Well, this is a list compiled by No Idea and myself from the Megathread. Some of them are a bit over overlapping but yeah.
Lets take a look
Ships especially are unbalanced by this as they don't suffer 'attrition'. Japan could build a hundred battleships pre-war using oil imports from the SU or US then when war breaks out and they are cut off - no biggie, BB's don't use oil.
Depend on how you mean unbalanced as there is many ways to balance the system. I myself think that the developers have gone with: "Ships become
obsolete very quickly". That mean you will need to build new ships all the time because old ships will not be worth much in the late game. That also mean your early game performance may not mean much in the late game because even if you have been good with conserving your ships in the early game their value will not be great if the enemy somehow make it into the late game. This mean you need to push any advantage you have while it last and thus the navy game will probably be alot more aggressive in HOI4 then it was in real life. Without oil your shipbuilding will be significant slower which mean you will not be able to build the same quantity of ships which is fatal combined with the much reduced value of early tech ships. A lack of oil will most certainly mean defeat however defeat will not come instantly but slowly. Nations that lack oil are encouraged to play the navy game very aggresive because they need to either end it early, get access to oil or block enemy access to oil or iron. If they don't the enemy will eventually defeat them with both quality and quantity.
We don't know how this will play out yet but my toughts are that Japan will play super aggressive because they are playing against time.
It's unbalanced post-battle. The country that performs well and has lots of planes/tanks/ships left no requires no oil even though they still have lots of planes/tanks/ships. The country that performs poorly now requires lots of oil (for replacements) even though they no longer have any planes/tanks/ships.
The production system of HOI4 is based around static production lines that are seldom changed. This mean that if both countries have the same production lines they will need the same access to oil no matter what losses they take because equipments have no upkeep or even cost resource because it is the factories that cost strategic resources to produce stuff. But no matter how many equipment they produce they will need the same amount of reosources.
The country that performces worse may need more equipment but it will not need more resources.
Capturing a countries oil supply wont have a dramatic effect for potentially years as anything already produced is free to run for life. Players will abuse this and use equipment to effectively stockpile oil. Japan loses virtually all of it's oil production? Oh well - business as usual for their navy, airforce and armour divisions
It will have effects, not instantaneously but over the long run. Loss of oil mean that production of everything that need oil will slow down. In the long run that will mean less ships, less tanks, less aircrafts and so on. Combined with techs that can quickly turn fatal. If you build your whole army around equipment that needs oil, your army will be build around oil and if you no longer can keep up production because lack of oil your army will collapse quickly.
It kills the idea of a naval reserve. Why bother keeping a reserve in port when one of the main advantages of it was that it conserved fuel? With that gone there is no reason not to have the whole fleet as big as you can possibly make it sailing around.
I can not say anything against this

However Like I said before I think paradox wan't an aggresive naval game, not a naval game based around fleet in being.
The amount of oil needed should reflect the standing size of the force not how quickly it's destroyed. If a country has 1000 active tanks they should use 1000 tanks worth of oil. At the moment if they have 1000 tanks dying slowly they only need 500 oil, if they have 1000 tanks dying quickly they need 2000 oil. Even though the whole time the number of active tanks remains the same.
A larger army based around oil using equipment will also need more factories dedicated to produce these equpiments thus need more oil.
Because planes/tanks/ships (especially ships - running theme
) don't require oil to run large countries could produce units and then give them to small countries even though those countries couldn't realistically use them. I like the idea that New Zealand can field a fleet of Battleships imported from the US even though we have nothing but sheep to fuel them with but it's not very realistic. (NZ is a good example because we had ok 'supply' but it was only for infantry/cavalry units. We had practically no oil in the grand scheme of things)
Yes a large country can do that, however what you said can be said about every sort of equipment. I guess that you also receive the resources need to operate the land leased equipment.
You cant plan ahead. You cant build 10,000 tanks as Greece and then invade Romania to get the oil to run them. It means pre-war oil production is vastly more important than capturing or maintaining oil production during the war."
You can plan ahead because you can start the tank production line and allow it to build up efficiency as well as some tanks however it is very risk as it should be. And unlike what you say it will be very important to have access to oil at all time because production will need oil every single day to operate at 100% as you can not stockpile oil of later use.
Technologically savvy countries such as Germany and the UK will get an unfair advantage as they will suffer fewer losses and thus need less oil. Not so technologically savvy countries such as Soviet, Hungary, Italy and China will be on the disadvantaged end.
Technology is much more even in HOI4 then is predecessor like Italy will be as strong as Germany then it comes to tech with about 4-5 tech slots each and the minimum number of tech slot a country can have is 1. Better tech is better and so should it be. We don't know if late tech stuff however need more resources, like chromium have been stated to be for the most advanced tanks. Again you base your oil need around losses instead of production, yes a country that lose alot would need alot of production to recover these losses but as equipment have no base resource cost you don't know who need more oil because if Soviet is able to produce twice as many tanks for the same resources as Germany, Soviet can take twice the losses for the same investment.
Countries that are likely to suffer oil shortages will have the most important of their oil consuming units categorically techrushed by the player. Losing units means losing oil and this cannot be afforded if oil is to be scarce.
What you are saying is very risk, tech rushing is expansive and basing everything around a doubtful resources is like putting a foot in the grave from day one. Yes this gamble can work but then I don't you will be in deep trouble. I would rather tech rush something I know I always have good access to because that way Im risking less.
The player will feel the need to micromanage his most oil consuming forces if he is short on oil to avoid losses that cannot be replaced due to lack of oil.
More or less the same as if fuel was a resource because you would then need to conserve fuel.
As your armed forces run on fairy dust, the strategic importance of oil will greatly diminish. All oil consuming units are oil per se, meaning everyone can do with relatively little oil as long as they don't take too many losses. Some wars, such as the Abyssinian war for Italy and the Norwegian campaign for Germany can be fought without consuming any oil at all.
You underestimate the power of attrition. If you base your army around oil equipment you will need oil because you can not afford the production slowdown for lacking oil. If you are unable to supply the army with equipment the army will collapse and doing a transition into a non oil army will be extreamly painful and sure loss in a large war.
As armies run on fairy dust, also the tactical importance of oil will greatly diminish. There will no longer be an incentive to cut of oil supplies to the enemy so that his air force in given province is grounded or his tanks stopped dead in their tracks..
If you read the DD you will see that you can still hurt armies by qutting them off. Aircrafts and Ships are vulnerable because they need a supply line to operate.
The German, Italian and Japanese AI is screwed. As always, they take huge losses against the human player, only that this time they cannot replace them due to oil shortages. This is especially true if you are playing as the US or Soviet and can deny the axis oil (equipment) though trade.
You don't have much control over who your resources are exported to because trade work on the principe of the free market. You can still produce equipment that wan't oil even without access to oil but as said many times before production of such equipment will not be effective. These countries can atleast build
synthetic plants to get atleast some oil. We don't know how the game will play out yet because so much have been changed
Instead of stockpiling oil, players will now stockpile equipment, arguably leading to even weirder and more unhistorical games than in HOI3.
We don't know how it will play out yet but HOI3 stockpiles was more or less unlimited which don't seems to be the case in HOI4
