I still play HOI 3 because it is the best WWII grand strategy game out there. Ofcourse i would have liked to have some of the new features HOI IV as they are better, but not at the expense of the essence of grand strategy WWII warfare.
War on that level is a game of logistics, it is ressource management and ressources here being all the assets in the game for making a war machine. Some ressources are mined out of the ground or otherwise extracted from the earth and transported to a specific place to produce other ressources which again need different ressources to function. Tedious as this sounds to some, this is one very important essence of war on that scale. Managing your ressources natural or produced in a manner so that you can realize your goals faster and better than your opponents.
If you are cutting off that aspect, on the strategic level, you are going arcade. It doesnt matter how many 88mm or marders or bf 109s' or blablabla you put into the game that has nothing to do with the mechanics of war on a large scale that is just giving the numbers names.
If you as a game company say you are developing a WWII grand scale wargame in the HOI series then do it. Otherwise come clean and call it something else. You won't dissappoint a lot of people, you will be rid of all the complaints. All the people who would rather play an easier game, where you paint the advance of your army on the map instead of making the advance of your army by executing the idea yourself, and which includes a lot of namedropping "88mm, tiger tanks, spitfires" will be happier, and you will probably get a bigger sell, because things today are supposed to be easy.
What you see in a debate like this is a lot of people, not all, but quite a bit, really liking your games, spending a lot of time playing them, contributing to their continuous playability and life, being dissappointed because we had hoped for something special when you say HOI IV. We know what you can do, we play with it regularly.
We expect a Grand Strategy WWII game that allows us to use the mechanics of that era to best our opponents, and we are not getting it, because you fail to recognize some very important essence of those mechanics.
Please license the sourcecode for HOI III. You will only make money from it, the hardliners of your gameseries get the chance to get the game they dreamed of, you get rid of all the annoying people who insist upon playing hard games with steep learning curves and even steeper mastering curves.
War on that level is a game of logistics, it is ressource management and ressources here being all the assets in the game for making a war machine. Some ressources are mined out of the ground or otherwise extracted from the earth and transported to a specific place to produce other ressources which again need different ressources to function. Tedious as this sounds to some, this is one very important essence of war on that scale. Managing your ressources natural or produced in a manner so that you can realize your goals faster and better than your opponents.
If you are cutting off that aspect, on the strategic level, you are going arcade. It doesnt matter how many 88mm or marders or bf 109s' or blablabla you put into the game that has nothing to do with the mechanics of war on a large scale that is just giving the numbers names.
If you as a game company say you are developing a WWII grand scale wargame in the HOI series then do it. Otherwise come clean and call it something else. You won't dissappoint a lot of people, you will be rid of all the complaints. All the people who would rather play an easier game, where you paint the advance of your army on the map instead of making the advance of your army by executing the idea yourself, and which includes a lot of namedropping "88mm, tiger tanks, spitfires" will be happier, and you will probably get a bigger sell, because things today are supposed to be easy.
What you see in a debate like this is a lot of people, not all, but quite a bit, really liking your games, spending a lot of time playing them, contributing to their continuous playability and life, being dissappointed because we had hoped for something special when you say HOI IV. We know what you can do, we play with it regularly.
We expect a Grand Strategy WWII game that allows us to use the mechanics of that era to best our opponents, and we are not getting it, because you fail to recognize some very important essence of those mechanics.
Please license the sourcecode for HOI III. You will only make money from it, the hardliners of your gameseries get the chance to get the game they dreamed of, you get rid of all the annoying people who insist upon playing hard games with steep learning curves and even steeper mastering curves.
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