I looked was the stockpile itself.
Let’s just say the fuel situation caused me to repeat more Bill Paxton lines than anything else during war. If we can’t take the last VPs, it really is game over.
After the first defeat at Moscow (there are three total!), I start pulling air assets back to Berlin. I also rebase the CTF to Kiel. This leaves the MAR marooned in Vladivostok with no hope of escape should the Soviets get enough assets there to push them out. It also means that the overwhelming firepower I’ve enjoyed the entire war is no longer in play. The supply situation is also getting worse, as fluctuating demand is forcing me to produce tons of supply just to keep the upward swings in network demand from causing the stockpile to go to zero.
After the third try, we finally take Moscow. We keep failing, not because the AI wins the battles, but because the MECH runs out of fuel and simply can’t enter the city. You’d think taking Moscow would solve our fuel issues, but it really doesn’t. I’m not sure why. I figured the fuel stockpile would filter to the front and reinvigorate the offensive, but the fuel situation doesn’t really improve. The only good side to all of this is that we are sitting in Moscow and can try holding the line until something improves. If the divisions aren’t on the move, fuel use should drop and let the logistics catch up. And on defense, they don’t need fuel to fight at full efficiency. Of course, if the situation doesn’t improve, then I’ve basically lost the war. It’s not like I can afford to pull land units off the line to relieve logistics. With so few divisions on the front, even pulling off a single corps will leave the line too flimsy to hold at its present location.
Basically, I’m looking at the embarrassing proposition of retreating all the way back to Poland and starting over, only this time I have burned all the fuel I refined and all that I stole from the UK, France, and the Soviets.
Even with all the major cities in Axis hands, the Soviets still won’t surrender. But there is one glimmer of hope left. There is a single 5 VP city within PARA range. Basically, after all of this effort, I’m going to have to slightly abuse PARA to win. And so I drop them in.
The great mystery of this offensive is thus: how in the Hell did Guderian get in command of the PARA? I consolidated the chain of command at some point after France fell, and I deleted an Army. Perhaps he ended up being cut out of the OOB at some point and when reviewing the leadership of the PARA, I wasn’t paying attention to who I was putting into command. However it happened, it proves that paying attention to the chain of command is helpful. Had Guderian been in command of his Army, maybe things might have gone faster.
In spite of these setbacks, we finally win the war, and not a moment too soon.
I’ll do a brief post-war analysis in my next update.