And? They enter the war, Suez is closed, they lose East Africa.
they fought for over an year with supplies found in ethiopia.
Are you really trying to say that a system where the capital resupply all troops on the map is realistic? do you really think that the
USPACFLT is supplied from washington dc?
It doesn't even exist a central supply depot since 1800, when napoleon invented the military logistic, as it would be a way too easy target for an attack.
Shortest available route to what? A "representational" supply system so many are clamoring for implicitly involves simulating a throughput-capped railway grid with finite rolling stock. All of this stock has to return to the rail yards over the course of every "cycle," meaning that this is similar to solving for optimal flow in an electrical grid. Now, this is all great, and approximately solvable with simplex, once it is determined which part of the grid is optimal to use...which makes it computationally prohibitive in a game, and puts AI at a tremendous disadvantage, as adding or changing any elements of the grid amounts to solving this problem for every combination of provinces where you could add or change something. Humans can do this with heuristics and experience, an AI has to brute force it all the way, and it's already a nightmare even if the frontline isn't moving (and there is no need to plan ahead, which makes it stupidly hard even for humans).
See above.
You're making thing more complex than they are.
army A have to choose between 3 depot. Depot1 is 500km away. Depot2 is 100km away, but supplies should pass an already "used" province. Depot3 is 150km away with no infrastructure usage between them. The army will now resupply from depot 3. The end.
Real life institutions ultimately have humans making these calls, with the aid of some mathematical models. And Amazon can pretty much bank on static demand patterns, making it pretty simple to solve. It doesn't have a magic algorithm that predicts an optimal capacity expansion path for 10 years that they intend to (or should) follow because the math says so.
Military logistic is a science, not a dice game.
Among all possible solution, there's one and only one that best suit the current situation. Math CAN fing it out and like all other sciences it DO allow us to predict the future expansion of a logistical network once given the right input, not only in the next 10 years, but in the next 1000 years with the only limitation that statistical data you have to use can change in a such long timeframe.
I think Paradox is interested in making sales to anyone who's willing to pay, not just to the PC master race or to people with access to institutional computing clusters.
actually, pentium IV with geforce 8 series and 2 gb og ram is not an "institutional computing cluster", it's more like a pretty average 2006 desktop pc.
HoIIV will cost more than the value of a pc like this.
don't even try such an argument btw.
I have a tape drive somewhere in my basement, so why not return to sell software on magnetic tapes? After all, a lot of people can still use them.
If you have such an obsolete pc and you pretend to find software houses programming for your hardware, you really should fill ashamed to slow down human progress.
EDIT: Just for lulz, search for "traveling salesman problem" in the Hearts of Iron 3 forum. You're not the first one to propose this brilliantly simple solution of "just add depots" for HoI3's supply problems.
ofc is not, since usually people who approach grand strategy game actually... like strategy! (don't u say)
Logistical warfare is one of the mayor point since the german unification war and their railroads. There's no strategy in clicking the "upgrade infrastructure" button and wait till the end of the production.